Highscore Thing

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  • itmorr
    Custom User Title
    • Jun 2006
    • 1498

    #1

    Highscore Thing

    Suggestion: Make the highscore lists sort by time again. A long time ago it was like, if you AAA'd something, your name got bumped to the top of the list. Anyone know what I'm talking about ?




    Originally posted by jwcgator
    (12:31:27 AM) jwcgator2: I got it! I'll write an auto-procrastination program!
    (12:31:33 AM) jwcgator2: meh, i'll make it later
  • hoochan
    woah shrooms
    • Nov 2005
    • 3838

    #2
    Re: Highscore Thing

    I approve of this idea, except we should show the 1st ten people who AAA'd in ascending order. It would make it cool to see who got it first.

    Comment

    • itmorr
      Custom User Title
      • Jun 2006
      • 1498

      #3
      Re: Highscore Thing

      Is the problem that we can't agree on a specific way to sort them, or is it something server-related?




      Originally posted by jwcgator
      (12:31:27 AM) jwcgator2: I got it! I'll write an auto-procrastination program!
      (12:31:33 AM) jwcgator2: meh, i'll make it later

      Comment

      • 1337h4xz0r
        FFR Player
        • Jun 2006
        • 432

        #4
        Re: Highscore Thing

        I kinda had the same idea, only it would show 20 or so people instead of the top "10" =)

        Comment

        • Doug31
          Falcon Paaaauuuunch!!!!!!
          FFR Simfile Author
          • Jun 2004
          • 6811

          #5
          Re: Highscore Thing

          I did like it that way, but tass said it took more memory to remember when people got their scores, so that's why it was removed. I do believe it's not worth the memory it takes to have it remember when everyone got their scores.

          Comment

          • Tasselfoot
            Retired BOSS
            FFR Simfile Author
            • Jul 2003
            • 25185

            #6
            Re: Highscore Thing

            it requires a 2nd query. basically, this way only does 1 query. that way did 2.

            so the current way uses up 50% of the processing power, and has 50% of the strain on the server.
            RIP

            Comment

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