Since it seems that almost everyone is in agreement that the current ffr difficulty system is messed up, here's a proposal for a new one:
NumberOfArrows/LengthOfSongInSeconds=Difficulty
It makes sense that a song that has only 174 arrows spread out over around 1:50, like mario, would have a lower difficulty than say, One Minute Waltz, which has 1000+ arrows in roughly the same period of time.
In general, it makes sense that the with there being more arrows in less time the difficulty increases as it is harder to see/press the buttons fast enough, and that the less arrows there are as time increases the easier it becomes to play it.
Of course, this system would only apply to the ability to pass a song, not to full-combo it or get the highest score possible. To account for that would require subjectivity in deciding which sections in each song are placed in such a way as to be difficult to combo etc etc.
Edit:
Here's an example of how this difficulty system stacks up to the current one:
Bubbleman Stage Theme, according to what the rating says, is relatively 4 times harder than Mario. (8/2=4)
With this difficulty system, the value changes dramatically:
(138/(60+20))=1.725 //Bubbleman difficulty
(174/(60+52))=1.55 //Mario difficulty
1.725/1.55=1.11 times as difficult Bubbleman is relative to Mario (not 4).
Edit 2:
I did some more calculating to see if anything turned up that seemed funny. The only real issue I have found so far is with Fotbb.
It's difficulty is 13.058 according to this system, which is well above most other songs. Caprice is only 10.631 and rondo is 7.679 and uber rave is 7.489. I really don't think fotbb is that much harder than these songs, but I guess it could be. It's just easier to read with all the doubles in succession.
Disclaimer: Of course I can't FC all those songs, I just added up all the perfects, goods, averages, and misseds, so these calculations assume that miss/boo system works accurately.
NumberOfArrows/LengthOfSongInSeconds=Difficulty
It makes sense that a song that has only 174 arrows spread out over around 1:50, like mario, would have a lower difficulty than say, One Minute Waltz, which has 1000+ arrows in roughly the same period of time.
In general, it makes sense that the with there being more arrows in less time the difficulty increases as it is harder to see/press the buttons fast enough, and that the less arrows there are as time increases the easier it becomes to play it.
Of course, this system would only apply to the ability to pass a song, not to full-combo it or get the highest score possible. To account for that would require subjectivity in deciding which sections in each song are placed in such a way as to be difficult to combo etc etc.
Edit:
Here's an example of how this difficulty system stacks up to the current one:
Bubbleman Stage Theme, according to what the rating says, is relatively 4 times harder than Mario. (8/2=4)
With this difficulty system, the value changes dramatically:
(138/(60+20))=1.725 //Bubbleman difficulty
(174/(60+52))=1.55 //Mario difficulty
1.725/1.55=1.11 times as difficult Bubbleman is relative to Mario (not 4).
Edit 2:
I did some more calculating to see if anything turned up that seemed funny. The only real issue I have found so far is with Fotbb.
It's difficulty is 13.058 according to this system, which is well above most other songs. Caprice is only 10.631 and rondo is 7.679 and uber rave is 7.489. I really don't think fotbb is that much harder than these songs, but I guess it could be. It's just easier to read with all the doubles in succession.
Disclaimer: Of course I can't FC all those songs, I just added up all the perfects, goods, averages, and misseds, so these calculations assume that miss/boo system works accurately.



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