Arrow Path idea

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  • Intrepid
    FFR Player
    • May 2003
    • 27

    #1

    Arrow Path idea

    Idea. What if you decided to rethink this entire idea from scratch? Well, thats what I did. The only thing I kept was the arrows (cuz we all know arrows are uber leet) and the health bar.

    set the board up like this. Place 4 arrow emitters on a center hub to represent 1,7,9, and 3 on the numeric pad on the keyboard. Set 4 more on the outside of the scene to represent 4,8,6, and 2. Have the center emitters emit arrows toward the outside, and the outside emitters emit arrows toward the inside, and just to make it tricky, create an arrow that comes from the screen and goes down to the center of the central hub and have that arrow represent the 5 key on the number pad. Then mix in all the stream, freeze, off beat etc arrows. I bet that would be hella hard and tons of fun. How far can you push your limits? I think this would really test it.

    just an idea.
  • Moogy
    嗚呼
    FFR Simfile Author
    • Aug 2003
    • 10303

    #2
    How about not.
    Plz visit my blog

    ^^^ vintage signature from like 2006 preserved

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    • Intrepid
      FFR Player
      • May 2003
      • 27

      #3
      I think some1 is afraid :P. I'd make it myself but I dont program, I just do the graphics side of things.

      Comment

      • Moogy
        嗚呼
        FFR Simfile Author
        • Aug 2003
        • 10303

        #4
        I'm not afraid... it's just that idea is really retarded. If they did that they couldn't call it Flash Flash Revolution anymore. Keep in mind that FFR is supposed to be a DDR simulator, not a crazy messed up arrow game.
        Plz visit my blog

        ^^^ vintage signature from like 2006 preserved

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        • Intrepid
          FFR Player
          • May 2003
          • 27

          #5
          well maybe it could be a level of difficulty you had to unlock or somtn :P lol. I would love to play a game like that.

          Comment

          • Brainmaster07
            FFR Player
            • Jun 2003
            • 2891

            #6
            Originally posted by Intrepid
            well maybe it could be a level of difficulty you had to unlock or somtn :P lol. I would love to play a game like that.
            That's what I was thinking, but all the work involved to get it to actually work... just adding marvelous or making a 1.5x music speed would be so much easier to program.

            Comment

            • Intrepid
              FFR Player
              • May 2003
              • 27

              #7
              yah, indeed. I think it would be cool if you could take an exiting 3D engine and use it and some creative alpha channeling and low poly 3D work and some decent textures to create a semi-3D version where the emitters and stuff were all 3D and you view it from almost straight above but kinda off to a side or somthing, would be cool. I'm off to college for Computer Animation and Digital Media next year, but I donly do the 3D modeling, I dont program or anything.

              Comment

              • Moogy
                嗚呼
                FFR Simfile Author
                • Aug 2003
                • 10303

                #8
                Do you have any idea how hard that would be to make in Flash? It would also run at about 10 fps.
                Plz visit my blog

                ^^^ vintage signature from like 2006 preserved

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                • Intrepid
                  FFR Player
                  • May 2003
                  • 27

                  #9
                  why? I've seen more pushed through flash before. Especially in shockwave.

                  Comment

                  • User6773

                    #10
                    Intrepid, it sounds like your idea would be better fielded by the Stepmania guys, who could probably make a game setup for it (like pump, ez2, or parapara support)

                    Comment

                    • Brainmaster07
                      FFR Player
                      • Jun 2003
                      • 2891

                      #11
                      Yup, Stepmania has a team, FFR has Synthlight and Nestlewik.

                      Comment

                      • Moogy
                        嗚呼
                        FFR Simfile Author
                        • Aug 2003
                        • 10303

                        #12
                        And Bemaniruler for graphics. That is a "team". I guess. No, probably a better name for them would be the "leet ffr guy posse".

                        ...I had no sleep last night.
                        Plz visit my blog

                        ^^^ vintage signature from like 2006 preserved

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                        • plasmix
                          FFR Player
                          • Jun 2003
                          • 3639

                          #13
                          And of course, Spazzbite helps with bugs and stuff.

                          Comment

                          • Brainmaster07
                            FFR Player
                            • Jun 2003
                            • 2891

                            #14
                            Yeah, but have you seen the credits on SM? there like 75+ people (To get the credits you need to get an AA or better over all).

                            Comment

                            • SotN
                              FFR Player
                              • Dec 2002
                              • 1159

                              #15
                              Of course. SM is open-source. opensource = hundreds of devs. And that's why SM is CVS.
                              209

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