maybe i'm the only one who gets annoyed when playing a song like silence or caprice and finishing with a decent combo and under 20 boos only to look at my opponents score to find that he scored 1000+ combo with 1200 boos.. of course he will win out because the benefits he gets from mashing keys (combo) exceeds the negative affect the (-10) reduction for a boo takes, even if it happens 2000 times.
i think ffr should either dock more points for boos, or set a limit of x amount of boos a combo can withstand before it breaks. for example a combo starts, but by the time it reaches 200 the player has accumulated x amount of boos during the span of this combo, and it ends.
just a thought
i think ffr should either dock more points for boos, or set a limit of x amount of boos a combo can withstand before it breaks. for example a combo starts, but by the time it reaches 200 the player has accumulated x amount of boos during the span of this combo, and it ends.
just a thought


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