.68 multiplayer

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  • debit13
    FFR Player
    • Nov 2004
    • 201

    #1

    .68 multiplayer

    If i double posted, please let me know.

    The real-time multiplayer, is that coming back on anytime soon (sorry if i sound rude)? It was such a good idea but something is wrong with it. Is it my computer, or did you disable it. I just wanted to know.

    The crew should start trying to put .68 multiplayer back up after R2 has been lifted of its Beta status.
  • Synthlight
    Administrator
    FFR Simfile Author
    FFR Administrator
    • Nov 2002
    • 3057

    #2
    RE: .68 multiplayer

    The truth is we are trying very very hard to finish the custom java server that controls the multiplayer. The original version was written by me written in php sockets and works fine for about 30 minutes and then goes haywire. Unfortunately, finding people, resources and funding is difficult. I am thinking hard of ways to come up with the money to pay some pro java developers to finish the job. The Java server is about 50% finished at this time and if anyone knows anyone willing to do the work, please get them in touch with me. From the looks of it, we can do some INCREDIBLE things with realtime java server connections. Simply unbelievable stuff.

    Cheers,

    Synthlight

    Comment

    • falconsfan14
      Banned
      • Jan 2005
      • 2183

      #3
      RE: .68 multiplayer

      like i could just hit multiplayer and play you right there?

      Comment

      • Synthlight
        Administrator
        FFR Simfile Author
        FFR Administrator
        • Nov 2002
        • 3057

        #4
        RE: .68 multiplayer

        Yes, a few did play it that way for awhile.. but like I said, after about 30 minutes it started going a little crazy.

        Cheers,

        Synthlight

        Comment

        • falconsfan14
          Banned
          • Jan 2005
          • 2183

          #5
          RE: .68 multiplayer

          that is so kool cant wait till its done!

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