"Undefined" error for replays

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  • DossarLX ODI
    Batch Manager
    Game Manager
    FFR Simfile Author
    • Mar 2008
    • 14989

    #1

    "Undefined" error for replays





    The replay data is there but the replays don't load properly.
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
  • One Winged Angel
    Anime Avatars ( ◜◡^)っ✂╰⋃╯
    FFR Simfile Author
    • Mar 2007
    • 10837

    #2
    Re: "Undefined" error for replays

    Anything saved Jan 5th, 2011 or prior is permanently borked

    rip my Saddest AAA


    Originally posted by ilikexd
    i want to be cucked by cirno

    Comment

    • i love you
      Live a wonderful life~
      FFR Simfile Author
      • Oct 2006
      • 7313

      #3
      Re: "Undefined" error for replays

      RIP all of my replays
      ===============================
      The idea that RDCP 3 may come out in the future is a fun thought to have~
      ===============================

      Comment

      • Velocity
        Doing the wrong thing the right way since 2010.
        FFR Simfile Author
        FFR Administrator
        • Jul 2007
        • 1817

        #4
        Re: "Undefined" error for replays

        RIP the first 11250 replays.

        Comment

        • Ninty64
          FFR Player
          • Oct 2008
          • 738

          #5
          Re: "Undefined" error for replays

          RIP

          Comment

          • DossarLX ODI
            Batch Manager
            Game Manager
            FFR Simfile Author
            • Mar 2008
            • 14989

            #6
            Re: "Undefined" error for replays

            Is there any explanation as to why it's like this though? Or is it another "lol LD code" thing
            Originally posted by hi19hi19
            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

            Comment

            • Ninty64
              FFR Player
              • Oct 2008
              • 738

              #7
              Re: "Undefined" error for replays

              Originally posted by Velocity
              The original 11250 or so replays had issues that even I was unable to fix because of how old they were. The problem stems from the fact new replays store more info then the older ones like mirror and autofail, it's also in a new format which couldn't be replicated correctly because of how different they were.

              In earlier version of the engine I had code inplace to handle both the old and new replays but after 1 year of it in place, I deemed it long enough and removed it.
              obligatory lol LD code

              Comment

              • Velocity
                Doing the wrong thing the right way since 2010.
                FFR Simfile Author
                FFR Administrator
                • Jul 2007
                • 1817

                #8
                Re: "Undefined" error for replays

                When I converter over to the current replays from the old format, I wrote a converter to change them over. It wasn't till later that I found out there was a small error in the code that I hadn't seen till it was too late.

                So to make up for the conversion error, I had added some really sloppy code into the engine to handle the mistake, but really caused some problems elsewhere.

                Nowadays, the code the that was used was removed 2-3 updates ago since it's been nearly a year since they were converted. If enough people request though, I could figure out how to fix them properly ~_~

                Edit: lol, ninja'd by my own post which has some details I forgot about here.

                Comment

                • igotrhythm
                  Fractals!
                  • Sep 2004
                  • 6535

                  #9
                  Re: "Undefined" error for replays

                  Originally posted by Velocity
                  ninja'd by my own post
                  That's rather impressive, sir.
                  Originally posted by thesunfan
                  I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                  Comment

                  • woker-X
                    .... :.. .:. ::
                    FFR Simfile Author
                    • Mar 2007
                    • 1040

                    #10
                    Re: "Undefined" error for replays

                    Speaking of replays...

                    Now that we can save up to 150 replays... how do we access those replays???

                    The replays page only shows 1-50, and I don't see any button to see the next page or something

                    Comment

                    • justin_ator
                      🥓<strong><span style="col
                      • Mar 2007
                      • 7648

                      #11
                      Re: &quot;Undefined&quot; error for replays

                      Velocity is fixing that, haha.

                      Comment

                      • UserNameGoesHere
                        FFR Veteran
                        • May 2008
                        • 1114

                        #12
                        Re: &quot;Undefined&quot; error for replays

                        IMO I wouldn't worry about fixing the older replays. Certainly anything that you were capable of at that time (since it's so long ago now) you're at least capable of now, and probably better. So you may want to reevaluate anything which was "worth saving" from so long ago to see if it still is and, if so, just do it again (you know you can)

                        I've already long since deleted all of my older replays. Why make Velocity do the extra work when it's pretty easy to just do it yourself? (Re-do anything worthwhile. Ignore anything that, to you, is no longer impressive).

                        Quite simply I don't think Velocity should have to code workarounds for ancient stuff you could probably best by now anyway.
                        Originally posted by Crashfan3
                        Man, what would we do without bored rednecks?

                        Comment

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