Re: Flash Flash Revolution: The Future of
First part is what. I actually came here from there back in 2004, and while I haven't been to their sites in at least a year (I like to think I've matured beyond what they can provide for), it never ceases to amaze me the things Artix Entertainment has achieved from their humble beginnings.
Second part is something more people would likely talk about. I'm against FFR selling out as much as the next guy. Even Synth agreed with this a while ago, saying that even if FFR was worth over a million dollars on the open market, which it was at the time, it was "his baby" and wouldn't give it up. Merchandising tie-ins such as the various T-shirts seemed like a good idea, but the fact remains that only active members of our community would likely buy them, which sort of makes it worthless to try to turn a profit from such a thing.
Subscriptions were a very good idea for the time being, ensuring a steady stream of money from those that wished to retain their "beta tester" status. However, this ended in failure as subscriptions were repeatedly given away as prizes in official contests.
I'm in support of the "record label" concept. Many of our independent artists rely on music or video hosting sites like Newgrounds or YouTube to distribute their labors of love. SuperGreenX managed to take this a step farther and release entire albums through FFR, but I personally object to the "support token" idea. You don't even have to tell the person you're buying it for where the music comes from. If they like the music, they'll look for more stuff like it, and they'll eventually come here.
Finally, we come to the problem of mobile FFR. It's been a well-kept secret that the original R1 engine allowed the player to click on the receptors instead of hitting the corresponding keys, which made for rather hectic moving and clicking of mice. I don't know if this is also true for the updated engines, but the fact remains that a "mobile" version of not just the game, but the entire site, would have to be built from the ground up. Perhaps a compromise in an FFR app similar to what was put onto Kongregate some years back is in order. In any case, it's a shitload of work.
First part is what. I actually came here from there back in 2004, and while I haven't been to their sites in at least a year (I like to think I've matured beyond what they can provide for), it never ceases to amaze me the things Artix Entertainment has achieved from their humble beginnings.
Second part is something more people would likely talk about. I'm against FFR selling out as much as the next guy. Even Synth agreed with this a while ago, saying that even if FFR was worth over a million dollars on the open market, which it was at the time, it was "his baby" and wouldn't give it up. Merchandising tie-ins such as the various T-shirts seemed like a good idea, but the fact remains that only active members of our community would likely buy them, which sort of makes it worthless to try to turn a profit from such a thing.
Subscriptions were a very good idea for the time being, ensuring a steady stream of money from those that wished to retain their "beta tester" status. However, this ended in failure as subscriptions were repeatedly given away as prizes in official contests.
I'm in support of the "record label" concept. Many of our independent artists rely on music or video hosting sites like Newgrounds or YouTube to distribute their labors of love. SuperGreenX managed to take this a step farther and release entire albums through FFR, but I personally object to the "support token" idea. You don't even have to tell the person you're buying it for where the music comes from. If they like the music, they'll look for more stuff like it, and they'll eventually come here.
Finally, we come to the problem of mobile FFR. It's been a well-kept secret that the original R1 engine allowed the player to click on the receptors instead of hitting the corresponding keys, which made for rather hectic moving and clicking of mice. I don't know if this is also true for the updated engines, but the fact remains that a "mobile" version of not just the game, but the entire site, would have to be built from the ground up. Perhaps a compromise in an FFR app similar to what was put onto Kongregate some years back is in order. In any case, it's a shitload of work.


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