missing arrows on jumps!

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  • bmah
    shots FIRED
    Profile Moderator
    FFR Simfile Author
    Global Moderator
    • Oct 2003
    • 8448

    #1

    missing arrows on jumps!

    Ok, I've been having a sort of semi issue that I strongly believe is partly a function of the type of keyboard you have, as well as your finger positioning.

    I've been quite prone to misses on certain patterns, and moreso when these patterns are played at higher speeds or prolonged lengths.

    I play on my laptop, which has a flat keyboard; nevertheless, I've gotten used to playing on it.

    The patterns that I now suffer from are mainly [12][34][12][34] jumps on 16th values (or [34][12][34][12]). Also, rolls where I jumptrill, such as 12341234 or 432143214321 have the same effect.

    What happens is that I get random misses, most notably on the up arrow [3]. My key setup is askl right now, and I play with my index and middle fingers. I suspect that somehow my positioning puts an ever-so-slightly less pressure on k/3/up arrow than, say, the l/4/right arrow. It's hard to notice, and when I do these patterns, it can happen anytime (it's not that I have trouble executing these patterns, I just miss randomly). Chances of missing slightly decrease if I put some sort of conscious effort to exert a bit more pressure on my right hand. Strangely enough, misses also decrease if I revert to my old fingering setup, with a middle finger on the k/3/up arrow and a ring finger on the l/4/right arrow; from this, I suspect it has to be due to a pressure difference - guessing I exert more pressure with the middle finger than the index finger.

    Songs I suffer from the most are heavy in [12][34] patterns (esp. fast ones) and rolls. E.g. Otaku Speedvibe [oni], Master Maid, Skeletor, etc. These songs are now a lot harder than they should be.

    Does anyone else have or have had this issue (or a similar one) before? And is there any way to ameliorate it?
  • SocoNhydro420
    FFR Veteran
    • Oct 2008
    • 915

    #2
    Re: missing arrows on jumps!

    i have issues like that for certain patterns, for me i couldnt get #21#21#21 for the life of me (the # means either a 3 or 4, both screw me up). Personally just more practice with them fixed it. But as far as your keyboard hand placement, i would suggest using AS 56 where the 56 is on the keypad. This will spread your hands out more and keep them a little more parallel and help even out the pressure you were talking about. Oh, and if you try that setup, make sure you have number lock on! Let me know how it works for you.

    MUST... AAA...

    FMO AAAs (27): Epidermis, Exciting Hyper Highspeed Star, Rottel-da-station, Disconnected Hardkore, Melonmans OP, Battle Theme #37, Fast Asleep, Gacha Gacha Hertz Figu atto Radio, Puzzle, Midnight Dragon, Distorted God, Variations 2, Strangeprogram, Arrogant Cobbler, Kanon Medly ~Metal Wings~, Dance and Zeal, Heavenly Spores, Document 13b, The Divine Suicide of K, Yorukumoryuu Yamikaze, Summer Time Perfume, Chaosmaid, Colorful Course, O (piano version), Ambient Angels, Defection, Jeanie and Caroline

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    • wargasm1
      Cowbelling FFR
      • Apr 2007
      • 1289

      #3
      Re: missing arrows on jumps!

      ive had the same issue with the 2 keyboards ive used for ffr. I always either blame it on lag or the keyboard, but it sure aint me missing on jumps when the sound it makes when i hit the keyboard is perfectly synced with the music.

      So yeah i guess ive had that. I had a logitech g15 before and now a logitech 700 something. My rl friend plays ffr and has the same keyboard and doesnt have that problem, i use sdjk he uses weio.

      I get those misses alot on kyrie, on those 3 note jump mini jacks. Its the only place i know for sure i can miss and im being extra careful hitting the keys really hard when i get there.

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