What would happen...

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  • RB_IcePh0enix
    FFR Player
    • Jun 2007
    • 709

    #1

    What would happen...

    if a file with mines or pauses or holds was put into the game? Now I know the game isn't compatable with these functions, but what would happen if an administrator tried it? Would the song not play? Would FFR be completely screwed up?
  • NFD
    FFR Player
    • Nov 2007
    • 4715

    #2
    Re: What would happen...

    It would stop at that part?

    Comment

    • ThatKidJust
      FFR Player
      • May 2009
      • 177

      #3
      Re: What would happen...

      My guess would be nothing..
      Mines would be just like boos..
      You can mash on FFR but not SM
      So basically altogether fail..
      Unless they made the mines if you hit autofail.


      D3
      Round 1 - {Red Alert} - (1-0-0-0)
      Round 2 - Wrath - (AAA)
      Round 3 - Radius ~Hacker No Yabou~ (AAA)
      Round 4
      Round 5 -
      Round 6 -
      Round 7 -
      Round 8 -

      Comment

      • pmonibuv1
        FFR Veteran
        • Aug 2007
        • 3236

        #4
        Re: What would happen...

        so if the song stops at a hold, unlimited points.
        FMO AAA's (55): Rottel-Da-Station, Church Bells, Arrogant Cobbler, Grocery Escape Plan, Disconnected Hardkore, Minute Waltz v2, Battle Theme #37, Flight of the Bumblebee, Midnight Dragon, Jeanie and Caroline, Blue-Violet, Puzzle, Kyrie, 300, Largiloquent Dithyramb, Brandish Headless, Going On Spring Wind, Novo Mundo, Gacha Gacha Hertz Figu atto Radio, Starwolf, Melonman's OP, Summer Time Perfume, Perfect Cherry Storm, Hajnal, Epidermis, Strangeprogram, Thrash, Lawn Wake I (LW EP Edit), Choprite, AIM Anthem, Dance and Zeal, Kanon Medley ~Metal Wings~, Clockwork, JULIA, Heavenly Spores, Distorted God, Radio Heads, Epilogue, Spoils, Ripoff, Since 1983, A FLOWER GARDEN, The earth blew up, Phalanx, Chronograph, Black Key Etude, Trinity, super mario bros theme (original NES is awesome), Jack-The-Ripper, Poppin' Shower, cheerful forest, Trisection v2, Devilz Staircase, Colibri, Club

        FGO AAA's (2): Time To Eye, The Bird's Concrete Nosedive




        Comment

        • Plan_Bsk81127
          snooches
          FFR Simfile Author
          • Aug 2007
          • 6420

          #5
          Re: What would happen...

          There is no point in trying because this isnt SM. Those are SM features, they stay SM features.

          Comment

          • Patashu
            FFR Simfile Author
            FFR Simfile Author
            • Apr 2006
            • 8609

            #6
            Re: What would happen...

            It accounts for pauses but 'flattens' them out the same way bpm changes are flattened out; I know this because ABCDEath uses some pauses for syncing and it came out fine in ffr.
            Patashu makes Chiptunes in Famitracker:
            http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
            http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
            Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
            http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

            Comment

            • RB_IcePh0enix
              FFR Player
              • Jun 2007
              • 709

              #7
              Re: What would happen...

              Originally posted by Plan_Bsk81127
              There is no point in trying because this isnt SM. Those are SM features, they stay SM features.
              But this is a what if thread.



              What exactly do you mean by flattens Patashu?

              Comment

              • AC1speakerbox
                FFR Player
                • Jun 2006
                • 1242

                #8
                Re: What would happen...

                It would tear a rift in the universe, silly.

                Comment

                • DossarLX ODI
                  Batch Manager
                  Game Manager
                  FFR Simfile Author
                  • Mar 2008
                  • 14989

                  #9
                  Re: What would happen...

                  Originally posted by Patashu
                  It accounts for pauses but 'flattens' them out the same way bpm changes are flattened out; I know this because ABCDEath uses some pauses for syncing and it came out fine in ffr.
                  So FFR can handle stops?

                  I remember someone saying that pauses don't register properly in FFR
                  Originally posted by hi19hi19
                  oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                  Comment

                  • Patashu
                    FFR Simfile Author
                    FFR Simfile Author
                    • Apr 2006
                    • 8609

                    #10
                    Re: What would happen...

                    'flattens' as in turns it all into a cmod. so it records the positions of notes but not the bpm at the time
                    Patashu makes Chiptunes in Famitracker:
                    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
                    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
                    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
                    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

                    Comment

                    • RB_IcePh0enix
                      FFR Player
                      • Jun 2007
                      • 709

                      #11
                      Re: What would happen...

                      Oh ok, that makes sense Patashu.

                      Comment

                      • Bolth mannn
                        FFR Veteran
                        • Aug 2008
                        • 2228

                        #12
                        Re: What would happen...

                        i dont know if i was making stuff up when i was a nub or not...but iirc, there was a few easy songs,that, just before the end of the song, slowed down, and i always got goods on the last notes, cause the bpm change freaked me out.

                        now i dunno whether its fixed or if it never existed :O

                        Comment

                        • megamon88
                          FFR Simfile Author
                          FFR Simfile Author
                          FFR Music Producer
                          • Feb 2006
                          • 2567

                          #13
                          Re: What would happen...

                          Actually Bolth, it's a glitch that happened on some of the old songs. I forget why though.

                          Comment

                          • Artic_counter
                            FFR Veteran
                            • Jan 2007
                            • 1002

                            #14
                            Re: What would happen...

                            The same thing that happened when I divided by 0



                            Post count +1


                            Comment

                            • who_cares973
                              FFR Player
                              • Aug 2006
                              • 15407

                              #15
                              Re: What would happen...

                              what would happen if negative bpms were used ?_?


                              its a mystery

                              Comment

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