I started playing FFR just recently- since I havn't played a lot since I started nearly five years ago- and realized that I didn't really even play that much then (or seriously for that matter most of my games consisted of insisting a perfect game or tapping the arrows furiously to lose and start over.) So I started playing - and I got into it, and after I did- I was awake for five days straight. And I've never been awake for such a period in my life before- I took a break deciding not to play really late last night and finally got some sleep. But just wondering- when you are trying to break the barrier between how fast you react with hand-eye coordination like that... how many people have died from playing FFR?
FFR too stimulating?
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Re: FFR too stimulating?
Death... no. (although I guess, it wouldn't be impossible)
Suffering damage to your body = very possible. (Damage to hands, wrists, CTS etc)Comment
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Re: FFR too stimulating?
I have died multiple times, but I always play mario in spare time, long live 1 ups!

Originally posted by bluguerillaSo Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
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. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
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Re: FFR too stimulating?
want my sm training routine? lmaoComment
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Re: FFR too stimulating?
I think it's the epinephrine, adrenaline. You play for so long and as you are, your body will release some of this. This explains, for the MOST part, how the more you play in a time frame, the better you start getting. Being able to read the arrows more clearly, reaction timing, etc. This also explains the 'cold sweaty hands' experience. You shouldn't put out too much, but everyone is different. For example, it shouldn't be too much to get the whole body shaking and throwing up experience~
KAN I HAS MY DOKTOURATE DEGRY NAO?!!@@Comment





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