FFR Credit System?

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  • Patashu
    FFR Simfile Author
    FFR Simfile Author
    • Apr 2006
    • 8609

    #31
    Re: FFR Credit System?

    Originally posted by trumaestro
    WEYX? lol
    nah it's blue betrayal uncut

    it'll be something like 'fc blue rose, blue army and blue noah in a row to unlock blue betrayal' hehe

    EDIT: Destiny, keep in mind that harder songs have denser arrows; you don't need to award more credits to lolo than you do now, for example, because if you can fc it reliably you can just play it over and over again and your credits/second will be higher than for any other song
    Patashu makes Chiptunes in Famitracker:
    http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
    http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
    Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
    http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

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    • kmay
      Don't forget me
      • Jan 2007
      • 6511

      #32
      Re: FFR Credit System?

      destiny's idea is good, but to much work. If they just take off the cap with the current system of credits it should be fine. 1 mil points= 20 credits, no need for more then that.

      Comment

      • MDMAngel
        FFR Player
        • Dec 2008
        • 123

        #33
        Re: FFR Credit System?

        I don't see why you guys like a short-cut to everything...

        You'll feel more has been achieved if you do it with a credit cap...

        We don't have to make EVERYTHING easy to get...

        Let's say we can get 80 credits per song at max...

        10 songs (assuming you get 80 per) is 800 credits, not too far off 1,000...

        10 songs of 3 minutes each... half an hour for 200 short credits of 1000?

        That's just making things too easy... unless you want to rise the price of purchase songs to double and the requirements for secret songs just as much. Happy with that? Make more credits, but purchasable songs and unlock-able secret songs 2x original requirement?

        That's the only way I see it working at its best... otherwise we will have many problems with people complaining of other things and what ever...

        (edit): not saying that everyone WILL get 80 credits for a 3 minute song ... or even saying if its possible, because I don't know.
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        • kmay
          Don't forget me
          • Jan 2007
          • 6511

          #34
          Re: FFR Credit System?

          MDM you don't have the slightest clue about what you are talking about. We are not talking abotu lenght of song, its amount of notes per song that matters. If you get a great score on a song with 3000 notes y would you only want 40 credits for that. Its not like every song is going to give you 80 credits. Only ~15 songs can give you something near that. No cap is the best bet. You also don't need to raise anything. you need to get an AAA on a song with ~1250 notes to even get 40 credits so whats the big deal with making it continue and when you get 1850 you get 60 credits each incriment of 650 notes gives you 1 mil points and 20 credits that is what it should be screw a credit cap.

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          • MDMAngel
            FFR Player
            • Dec 2008
            • 123

            #35
            Re: FFR Credit System?

            Originally posted by kmay
            MDM you don't have the slightest clue about what you are talking about. We are not talking abotu lenght of song, its amount of notes per song that matters. If you get a great score on a song with 3000 notes y would you only want 40 credits for that. Its not like every song is going to give you 80 credits. Only ~15 songs can give you something near that. No cap is the best bet. You also don't need to raise anything. you need to get an AAA on a song with ~1250 notes to even get 40 credits so whats the big deal with making it continue and when you get 1850 you get 60 credits each incriment of 650 notes gives you 1 mil points and 20 credits that is what it should be screw a credit cap.
            I didn't say it was based on the length of a song...
            but the longer the song is, the more assured you will have of a high amount of arrows.

            Take for example MAX Forever... over 5 minutes long, fairly easy... 2700 arrows or so...

            Or The Brain of the Moon, over 3 minutes long, not too hard.... over 2000 arrows long...

            And another example will be that half minute FGO song, and has barely any arrows in comparison... why would AAAing that song make it so much lower on credit count?

            I know what I'm talking about, but I don't think the credit cap will be removed just because you want to earn more credits per song...

            I mean, it can be annoying... but then there will be more complaints about harder songs gaining less credits than easy, long songs... and then we'll have that problem... OR we can just deal with what we have now, so it won't be as much as a hassle to worry about getting high amount of credits for a song half as hard as a song you get a very small amount of credits for...

            I don't feel like repeating myself, just reread what I've said in previous posts.

            (edit): My previous post shouldn't be too confusing about that either, considering I mentioned an assumption.

            PS: A lot of songs are easy and long, making me question whether or not it would be worth making the change... (in a "what's fair" kind of sense)

            (edit 2): Even if the numbers aren't right, it still poses a few problems that we have yet to see a solution to. Also, if there are only a few songs to be like that, then what's the big deal?
            Last edited by MDMAngel; 12-27-2008, 10:39 AM.
            Sign here

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            • bender5
              The 40% Iron Chef
              • Jan 2005
              • 4894

              #36
              Re: FFR Credit System?

              Originally posted by Patashu
              nah it's blue betrayal uncut
              ugh why would you do that to us?

              Comment

              • kmay
                Don't forget me
                • Jan 2007
                • 6511

                #37
                Re: FFR Credit System?

                If someone complains aout AAA lolo and not getting alot of credits then they could just go AAA southern cross. If you AAA'd max forever y would you only want 40 credits personally that is a great achievement and should be rewarded with about 90 credits. your arugement is that people will be complaing about the really hard short songs, but only 50 people or so can even AAA that song, let alone FC it. More people are complaining about low credits. I think FFR will eventually find a system, like destiny said, that will distribute credits evenly.

                Comment

                • MDMAngel
                  FFR Player
                  • Dec 2008
                  • 123

                  #38
                  Re: FFR Credit System?

                  Originally posted by kmay
                  If someone complains aout AAA lolo and not getting alot of credits then they could just go AAA southern cross. If you AAA'd max forever y would you only want 40 credits personally that is a great achievement and should be rewarded with about 90 credits. your arugement is that people will be complaing about the really hard short songs, but only 50 people or so can even AAA that song, let alone FC it. More people are complaining about low credits. I think FFR will eventually find a system, like destiny said, that will distribute credits evenly.
                  Hm... as long as Synthlight is gone, I don't know if it really will happen yet or not.
                  (as earlier mentioned)
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                  • sc979
                    FFR Player
                    FFR Simfile Author
                    • Aug 2006
                    • 1644

                    #39
                    Re: FFR Credit System?

                    Base credits earned off the 1-99 difficulty scale of the song somehow.

                    Maybe (x^2)/125 for AAAing rounded up as a formula? Starts off slowly though.

                    1 credit for AAAing a difficulty 11 song (you can get a credit for AAAing Excite Bike lol)
                    2 credits for AAAing a difficulty 12 song (low VE)
                    20 credits for AAAing a difficulty 50 song (low/mid VD - first page of D2)
                    34 credits for AAAing a difficulty 65 song (mid C - basis of unlocking Otaku Speedvibe [Heavy])
                    40 credits for AAAing a difficulty 70 song (mid VC - most people complaining about the credit cap can do this I think)
                    45 crecits for AAAing a difficulty 75 song (high VC)
                    47 credits for AAAing a difficulty 76 song (low FMO)
                    56 credits for AAAing a difficulty 83 song (high FMO)
                    57 credits for AAAing a difficulty 84 song (low FGO)
                    73 credits for AAAing a difficulty 95 song (DP and RATO; not going to happen)

                    Then some percentage of that for non-AAAs, and scores under a certain amount should still be able to net 0 credits instead of 1.
                    Last edited by sc979; 12-27-2008, 02:34 PM.
                    ...

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                    • devonin
                      Very Grave Indeed
                      Event Staff
                      FFR Simfile Author
                      • Apr 2004
                      • 10120

                      #40
                      Re: FFR Credit System?

                      Originally posted by funmonkey54
                      My first post fully explained it.

                      You asked: "why not?"

                      The answer is: "because Synth disappeared!"

                      Many things require Synth's ok in order to do, and with Synth HERE and can't say OK.

                      I am fairly certain this is what has been said for several things including this idea in the past. Correct me if I am wrong, but I think this classifies under one of those things that needs an OK.
                      Well, Synth is here, and could say okay if the other admins were wanting the credit cap lifted. They clearly don't as evidenced by the fact that it is still 40.

                      The issue shoudln't be about wanting more credits for the songs that are currently giving 40 max. It should be about getting substantially less than 40 credits for high difficulty but low duration songs like Lolo and Hellbeat
                      Last edited by devonin; 12-27-2008, 12:51 PM.

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                      • MDMAngel
                        FFR Player
                        • Dec 2008
                        • 123

                        #41
                        Re: FFR Credit System?

                        Originally posted by devonin
                        The issue shoudln't be about wanting more credits for the songs that are currently giving 40 max. It should be about getting substantially less than 40 credits for high difficulty but low duration songs like Lolo and Hellbeat
                        That's kind of what I've been thinking... but I wouldn't of known if Synth was around a lot or not.
                        Sign here

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                        • Dvaerak7Korgo
                          魂氣 혼기 (Wandering Spirit)
                          • Jan 2007
                          • 93

                          #42
                          Re: FFR Credit System?

                          I think there should be a poll on this.

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