If you are going to make a stepfile to be put on FFR, I can lend a valuable hand.
I'm speaking about getting around one of FFR's biggest foes--gap. I've found a way around the gap incompatibility FFR has. It's a weird process, but it works pretty well. An example of what I do can be found in one of the upcoming songs to FFR I stepped.
I'll introduce this process with an example. Let's say the song I'm working with has 200bpm, a gap if 500 (.5 seconds), and the first sound of the whole mp3 is at .3 seconds.
This can be done in most any music editting software, like Audacity.
1. Delete all silence between 0.00 seconds and the first sound of your whole song.
2. Because there is no song that has the first noise of the whole song being the first beat (where the gap would be), you need to do something else. Find the number of seconds between the gap and the first sound of the song. In this case, it's .2, because .5-.3=.2.
3. Find the number of seconds between each beat. That can be calculated by dividing 60 seconds by the bpm. In our example song, there is a beat every .3 seconds.
4. The goal of this whole system is to create artificial beats that start at exactly 0.000. To do this, you are going to insert silences. Putting in two fake beats is good, because more than 2 calls for error, and 1 leaves too small of a buffer between the first note and 0.000. Each "fake" beat is .3 seconds, so you would obviously multiply that by 2 (.6). Remember, if you insert .6 seconds, you are saying the beat starts on the first note of the song, which is wrong. You need to subtract what you found in step 2 from .6. That would mean .4. Insert .4 seconds of silence and voila.
*It's very hard to do this well, unless you know why you are doing these steps, and what they mean. There is no way this process will get you acceptable syncing, so after you do this, you should go into SM editor and check the syncing. It'll probably be within anywhere from 5 to 15 gap if you run this process correctly. Play around with the silences until it's synced to the point where there would only be a few forced greats on a player.*
I'm speaking about getting around one of FFR's biggest foes--gap. I've found a way around the gap incompatibility FFR has. It's a weird process, but it works pretty well. An example of what I do can be found in one of the upcoming songs to FFR I stepped.
I'll introduce this process with an example. Let's say the song I'm working with has 200bpm, a gap if 500 (.5 seconds), and the first sound of the whole mp3 is at .3 seconds.
This can be done in most any music editting software, like Audacity.
1. Delete all silence between 0.00 seconds and the first sound of your whole song.
2. Because there is no song that has the first noise of the whole song being the first beat (where the gap would be), you need to do something else. Find the number of seconds between the gap and the first sound of the song. In this case, it's .2, because .5-.3=.2.
3. Find the number of seconds between each beat. That can be calculated by dividing 60 seconds by the bpm. In our example song, there is a beat every .3 seconds.
4. The goal of this whole system is to create artificial beats that start at exactly 0.000. To do this, you are going to insert silences. Putting in two fake beats is good, because more than 2 calls for error, and 1 leaves too small of a buffer between the first note and 0.000. Each "fake" beat is .3 seconds, so you would obviously multiply that by 2 (.6). Remember, if you insert .6 seconds, you are saying the beat starts on the first note of the song, which is wrong. You need to subtract what you found in step 2 from .6. That would mean .4. Insert .4 seconds of silence and voila.
*It's very hard to do this well, unless you know why you are doing these steps, and what they mean. There is no way this process will get you acceptable syncing, so after you do this, you should go into SM editor and check the syncing. It'll probably be within anywhere from 5 to 15 gap if you run this process correctly. Play around with the silences until it's synced to the point where there would only be a few forced greats on a player.*




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