Skill Token #16

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  • MrRubix
    FFR Player
    • Apr 2026
    • 8340

    #1

    Skill Token #16

    Omnipwn test edit
    Last edited by MrRubix; 09-27-2007, 07:00 PM.
    https://www.youtube.com/watch?v=0es0Mip1jWY
  • MilkChan
    Banned
    • Jul 2005
    • 432

    #2
    Re: Skill Token #16

    Originally posted by MrRubix
    I think making the cutoff 5 Goods instead of 2 would be more fair, but that's just me.
    If at least one person can do it, it's doable. Skill tokens aren't supposed to be fair, they're supposed to be challenging.

    Just keep practicing and use autofail and set it to 0-3-1-1-1.

    Comment

    • dcr
      FFR Player
      • Jan 2007
      • 335

      #3
      Re: Skill Token #16

      lol

      Comment

      • StepmaniaGod6969
        3 Fingers
        • Jan 2007
        • 1015

        #4
        Re: Skill Token #16

        how noobs complain

        easy skill token "thats too easy they should be at least a challenge"
        hard skill token "thats too hard why dont they make them easier"

        lol
        Originally posted by Tasselfoot
        use your cock. unless it isn't long enough. and then i feel sorry for you.



        Comment

        • Doug31
          Falcon Paaaauuuunch!!!!!!
          FFR Simfile Author
          • Jun 2004
          • 6811

          #5
          Re: Skill Token #16

          Originally posted by StepmaniaGod6969
          how noobs complain

          easy skill token "thats too easy they should be at least a challenge"
          hard skill token "thats too hard why dont they make them easier"

          lol
          Lol, true, just like upscrollers.
          Can't see their timing "Downscrollers get a HUGE advantage b/c they can see their timing"
          Can see their timing "We need a way to hide combo and timing"

          Anyway, I personally think it's good that some skill tokens are much harder to get than others are. There shouldn't just be one magical skill level where you can't get a single skill token below and and can get them all just a tiny bit above it.

          Comment

          • DigitalS3r4ph
            FFR Simfile Author
            FFR Simfile Author
            • Mar 2007
            • 984

            #6
            Re: Skill Token #16

            Angelic Layer better not be something retarded though haha unless it's something like having to do really well on AIR or Mercury lamp. Sepia's steps are garbage :X

            PM me if you find the secret.

            Comment

            • Doug31
              Falcon Paaaauuuunch!!!!!!
              FFR Simfile Author
              • Jun 2004
              • 6811

              #7
              Re: Skill Token #16

              I liked Sepia better than Mercury Lamp, and Air is repetitive IMO, but I would expect it to be one of the Shiki songs. It should require like an sdg on Air or something, but they've already decided what it will be, we just don't know what yet.

              Comment

              • Xception704
                FFR Veteran
                • Jul 2006
                • 3984

                #8
                Re: Skill Token #16

                You're overcomplicating it like I did.

                Just set auto-fail to 1 miss, then hit a boo before the song starts, and hit the 1st double as a good/average, then miss the next note.

                Ta-da. Token won.

                Comment

                • Doug31
                  Falcon Paaaauuuunch!!!!!!
                  FFR Simfile Author
                  • Jun 2004
                  • 6811

                  #9
                  Re: Skill Token #16

                  That doesn't work, just play your best, there really isn't much advise for this one.

                  Comment

                  • MilkChan
                    Banned
                    • Jul 2005
                    • 432

                    #10
                    Re: Skill Token #16

                    Originally posted by Xception704
                    You're overcomplicating it like I did.

                    Just set auto-fail to 1 miss, then hit a boo before the song starts, and hit the 1st double as a good/average, then miss the next note.

                    Ta-da. Token won.

                    That's token 25? Token 16 is the ESC FC with 2 goods or less.

                    Comment

                    • Popmeister
                      Uncommon sense
                      • Jun 2006
                      • 451

                      #11
                      Re: Skill Token #16

                      Originally posted by Xception704
                      You're overcomplicating it like I did.

                      Just set auto-fail to 1 miss, then hit a boo before the song starts, and hit the 1st double as a good/average, then miss the next note.

                      Ta-da. Token won.
                      I think that's the token that just came out, Judgment Days, not Battle Ax. For ESC, you just need good PA.

                      EDIT: ninja'd

                      *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴. AAAs

                      Best: Sonata Quasi Una Fantasia

                      Comment

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