The current combo scoring is bull. If you want the emphasis to be on not missing, I think it ought to be like this:
Perf = 500
Good = 250
Av = 0 (no gain, but no loss either)
Boo = -250 (means mashers get garbage scores anyway so it's pointless to mash)
Then the first miss takes off 10000 and each subsequent one takes off 1/4 of what the last one did. So the second would take off 7500, and so on.
Maybe not a perfect system, but it'd keep the focus of scores on not missing while getting rid of the stupid idea that WHEN you got your miss should for some reason greatly affect your score.
4th Official FFR Tournament - Master division champion!
I dunno... I mean if I wanted a game where I can go and not worry about my combo I would play Step Mania. I like how FFR is setup now. Yea it's annoying when you lose your combo, but that only makes me work harder at the song so I can get a better score.
I dunno... I mean if I wanted a game where I can go and not worry about my combo I would play Step Mania. I like how FFR is setup now. Yea it's annoying when you lose your combo, but that only makes me work harder at the song so I can get a better score.
Dito.
The problem here though is that people with over 200 Goods than me beat my scores, even if I SDG. All because I get one miss or so.
I don't mind combo scoring, but make credits not based on score. Make your accumulated credits correlate to dance points or something like that. As it is, it's long and tedious to rack up credits unless you're an expert who can hold up a long combo on high level songs. Add that to the fact that you can't scroll down in the shop, and by the time someone has enough credits to buy one of the low-level secret songs like Wily V2, they've already gotten enough practice to find those songs too easy.
I also think that alot more can be done with characters and/or personal profiles. I.E. If you can't pass Legend of Zelda then there is no way that something like NeoMax or, god forbid, AIM anthem should even come up on your list of selectable songs until {X} number of only slightly less difficult songs have been passed.
This would reduce the number of good players forced to purchase songs they're obviously not going to enjoy because there IS a such thing as too easy.
If you could apply the same trick to secret songs, that'd be awesome as well. Sure they've got a mountain of credits playing Mario Bros over and over, but because they cant pass song with difficulty {X}, then End Night obviously isn't for them.
New characters. Sure they've no gameplay mechanics, but as an aesthetic fix... eh.
But aside from the mods and all that, courses. Courses with and without scripted mods of any kind. That'd own.
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