Scoring Data in Brutal Difficulty Range

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  • YoshL
    Celestial Harbor
    FFR Simfile Author
    FFR Music Producer
    • Aug 2008
    • 6156

    #46
    Re: Scoring Data in Brutal Difficulty Range

    punkture i think can actually be bumped down, esp. given its length as well.

    feels like the most consistent in difficulty though, if you can nail some parts (and have the jack control at that speed) you can generally smash the whole thing. but idk it feels like the rest of the charts in that range have a lot of ups and downs to ruin runs (idk about starbound, dont remember it) but punkture is a straight shot to the end

    i feel like id maybe want to bump almost there up to 100 alongside of 8bit tour as well


    Originally posted by Charu
    Only yours, for an easy price of $19.99! You too can experience the wonders of full motion rump sticking.

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    • xXOpkillerXx
      Forever OP
      FFR Simfile Author
      • Dec 2008
      • 4207

      #47
      Re: Scoring Data in Brutal Difficulty Range

      My thoughts after discussion are this:

      Cold -> 100
      Odd -> 103
      La Camp -> 98
      Last edited by xXOpkillerXx; 10-1-2019, 10:36 AM. Reason: Oops typo for la camp

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      • Dynam0
        The Dominator
        • Sep 2005
        • 8987

        #48
        Re: Scoring Data in Brutal Difficulty Range

        Punkture has the same skill bias quirk that Club does (or even way back in the day AIM Anthem). If you're a strong wrist jacker it's pretty much AAA on command, otherwise it's ridiculously hard because you physically can't maintain the pace required.

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