FFRMania 1-120 Difficulty Scale

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  • PrawnSkunk
    Administrator
    FFR Simfile Author
    FFR Administrator
    • Dec 2007
    • 3907

    #1

    FFRMania 1-120 Difficulty Scale

    Trumpet63 has been hard at work experimenting with a few new tools, to see if the new extended stats for FFR can be used to calculate difficulty. So we’ve managed to predict the difficulty of all 7,000+ songs on FFRMania. His neural network uses 63 extended stats across every song on FFR, for a total of 133,497 data points.

    This update should *hopefully* allow you guys to more easily find songs to play, and choose more appropriate rates for practicing. Please bear with us, as the 110-120 range contains everything from Undici to 100 NPS satire.

    Enjoy!

    Code:
    https://prawnskunk.com/ffrmania/r3.xml (R^3 Engine > Options > Other Options > Add Engine URL)
  • Herogashix
    D7 Dating Sim Player
    FFR Music Producer
    • Apr 2009
    • 2183

    #2
    Re: FFRMania 1-120 Difficulty Scale

    Holy moly, this is actually legendary! I can't wait to check this out! Great work Trumpet63.

    Comment

    • rushyrulz
      Digital Dancing!
      FFR Simfile Author
      FFR Music Producer
      • Feb 2006
      • 12985

      #3
      Re: FFRMania 1-120 Difficulty Scale

      I live for 100 NPS satire, so this is perfect.


      Comment

      • Deidara837
        For a New Beginning
        FFR Simfile Author
        • Jun 2008
        • 1751

        #4
        Re: FFRMania 1-120 Difficulty Scale

        My only gripe is having used the "difficulty" number to distinguish between different files for the same song but overall this is really nice

        For a neural net I can say at least it tried
        Last edited by Deidara837; 01-24-2018, 02:15 PM.

        _9th OT: D2 - 13th Place
        10th OT: D5 - 45th Place
        11th OT: D6 - 12th Place

        EMG Rivalry | EMG Spreadsheet

        Comment

        • SpaceGorilla
          D7 Elite Keymasher
          • Dec 2014
          • 275

          #5
          Re: FFRMania 1-120 Difficulty Scale

          7000/7000 better than etterna

          br2pac


          play this ^

          Comment

          • Tarrik
            D7 Elite Keymasher
            • May 2007
            • 2240

            #6
            Re: FFRMania 1-120 Difficulty Scale

            Lit

            Comment

            • RenegadeLucien
              FFR Veteran
              • Jan 2016
              • 283

              #7
              Re: FFRMania 1-120 Difficulty Scale

              What features did the NN use? IIRC the extended stats included such things as note color, bpm, etc. that could potentially be manipulated.


              Comment

              • FirstMaple8
                D7 Elite Keymasher
                • Apr 2016
                • 565

                #8
                Re: FFRMania 1-120 Difficulty Scale

                i haven't noticed any changes ???

                Comment

                • PrawnSkunk
                  Administrator
                  FFR Simfile Author
                  FFR Administrator
                  • Dec 2007
                  • 3907

                  #9
                  Re: FFRMania 1-120 Difficulty Scale

                  Originally posted by FirstMaple8
                  i haven't noticed any changes ???
                  Fixed.

                  Comment

                  • Tarrik
                    D7 Elite Keymasher
                    • May 2007
                    • 2240

                    #10
                    Re: FFRMania 1-120 Difficulty Scale

                    Originally posted by FirstMaple8
                    i haven't noticed any changes ???

                    Yeah my apologies. I uploaded a file earlier and used the .xml that was already on my computer, not the updated one. With that being said, I'd replaced the one on the server without remembering we have a new one.

                    Luckily Max fixed it up and didn't scold me :')

                    I have the updated one on my computer now and that wont happen again.
                    Last edited by Tarrik; 01-25-2018, 02:14 AM.

                    Comment

                    • Trumpet63
                      Mostly Ignored
                      • Mar 2011
                      • 471

                      #11
                      Re: FFRMania 1-120 Difficulty Scale

                      Originally posted by RenegadeLucien
                      What features did the NN use? IIRC the extended stats included such things as note color, bpm, etc. that could potentially be manipulated.
                      Well, everything basically:

                      song length
                      number of arrows
                      min nps
                      max nps
                      chord count
                      average nps
                      camel jacks
                      hand bias
                      note delays
                      number of jumps
                      number of color jumps
                      number of framers
                      most notes in x time
                      note color totals

                      There's plenty that could be manipulated.
                      2014 October 7th 1:03 AM

                      Zageron: Trumpet
                      Trumpet63: yes, im here
                      Zageron: You have a problem.

                      Comment

                      • rushyrulz
                        Digital Dancing!
                        FFR Simfile Author
                        FFR Music Producer
                        • Feb 2006
                        • 12985

                        #12
                        Re: FFRMania 1-120 Difficulty Scale

                        Nice work Trumpet


                        Comment

                        • MinaciousGrace
                          FFR Player
                          • Dec 2007
                          • 4278

                          #13
                          Re: FFRMania 1-120 Difficulty Scale

                          seems like a perfect opportunity to learn why nns wont work

                          Comment

                          • MinaciousGrace
                            FFR Player
                            • Dec 2007
                            • 4278

                            #14
                            Re: FFRMania 1-120 Difficulty Scale

                            ok im being unfair with the premise of aaa based difficulty even a perfect nn would be useless

                            Comment

                            • gold stinger
                              Signature Extraordinare~~
                              Event Staff
                              Game Manager
                              FFR Simfile Author
                              FFR Music Producer
                              • Jan 2007
                              • 6428

                              #15
                              Re: FFRMania 1-120 Difficulty Scale

                              Originally posted by Trumpet63
                              Well, everything basically:

                              hand bias
                              found the hand bias

                              Originally posted by YoshL
                              butts.



                              - Tosh 2014






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