Re: Ranking up and hitting higher difficulty level patterns
Originally posted by MinaciousGrace
My questioning of spread being the best playstyle is 2 tiered. On the one hand spread is split into two major camps at the moment, wrist up and wrist down, so merely describing spread as the best playstyle is an insufficent amount of information. On the other it's also possible that wrist up spread is not the best objective playstyle, and that there may yet remain a playstyle uninvented or dismissed that will yield better performance in the long term.
Its pretty unlikely that there is anything better than spread. Choose your keys, choose whatever weird positions you decide to use, but having a finger for each key and as few on each hand as possible probably can't be beat fairly self-explanatory reasons.
As for wrist up and wrist down, wrist up is likely objectively better due to freedom of movement, but you start getting into an area where you can't categorize playstyles due to their intricacy, and it becomes very quickly useless to compare playstyles, if we haven't already gotten there already.
Re: Ranking up and hitting higher difficulty level patterns
Originally posted by Soundwave-
but you start getting into an area where you can't categorize playstyles due to their intricacy, and it becomes very quickly useless to compare playstyles, if we haven't already gotten there already.
the only time categorically breaking down a playstyle and analyzing the advantages and disadvantages thereof can be considered useless is when you're talking to or are a complete idiot
wrist up only exists because i broke down the nuances of the universally employed wrist down and realized it was far from the most optimal setup
don't tl;dr a nuanced discussion because you aren't capable of expanding on it
Re: Ranking up and hitting higher difficulty level patterns
Originally posted by Walrusizer
wait do you actually think all dumps are fully jumptrillable? lol
Lol no no no, I was meaning rolls.. I should of specified. Was referencing what you said without doing so lol.
Also MinaciousGrace, I merely said it depends on how good you are... didn't say at all it is strictly better. Calm down there captain, you clearly have a point you want to prove but you can do it nicely.
Re: Ranking up and hitting higher difficulty level patterns
I'm not as fast as some of you, but wouldn't the best playstle theoretically be 8 keys, 4 fingers spread on each hand, with you have two fingers for each arrow? You could potentially double your nps, I guess pinky etc is weaker though so it's debatable.
Re: Ranking up and hitting higher difficulty level patterns
Originally posted by Dinglesberry
I'm not as fast as some of you, but wouldn't the best playstle theoretically be 8 keys, 4 fingers spread on each hand, with you have two fingers for each arrow? You could potentially double your nps, I guess pinky etc is weaker though so it's debatable.
That is called double-setup, and is an illegal strategy, considered cheating.
Originally posted by choof
you double dad loving dipshit
Originally posted by t-rogdor
dammit now i have to smoke a picture of choof out of a bong
Originally posted by smartdude1212
I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
Re: Ranking up and hitting higher difficulty level patterns
Originally posted by Dinglesberry
I'm not as fast as some of you, but wouldn't the best playstle theoretically be 8 keys, 4 fingers spread on each hand, with you have two fingers for each arrow? You could potentially double your nps, I guess pinky etc is weaker though so it's debatable.
As said, that's not allowed, but if you had like larger keys and played each key with two fingers that would be allowed and would somehow be different.
You could probably learn to play like that and get advantage from it.
Re: Ranking up and hitting higher difficulty level patterns
Originally posted by Soundwave-
As said, that's not allowed, but if you had like larger keys and played each key with two fingers that would be allowed and would somehow be different.
You could probably learn to play like that and get advantage from it.
The difference is that it's not 2 keys for 1 input, but two fingers for 1 input.
having 2 keys for each of the 4 arrow inputs in theory cuts the speed required to hit certain patterns in half
take crowdpleaser's dumb trill for example, you wouldn't take nearly as much effort to AAA the trill with double setup.
Originally posted by choof
you double dad loving dipshit
Originally posted by t-rogdor
dammit now i have to smoke a picture of choof out of a bong
Originally posted by smartdude1212
I can't be the only guy who has wondered what it'd be like to menstruate all over the shower.
Re: Ranking up and hitting higher difficulty level patterns
I mean putting two fingers on the same key and then adding about 50% to the spring weight for that key effectively doubles the speed a key can be pressed minus whatever speed you lose from the increased weight (which may or may not be much), but hey.
Comment