Was expecting at least one post saying 'Velocity isn't working on the project anymore, and arcnmx went MIA, so chances of it happening are short & nil unless someone is picking up where someone else left off."
interestingly enough, i was talkin with my bro about this last night lol. he said "why dont they just move over to html5 or java and just stick with the name, since thats already established?"
idk i thought it was interesting input from somebody that doesn't even play the game.
10th OT (D3): 13th
11th OT (D6): 11th 12th OT (D6): 6th
13th OT (D7): 31st
14th OT (D7): 25th
15th OT (D7): LAST PLACE LOL
16th OT (D7): LAST PLACE LOL
Your strengths and weaknesses may never change, but they will still get better as you do, albeit disproportionately of course. You're bad at jumpstream, so just play jumpstream files. Play them for hours. Play ones you have to struggle to SDG, and play ones hard enough to make your hands and arms burn. Then play them some more. Then, the day after the next, play them again. If you aren't already doing this, you can't say you're stuck. Plateauing doesn't really exist, if you aren't improving it means you haven't put in the effort needed to improve, or your effort has been misapplied. It's more of a problem at really high levels, but never totally concrete.
"Mozilla has blocked Adobe Flash from running in its popular Firefox browser, citing a security vulnerability problem. Tech experts have called for an end to the technology, widely loathed for its security and compatibility issues."
Mozilla is allowing Adobe Flash to run on its Firefox browser again, after blocking the plugin for two days over security vulnerabilities. Tech experts have called for an end to Flash, widely loathed for security and compatibility reasons.
Yeah flash going down the gutter is becoming more of a reality than ever. The code for Velocity engine & R^3 engine have been open sourced so that's a start if anyone wants to attempt switching from flash to something non-flash based.
Fission has considered porting it to haxe using openfl since the api is similar to as3 in a sense, which would move it away from flash, and also allow cross-platform compatibility, but I think he's waiting for it to go up on github or something similar first. See what comes of that.
Last edited by gold stinger; 07-15-2015, 04:56 PM.
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