Frame Fixes

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  • ___________
    Banned
    • Sep 2012
    • 585

    #1

    Frame Fixes

    Stop doing them so much. They make hard files unneccesarily easy, like the recent Cold Heart/Midair Heatstroke releases. By separating tight frames players are given too much leniency with them. I understand why they're necessary for some files like DeVouR, but the fixes in the current tournament have been, to put it bluntly, overkill.

    I could go into more but laziness + typing on a phone makes it kinda hard.
  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #2
    Re: Frame Fixes

    Frame fixes aren't done to make files less difficult, they're done to accommodate for a lack of consistency in timing due to the engine.

    If this game was 60 FPS or millisecond based like it should be, the files would be as easy as you see them frame fixed now. This precise reason is why SM-native players have trouble adjusting to FFR, because timing is not evenly distributed regardless of even rhythms.
    Last edited by TC_Halogen; 10-31-2014, 11:37 AM.

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    • Fantasticone
      D7 Elite Keymasher
      • Aug 2006
      • 6003

      #3
      Re: Frame Fixes

      Nah, I think I like a FFR that works well without some fake difficulty added.
      Last edited by Fantasticone; 10-31-2014, 11:44 AM.

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      • Dynam0
        The Dominator
        • Sep 2005
        • 8987

        #4
        Re: Frame Fixes

        blanky were you on the shitter when you had this thought?

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        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 14989

          #5
          Re: Frame Fixes

          Originally posted by TC_Halogen
          Frame fixes aren't done to make files less difficult, they're done to accommodate for a lack of consistency in timing due to the engine.

          If this game was 60 FPS or millisecond based like it should be, the files would be as easy as you see them frame fixed now. This precise reason is why SM-native players have trouble adjusting to FFR, because timing is not evenly distributed regardless of even rhythms.
          This basically nails it.

          Cold Heart had many 2-frame 16th speedups in the jacks when it's only around 160 BPM. That is a 225 BPM 16th sudden hiccup, and these kinds of incorrect speedups make files play off. You can even look at RATO which has a few 1-frame 16th minijacks, which is a 450 BPM 16th speedup. In other words a 240 BPM jack was sped up to 300 BPM when you average it out.

          If the files are playing smoother, then that is showing the files are more representative as how they would play on a smoother framerate. There are countless files that had placements completely out of whack in certain spots, and I've AAA'd files before frame fixes and I can tell you the rounding errors don't make this game any more enjoyable. What matters is the file content itself, not rounding errors.
          Last edited by DossarLX ODI; 10-31-2014, 11:40 PM.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

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