Benguin's (and Xel's!) Rates Tourney #2 (Round 6 in Progress)

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  • Shodzzy
    FFR Player
    • Oct 2017
    • 243

    #76
    Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

    Originally posted by reuben_tate
    You don't need to use this formula though, like I said, I'll post the equivalent minimum raw score that you'll need to achieve every round.

    By the formula, an average is roughly 2 goods, a miss is roughly 2.5 goods, and there are 5 boos in a good so these rules of thumb can be used to quickly estimate how many goods your score is equivalent to.
    When does this tourney start and how do I know what level im plaaying and all that? im basically new so I got NO IDEA how a tourney on this game works lol
    Originally posted by Arch0wl
    If I, as an adult, time traveled to have sex with myself at age 16, is this:

    1. pedophilia?

    2. statutory rape?

    3. masturbation?
    goood mythical morning

    Comment

    • benguino
      Kawaii Desu Ne?
      • Dec 2007
      • 4185

      #77
      Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

      Originally posted by Shodzzy
      When does this tourney start and how do I know what level im plaaying and all that? im basically new so I got NO IDEA how a tourney on this game works lol
      All of the information for the tournament will be posted in the opening post / OP (and also in the thread as the tournament continues). For now, we're expected to start at Friday at 10pm server time (server time can be found near the upper-right hand corner of the website). Your division placement can be found in the spreadsheet link in the OP, each tab at the bottom corresponds to each division (you are in D1).

      Each round will last 1 week and I'll post the song name and the maximum number of goods (and equivalent minimum raw score). I'll also send all participants a PM at the start of every round so that they are notified.

      There is a lot of information in the OP that should be helpful. Of course, we'll be happy to answer any questions if the OP isn't clear on something.
      AMA: http://ask.fm/benguino

      Not happening now! Don't click to join!



      Originally posted by Spenner
      (^)> peck peck says the heels
      Originally posted by Xx{Midnight}xX
      And god made ben, and realized he was doomed to miss. And said it was good.
      Originally posted by Zakvvv666
      awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

      Comment

      • XelNya
        [Nobody liked that.]
        FFR Simfile Author
        • Sep 2012
        • 3368

        #78
        Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

        Originally posted by reuben_tate
        To answer your question, you're allowed to have averages/misses/boos, but only to a certain extent. Say for example, that the maximum raw score on a song is 23100. A score with 12 goods (and the rest perfects) would have a raw score of 23100 - (25*12) = 22800 so if the requirement was to get a score that was equivalent to 12 goods or better, you'd need to get a raw score of at least 22800. In order to help with this, I'll also post the equivalent raw score that you need to get for every round.


        I'm going to borrow from Dossar's Concise Guide To FFR Scoring Types to help illustrate how you can determine how many goods your score is equivalent to:


        This guide by itself won't tell you directly "how many goods are equivalent to one average" since it doesn't take into account the opportunity cost of the points that you're missing out on when you don't hit a perfect.

        -For a good, you get a 25 points when you could have gotten 50 points for a perfect so you missed out on 25 points.
        -Similarly for an average, you are missing out on 50-5 = 45 points
        -For a miss, you miss the full 50 points for the perfect plus you get penalized 10 points for the actual miss for a total of 60 points that you're missing out on.
        -You don't need to give up a perfect in order to get a boo, so you're just missing out on 5 points by hitting a boo.

        Using this, we can calculate how much each judgement is in terms of goods in terms of the points that you're missing out on:
        -1 good = 1 good
        -1 average = (45 missed points)(1 good / 25 missed points) = 1.8 goods
        -1 miss = (60 missed points)(1 good / 25 missed points) = 2.4 goods
        -1 boo = (5 missed points)(1 good / 25 missed points) = 0.2 goods

        Therefore, you're score is equivalent to getting X goods (with the rest perfects) where:

        X = G + 1.8A + 2.4M + 0.2B

        where G, A, M, and B are the number of goods, averages, misses, and boos in your score respectively.
        I'm so glad you're good at math so I don't have to be bothered
        Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

        Comment

        • TheToaphster
          The Puerto Rico of D7
          FFR Simfile Author
          • Nov 2014
          • 118

          #79
          Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

          If you use R^3 as well it is good to note that the "Raw Good" value that is given after each map is a way to immediately see how many goods you have (it uses the same math/method that reuben discussed) without having to pay attention to score. I'm pretty sure this is only in the R^3 engine but I'm not sure.

          Just putting that out there for anyone who doesn't know
          Originally posted by mrpreggers
          i'm not rusty i'm just sandbagging so i don't get bumped up to d8

          Comment

          • DDRNSTPMGMX
            Why hello there ( ^_^)ノ
            • Nov 2017
            • 21

            #80
            Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

            ok im starting to get it. So you generate an X amount of goods and the goal is to get the RAW goods the same or less than the generated number? Like for example 20 raw goods. I could get like 10 goods 10 boos 1 miss and 3 averages which is 19.8. Is that what you are talking about? Also we would need to get the amount of raw goods or less in 0.05 rate intervals trying to get the fastest interval without going over the raw goods that was generated?

            Comment

            • benguino
              Kawaii Desu Ne?
              • Dec 2007
              • 4185

              #81
              Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

              Originally posted by TheToaphster
              If you use R^3 as well it is good to note that the "Raw Good" value that is given after each map is a way to immediately see how many goods you have (it uses the same math/method that reuben discussed) without having to pay attention to score. I'm pretty sure this is only in the R^3 engine but I'm not sure.

              Just putting that out there for anyone who doesn't know
              How have I not seen this feature? O.O Thanks a bunch for bringing this up xD

              Originally posted by DDRNSTPMGMX
              ok im starting to get it. So you generate an X amount of goods and the goal is to get the RAW goods the same or less than the generated number? Like for example 20 raw goods. I could get like 10 goods 10 boos 1 miss and 3 averages which is 19.8. Is that what you are talking about? Also we would need to get the amount of raw goods or less in 0.05 rate intervals trying to get the fastest interval without going over the raw goods that was generated?
              Exactly, I think you got it Just to clarify, the rates do need to be multiples of 0.05, but you don't need to do every 0.05 increment (i.e. you don't need to start at 1.00x, then go to 1.05x, then 1.10x, then 1.15x etc. You can start out by playing at 1.50x if you want and if you get within the required number of goods, then great! From there you can try 1.55x or if you felt that 1.50x was still easy, you could try jumping to 1.60x. We'll just take the fastest rate you can do it at, you don't need to play every single 0.05 increment).

              The reason for the 0.05 increments is because we don't want people 1-up'ing each other by adding an unnoticeable amount to the rate (i.e. we don't want a situation where someone is like "oh, you played it on 1.4x rate? Well, I was able to do the song on 1.400000000000000001x rate!") Changing the rate by 0.05 is still at a level where it is noticeable. Anything less than that starts becoming less noticeable, so we felt like 0.05 was a good increment value.

              Hope that answers your question!
              AMA: http://ask.fm/benguino

              Not happening now! Don't click to join!



              Originally posted by Spenner
              (^)> peck peck says the heels
              Originally posted by Xx{Midnight}xX
              And god made ben, and realized he was doomed to miss. And said it was good.
              Originally posted by Zakvvv666
              awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

              Comment

              • benguino
                Kawaii Desu Ne?
                • Dec 2007
                • 4185

                #82
                Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                Originally posted by XelNya
                I'm so glad you're good at math so I don't have to be bothered
                c:
                AMA: http://ask.fm/benguino

                Not happening now! Don't click to join!



                Originally posted by Spenner
                (^)> peck peck says the heels
                Originally posted by Xx{Midnight}xX
                And god made ben, and realized he was doomed to miss. And said it was good.
                Originally posted by Zakvvv666
                awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

                Comment

                • XelNya
                  [Nobody liked that.]
                  FFR Simfile Author
                  • Sep 2012
                  • 3368

                  #83
                  Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                  Originally posted by TheToaphster
                  map
                  Also, we don't play maps here.

                  :troll:
                  Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                  Comment

                  • DDRNSTPMGMX
                    Why hello there ( ^_^)ノ
                    • Nov 2017
                    • 21

                    #84
                    Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                    yes it ansered my question and no wonder you guys did 0.05 increasments and i appreciate the help also i dont know if you know but im in :V

                    Comment

                    • benguino
                      Kawaii Desu Ne?
                      • Dec 2007
                      • 4185

                      #85
                      Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                      Originally posted by XelNya
                      I'm so glad you're good at math so I don't have to be bothered
                      Originally posted by DDRNSTPMGMX
                      yes it ansered my question and no wonder you guys did 0.05 increasments and i appreciate the help also i dont know if you know but im in :V
                      no problem~

                      Also we've already added you to the participants list and the tournament spreadsheet (both found in the OP).
                      AMA: http://ask.fm/benguino

                      Not happening now! Don't click to join!



                      Originally posted by Spenner
                      (^)> peck peck says the heels
                      Originally posted by Xx{Midnight}xX
                      And god made ben, and realized he was doomed to miss. And said it was good.
                      Originally posted by Zakvvv666
                      awww :< crushing my dreams; was looking foward to you attempting to shoot yourself point blank and missing

                      Comment

                      • DDR_Anna
                        FFR Player
                        • Jan 2017
                        • 132

                        #86
                        Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                        As an enthusiast of competition and credits I'm interested
                        Zoitsu

                        Comment

                        • Soundwave-
                          Carry your failures proud
                          • Sep 2015
                          • 644

                          #87
                          Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                          haha look at these nerds competing at rhythm games



                          Okay yes I'd like to participate too.
                          Originally posted by [11:38 PM] Hakulyte
                          only person who can legit tilt me is like YoshL
                          Originally posted by スンファンさん
                          右に3回回らない限り間違います。

                          Comment

                          • XelNya
                            [Nobody liked that.]
                            FFR Simfile Author
                            • Sep 2012
                            • 3368

                            #88
                            Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                            Originally posted by Soundwave-
                            haha look at these nerds competing at rhythm games



                            Okay yes I'd like to participate too.
                            Nerd.
                            Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                            Comment

                            • FirstMaple8
                              D7 Elite Keymasher
                              • Apr 2016
                              • 565

                              #89
                              Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                              IM IN

                              Comment

                              • Soundwave-
                                Carry your failures proud
                                • Sep 2015
                                • 644

                                #90
                                Re: Benguin's (and Xel's!) Rates Tourney #2 (Registration Open)

                                Originally posted by XelNya
                                Nerd.
                                n-no u v-v
                                Originally posted by [11:38 PM] Hakulyte
                                only person who can legit tilt me is like YoshL
                                Originally posted by スンファンさん
                                右に3回回らない限り間違います。

                                Comment

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