Easy Batch Notes

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  • storn42
    RIP Storn D0-D0
    FFR Simfile Author
    • Jun 2012
    • 3473

    #16
    Re: Easy Batch Notes

    Originally posted by psychoangel691
    The Light (storn42) [**8/10]

    Judge Notes:
    Trills at 18.282 onwards - given the difficulty of the rest of the file, these slow trills lasting for about 12 seconds feel a bit bland and understated. You have a variety of options here to liven it up a bit:
    you could start the snare jumps (which you have right before and after this section) as early as 19.032, or only fill them in on the repeat (starting at 24.282). You can also layer the cymbal jumps here if you want.
    Just a couple of suggestions to consider - see if you like any of them in particular, no pressure.
    I still dont want to make this section super hard. im thinking maybe changing up the trills so theres more than just the two of them and adding in a few OHTs on the short trills, and maybe adding jumps for them snares.

    42.282, 48.282, 60.282, etc: what are your thoughts on layering jumps to these prominent cymbal crashes? Again, your 16th drum fills that end on a jump are a lot harder than any of these sequences.
    48.282 is very faint so i dont think it makes sense to add it. 42.282 and 60.282 seems reasonable, however if i were to add them i feel i would need to change 48.782 and 47.334 to hands and they feel really out of place when done.

    ** Section starting 1.12.282 (and the repeat at 2.12.484): starting this section, the layering gets a bit hazy. The jump at 1.14.157 and the hand at 1.14.532 and the jump at 1.15.657 and so on strongly imply that you're now layering the vocals in (a move which I strongly agree with).
    Great, but:
    - why is 1.16.682, 1.17.344, 1.17.907 a jump (only voice, no kick)?
    Are you're times off? i cant find notes at those specific times.
    Its how i chose to chart it. all the main vocals are jumps. i feel it would get a little more confusing if they weren't jumps just cus a kick is missing. The exception is 1:18.282 where they are single notes for background vocals instead.

    - 1.18.094 is a ghost note?
    It absolutely is.

    - there's a glaring misrhythm at 1.22.782 and 1.23.157 where the vocals fall on the 4ths, but no note is here; instead, the 8th kicks immediately after each of these get highlighted as jumps
    - this previous problem is the most noticeable one
    Its not exactly a misrythm. The very powerful guitars/drums here really called to me and i wanted to try and reflect that in the chart. and i kinda forgot about the vocals. I think adding the vocals as single notes might work best there though it would contradict the rest of the chart, but i feel if i made it a jump trill some of that power would be lost. Also added a jump for the missing vocal note after the section.

    - Please relook at this section overall to ensure that the vocals are properly layered in (are they supposed to be jumps unto themselves at certain points?)
    - Note that this stuff repeats in the repeat chorus at 2.12.484.
    - Note that in *that* section, the vocals repeat twice, so please don’t forget the area around 2.36.284+ too.
    all checked

    The color fuckery in the next part is awesome.

    2.49.409 is this yellow bc "show you the light"? lol
    same thing happens at 1:18.407, so yes. I'm happy you like my color theory as much as i do.

    2.51.659 it's sections like these that reinforce a good reason to have slightly heavier layering before the first chorus - this is a short run of 160bpm jumpstream; whatever accenting you might have wanted to do earlier but couldn't due to difficulty concerns shouldn't be in play here

    Song is very awesome, file is pretty fun, drum fills are always a hoot to play. Color theory done right. Just need to fix up some layering and we good.

    CONDITIONAL: Chorus layering and rhythms. I realllllllllly wanted to accept this outright, because this is fun and song is great. But that glaring misrhythm and confusing layering in the chorus sticks out way too much, because there’s nothing else going on in the chart at that point - it became pretty distracting on my playthroughs. Please fix, otherwise this is poggers
    i hope you can look forward to my other color theory "masterpieces" though i dont think any of them do it as well as the light.


    Originally posted by Xiz
    "I think storn is town but he doesn't have a shirt on" - Roundbox
    Originally posted by the sun fan
    I have beat my meat to storn's posts no less than four times


    Originally posted by ShadoWolfe


    Comment

    • Pizza69
      Retired Staff
      FFR Simfile Author
      • Aug 2013
      • 700

      #17
      Re: Easy Batch Notes

      For Mysterious Wall: resolved everything except turning the jumps at 48.668, 58.268 into singles. These sounds are still emphasized pretty hard, and I think the consistent jumps feel a little nicer to play. As for the ending note, I've moved it to 1 and also slightly lessened the gap between it and the penultimate note. Finally, I removed the subtitle from the metadata.

      Thanks for the notes!

      Comment

      • mi40
        FFR Simfile Author
        • Aug 2008
        • 3655

        #18
        Re: Easy Batch Notes

        adjusted and sent fixes, pleasantly surprised
        as for the colorizer, it kept on messing up the sync for whatever reason so i had to resort to doing it manually like that - was a huge pain in the butt

        Comment

        • storn42
          RIP Storn D0-D0
          FFR Simfile Author
          • Jun 2012
          • 3473

          #19
          Re: Easy Batch Notes

          Originally posted by mi40
          adjusted and sent fixes, pleasantly surprised
          as for the colorizer, it kept on messing up the sync for whatever reason so i had to resort to doing it manually like that - was a huge pain in the butt
          just put a note on the first beat and everything will stay synced. either placing a note at the start and deleting it later, or making the first note the sync point.


          Originally posted by Xiz
          "I think storn is town but he doesn't have a shirt on" - Roundbox
          Originally posted by the sun fan
          I have beat my meat to storn's posts no less than four times


          Originally posted by ShadoWolfe


          Comment

          • mi40
            FFR Simfile Author
            • Aug 2008
            • 3655

            #20
            Re: Easy Batch Notes

            Originally posted by storn42
            just put a note on the first beat and everything will stay synced. either placing a note at the start and deleting it later, or making the first note the sync point.
            i did not know that, thank you

            Comment

            • VisD
              FFR Simfile Author
              FFR Simfile Author
              • Jun 2007
              • 1196

              #21
              Re: Easy Batch Notes

              chatted with storn a bit on discord, if I don't end up looking at CQ fixes for this batch, whomstever plz note that one of the notes for The Light:

              "- there's a glaring misrhythm at 1.22.782 and 1.23.157 where the vocals fall on the 4ths, but no note is here; instead, the 8th kicks immediately after each of these get highlighted as jumps"


              is fine to resolve (whether the vocals there end up being acknowledged as singles or not at all); it's a deliberate choice that starts to make some more sense now. No need to gate cq behind this at all
              Last edited by VisD; 07-31-2020, 07:07 PM.


              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #22
                Re: Easy Batch Notes

                Originally posted by psychoangel691
                Judge: visD
                The Phoenix (TC_Halogen) [8/10]

                Judge Notes:
                13.408-26.741 I think this section could be very confusing to a casual player, to be honest. The clear foreground melody is being ignored for a very sporadic sound - that further has minijacks to adjacent notes from that instrument, when (while technically correct) those notes have their relative pitch muddied and prominence diminished by everything else that is louder than them: the claps and other percussion, the foreground melody. It genuinely took me like 3-4 times replaying this section just to vibe with the current setup during a 100% playthrough.
                There must have been some reason why I opted over that background instrument over the prominent melody... I don't know why I would do this because the next time that even gets picked up is near the end of the song and is way too far away to be an issue for repetition. Changed to follow the more obvious melody; this was a great point to bring up.

                36.471 this is so good aaa
                <3

                53.408 given the 16th stream just above this bit feels kind of underwhelming. Would consider jumps on the 4th...the music here is arguably even more intense than the preceding stream
                but 1/2 the density. I'm sure you already considered this, but consider again lol. At the very least, the snare hits at places like 54.241 and 54.866, which you put jumps to when colliding with violin earlier.
                Gonna pass on this one; you bring up a fair point, but (at least for me) it lessens the impact of the incoming bridge to the main melody.

                1.00.875 consider moving preceding 4th jumps to [12] or [23] for a clearer visual distinction between their big, punchy percussion and this high-pitched guitar note here
                Keen eye. Did a bit of shifting; gave up one note of PR (third boxed note) but managed to represent the arpeggiation in the melody properly.

                1.04.075 this works better!
                Kinda based it off of this with some slight changes.

                2.12.475 move this off [14] to accommodate the pr on violin?
                Moved to [13] to make a proper 3234 PR. Again, good eye.

                Simple and effective. The beginning is my biggest gripe, but everything after plays instantly intuitively.
                Very well spotted on all of this; kudos! You're doing a great job.

                Comment

                • VisD
                  FFR Simfile Author
                  FFR Simfile Author
                  • Jun 2007
                  • 1196

                  #23
                  Re: Easy Batch Notes

                  since this thread is around, figured i might as well use it for just this batch ¯\_(ツ)_/¯

                  posted notes for
                  Audio Avenue
                  Cloudley
                  Control
                  Defcon Zero
                  Flora

                  Sorry this last set took so long, just felt a little out of it. Feel free to dm/pm anything (idk yet if i get updates if you just reply directly to the song thread on the batch thing).


                  Comment

                  • mi40
                    FFR Simfile Author
                    • Aug 2008
                    • 3655

                    #24
                    Re: Easy Batch Notes

                    pancake manatee

                    Comment

                    • ositzxz369
                      Venetian Snares stepper
                      FFR Simfile Author
                      • Jan 2008
                      • 535

                      #25
                      Re: Easy Batch Notes

                      Originally posted by mi40
                      pancake manatee
                      more like a wild Pancake Ray with two Butter Mites hitchin' a ride

                      Comment

                      • trumaestro
                        I don't get no respect
                        FFR Simfile Author
                        • Jun 2006
                        • 1332

                        #26
                        Re: Easy Batch Notes

                        oh man Control got accepted lmao

                        Will its difficulty be rated 1? It's way easier than every 1 in game. Wait and see I guess.

                        Comment

                        • gold stinger
                          Signature Extraordinare~~
                          Event Staff
                          Game Manager
                          FFR Simfile Author
                          FFR Music Producer
                          • Jan 2007
                          • 6428

                          #27
                          Re: Easy Batch Notes

                          Originally posted by trumaestro
                          oh man Control got accepted lmao

                          Will its difficulty be rated 1? It's way easier than every 1 in game. Wait and see I guess.
                          If it's easier than every 1 in-game, it will likely get rated as 1. Not going to start rating stuff 0 anytime soon (haha funny) and definitely not going to bump up every song's difficulty by 1 to make way for a new level 1.
                          Originally posted by YoshL
                          butts.



                          - Tosh 2014






                          Comment

                          • VisD
                            FFR Simfile Author
                            FFR Simfile Author
                            • Jun 2007
                            • 1196

                            #28
                            Re: Easy Batch Notes

                            Posted notes for

                            ATHOTH A GO GO
                            CG901B
                            Excite Bike (Standard)
                            Chiyeko melancholy
                            Flare


                            Comment

                            • mi40
                              FFR Simfile Author
                              • Aug 2008
                              • 3655

                              #29
                              Re: Easy Batch Notes

                              yas

                              Comment

                              • ULTIMEGA
                                Torn to oblivion!
                                • Mar 2009
                                • 1498

                                #30
                                Re: Easy Batch Notes

                                Oh, shit! New Excite Bike chart?

                                Stoked.
                                Subscribe To My Channel!

                                Originally posted by _Zenith_
                                @ULTIMEGA, dank meme genie.

                                HIGHEST AAA:Necropotence [90]
                                HIGHEST SDG: Magical 8 Bit Tour [100] (7-0-0-4)
                                HIGHEST FC: Six Acid Strings [101]
                                HIGHEST SCORE: Magical 8 Bit Tour [100] (7-0-0-4)

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