VC AAAs whoops

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  • Xiaounlimited
    Eaguru
    • Jul 2005
    • 2832

    #16
    Re: VC AAAs whoops

    To enforce some rigidity in accuracy since the timing system is so loose. I could hit what is essentially a Great in SM, and still PA songs on FFR. With the way it works, I could smash a lot of songs and get really damn good scores if boos didn't exist (I am a relatively accurate smasher ?_?).

    I thought boos were stupid at first, but when you realize how lenient the game is with timing and how borked it would be without it... yeah. I wouldn't change it now, tbh.
    Why would you put that in your signature? You've lost your signature rights for a month. (You'll get them back on March 10th, 2012.)

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    • Zybanthia
      FFR Player
      FFR Simfile Author
      • Dec 2008
      • 809

      #17
      Re: VC AAAs whoops

      Hey, those are actually some pretty good points. There are a couple of instances of one-handed jumptrills with single notes in between them, and I always tend to just mash those as the jumptrills in Stepmania; in FFR, I get boos for it, and always wondered why. Good explanation, though.

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      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #18
        Re: VC AAAs whoops

        Originally posted by Zybanthia
        Garyuutensei makes me cry. I'd hate to have to play that file again just for a stupid boo.

        By the way, what's with the concept of boos in this game? I'm not quite sure I understand. I mean yeah, no arrow there = boo, but... why?
        It's FFR's way of penalizing mashing, or the equivalent of GH's overstrums. As both games don't have a timing window that penalizes you or breaks combo they have to have this feature to prevent you from just spamming all the columns as fast as you can and getting a perfect score.

        FFR is actually harder in some aspects than others; for example, if you have a pattern with a constant jack on one arrow and alternating arrows over the other columns, such as (23)(34)(23)(13), in stepmania you can hammer all columns at the same time and you'll never be early because a chord isn't judged until all its notes are hit. In ffr, the components of a chord are judged separately, so you'll get goods, averages and boos.
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

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