Re: Ghostjumping strategy
It's actually a really easy concept -- I just went into perhaps too much detail.
Basically, say you have this:
.Va
<b
<c
A leading arrow (a) followed by a two-framer set (b c). If a and b are close enough, you can hit a and b at the same time instead of hitting a then b then c. You instead treat it like this:
ab
<V
<c
Honestly, it isn't that hard. It just helps a lot for songs like OMW or Nova Pulser or Molto, etc. basically anything that's framerheavy.
It's actually a really easy concept -- I just went into perhaps too much detail.
Basically, say you have this:
.Va
<b
<c
A leading arrow (a) followed by a two-framer set (b c). If a and b are close enough, you can hit a and b at the same time instead of hitting a then b then c. You instead treat it like this:
ab
<V
<c
Honestly, it isn't that hard. It just helps a lot for songs like OMW or Nova Pulser or Molto, etc. basically anything that's framerheavy.




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