It's been forever since I've posted some spread scores, and I wanted to test out R^3's rate feature. This was a nice session and I know I still have good speed, but my stamina could use a little more work. There is almost no space for my keyboard on my desk anyways, so I may have to get used to it since I'm using my Rosewill external keyboard.
Shoutouts to Opkiller for chatting with me during this session too; he was in the MP lobby.
Let's start with mindless mashing nobody cares about! Any rate above this is arbitrary; I might be able to pass 2.2 rate, but I don't care.

The rigidity of this file is definitely noticeable on higher rates.

Random

This is the highest rate I can play this file while maintaining decent stability on the one handed runningmen.

1.3 rate AAA definitely looks possible, but I wanted to take it up a step further. I can't do 1.4 rate properly, and forget 1.5 rate (my score on 1.5 was in the 20s)

The transitions in the big stream are death on higher rates. I like the clean aspect of this score.

Garbage in the beginning, lag garbage at the end stream that got me something like 4 goods at once.

AAA'able. The ending runningman is very easy to screw up; the long one handed trill I AAA'd but this rate is definitely my limit for that length.

Damn boos, but this is solid. The beginning is terrible on this rate and the jumpjacks are very hard to control.

Holy shit this is actually AAA'able. The 32nd bursts suck. I'm so glad I didn't get any crap in the ending.

Came out of nowhere; 1.5 rate the 123423 type patterns are too fast. On 1.4 rate I'm able to rush a bit and then adjust, but on 1.5 I can't do that. This was definitely a fluke.

The 8th anchors in the 16th jumpstream are tricky. They aren't that noticeable on normal rate, but at a rate like this, definitely stands out.

This one hurt a lot. It is very rigid, with several one handed trill parts with the jumps mixed in. Yay for zero boos!

Garbage from lag in the first half. Still managed to get a clean SDG.

In terms of lag, there were blips here and there (it happened in electro rush in the middle of the end stream giving me garbage etc) but I think the game will be playable for me. I want to stick with the velocity engine for normal rates.
Shoutouts to Opkiller for chatting with me during this session too; he was in the MP lobby.
Let's start with mindless mashing nobody cares about! Any rate above this is arbitrary; I might be able to pass 2.2 rate, but I don't care.

The rigidity of this file is definitely noticeable on higher rates.

Random

This is the highest rate I can play this file while maintaining decent stability on the one handed runningmen.

1.3 rate AAA definitely looks possible, but I wanted to take it up a step further. I can't do 1.4 rate properly, and forget 1.5 rate (my score on 1.5 was in the 20s)

The transitions in the big stream are death on higher rates. I like the clean aspect of this score.

Garbage in the beginning, lag garbage at the end stream that got me something like 4 goods at once.

AAA'able. The ending runningman is very easy to screw up; the long one handed trill I AAA'd but this rate is definitely my limit for that length.

Damn boos, but this is solid. The beginning is terrible on this rate and the jumpjacks are very hard to control.

Holy shit this is actually AAA'able. The 32nd bursts suck. I'm so glad I didn't get any crap in the ending.

Came out of nowhere; 1.5 rate the 123423 type patterns are too fast. On 1.4 rate I'm able to rush a bit and then adjust, but on 1.5 I can't do that. This was definitely a fluke.

The 8th anchors in the 16th jumpstream are tricky. They aren't that noticeable on normal rate, but at a rate like this, definitely stands out.

This one hurt a lot. It is very rigid, with several one handed trill parts with the jumps mixed in. Yay for zero boos!

Garbage from lag in the first half. Still managed to get a clean SDG.

In terms of lag, there were blips here and there (it happened in electro rush in the middle of the end stream giving me garbage etc) but I think the game will be playable for me. I want to stick with the velocity engine for normal rates.











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