What projects are you currently working on?

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  • deposition
    FFR Player
    • Feb 2004
    • 1115

    #1

    What projects are you currently working on?

    Post what project(s) you are working on, what language, and maybe some SS.
  • User6773

    #2
    RE: What projects are you currently working on?

    Project: tactical strategy board game/RPG.
    Language: C++.
    Screenshots: None, very early development and it's all text based.

    Comment

    • Cenright
      You thought I was a GUY?!
      • Sep 2003
      • 3139

      #3
      RE: What projects are you currently working on?

      Project: How inch and footage distances alter the intensity of light, it respects to the photographic unit of a Stop.
      Language: For TI-86 Calculator.
      Overview:
      1 F-Stop difference is double or half of the amount of light getting to the film/printing paper.
      F-stop numbers are calculated by:
      (Focal Length / Diamater of aperature opening)

      In my case, a 50mm lens, so
      F-s = 50/Aperture in mm

      You figure out the Aperature by using the area of a circle, cutting it in half, and finding the new diameter.
      F-stop #1 is a given, and #2, #4,#8, #16, #32 can be extracted from that.
      You are working with an area which is squared, and so these are all 2 stops different, not 1.

      You can get from any camera or site what the others are, but the problem is that they are estimations.
      1.4, 2.8, 5.6, 11, 22

      5.6 is actually 5.65...
      11 is actually 11.3...
      Yadda yadda.

      From all this I started to work out an equation, having to use base 2 logarythms and everything. Hopefully when I get my CR1616 Calc Batteries, I'll be able to program it all in and test it.
      http://www.flashflashrevolution.com/...Cube_in_55.mpg

      Comment

      • soccr743
        FFR Player
        • Dec 2003
        • 549

        #4
        RE: What projects are you currently working on?

        Project: DXGraphics Class Library for Direct3D development
        Language: C++
        Progress: DXGraphics, DXObject, DXSprite, DXCamera, DXTexture, DXLight, DXColor, DXVertex classes. Can move the camera around a whole scene of objects in real time.
        Screenshots:
        Simple one taken 2 weeks ago ( http://www.cubedstudios.com/DXGraphicsScreen1.jpg )

        Project: 3D Real Time Strategy Game (Like AOE2 but not isometric)
        Language: C++
        Progress: None, working on DXGraphics first so I can use it
        Screenshots:
        None

        Project: FFR R2 Beta 2
        Language: Flash, PHP, SQL
        Progress: The engine is done, working on the interface and backend now
        Screenshots:
        Many, but I can't share them XD

        Comment

        • QreepyBORIS
          FFR Player
          • Feb 2003
          • 7454

          #5
          RE: What projects are you currently working on?

          Gonna remake my whole Connect Four thing. C++. Text-based.

          Also, Battleship if I'm not lazy. C++. Text-based.

          Signature subject to change.

          THE ZERRRRRG.

          Comment

          • FFR Player
            • May 2002
            • 1088

            #6
            RE: What projects are you currently working on?

            why all this c++ text based stuff? DirectX really isn't that tough to get into, just start with C#, and then migrate into C++ and realize all the power you now have. I just couldn't stand C++ after a while. After getting into OO C++ it got a little better, but then I stopped all programming. I'll be getting back into it a little. It's not a skill I totally want to lose.

            The only two decent programs I made were a video poker game, with high score lists and graphics and everything in VB, using VS.Net, and a quincunx (sic) program with automatic graphs and all sorts of cool stuff on the good 'ol TI-83+ Basically it illustrates Pascals Triangle by a ball falling through a series of pegs in the shape of a pyramid (1 peg on the top, 2 below that, 3 below that, etc...), and the ball has an equal chance of going either way...it was a cool program. Nothin special though. I think my next project will be a racing game. It'll suck, but I gotta relearn directx.

            Comment

            • Necamus
              FFR Player
              • Nov 2005
              • 853

              #7
              More text based stuff:

              Project: Text Based Fighting Game
              Language: C++
              Notes: It's pretty stupid, but rather addictive. A half decent way to kill time during my programming class. A work in progress, although I've already given an early version to a couple of people.

              Project: RPG (Text based)
              Language: C++
              Notes: Haven't started this, just been thinking it over.
              www.freerice.com

              Comment

              • Tokzic
                FFR Player
                • May 2005
                • 6878

                #8
                Project: Mid-Term Project for Programming. In other words, a great big program that really doesn't accomplish anything but getting me marks.

                Language: Turbo Pascal

                Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                Comment

                • Wavanova
                  FFR Player
                  • Jun 2005
                  • 122

                  #9
                  I'm currently working on a shooter game called Snype...making it with Flash. Some of the actionscript is really starting to piss me off though >.<


                  Click the image to download the complete Dethklok pack.

                  Comment

                  • shade11
                    FFR Player
                    • Aug 2004
                    • 373

                    #10
                    Screw this C++ crap. Python is the best way to go.
                    My project
                    Project: Xel Well

                    Project: Description. Software that allows you to see every file on your hard drive that has been changed. You can remove any file that has been added. You can change it around to make it so that certain files arent detected. And so that you can change how files are detected. Pretty good for servers.

                    Language: Python

                    Progress: About 10% still getting ideas out and some ways to lay out the code. Still working on how to keep it from being accessed from Spyware, trojans, viruses, blah blah etc. etc. Considering to make a linux Version as well.

                    My friends and i are considering of making 3d games. I am talking about the ones that graphics look better than Myst 5 or Halo 2. games that will look as good as the Final Fantasy movie scenes for the entire game. It would be hard to make it. But my friend isn really good with Maya 7.
                    Last edited by shade11; 05-10-2006, 05:56 PM.

                    Comment

                    • soccr743
                      FFR Player
                      • Dec 2003
                      • 549

                      #11
                      Originally posted by shade11
                      My friends and i are considering of making 3d games. I am talking about the ones that graphics look better than Myst 5 or Halo 2. games that will look as good as the Final Fantasy movie scenes for the entire game. i mean for us it really isnt that hard.
                      First off, good luck using python with this. Secondly, good luck with doing better graphics then those games, since you most likely do not have the experience as 3D artists/animators like those guys do. And I find it hard to believe that you do not find it somewhat challenging at all.

                      Also dont take it the wrong way, but it just seems like you are trying to tackle something a bit higher then you probably can.

                      -Matt

                      Comment

                      • shade11
                        FFR Player
                        • Aug 2004
                        • 373

                        #12
                        First off I am not going to try making 3d games with Python. Second, I didnt say how long it would take to make those games. We have a few years of expirence already, plus we know what we are doing, not to mention that we have all the software we need. Bryce 5, Maya 7, etc. etc. Third, Did I way it was easy?. . . sorry I was tired.

                        Comment

                        • Blank
                          FFR Player
                          • Mar 2003
                          • 61

                          #13
                          Wow. Anyways..

                          1.) Porting the River City Ransom password generator to C++/Windows GDI (I'd say I am ~60% complete)
                          2.) After scrapping two ideas for a game, I finally found one I could do: A shooter/Platformer that shares a style similar to Cave Story. (Still drafting technical and design documents, no coding has been done... Yet.)
                          This is a block of text under my post.

                          Move zig.

                          Comment

                          • SqNtz_kaftan
                            FFR Player
                            • Jan 2006
                            • 23

                            #14
                            Re: What projects are you currently working on?

                            Aside from the assignments I get from my computer science courses, I am currently working on a simple program to help me remember birthdays, anniversaries, and other events. I know there are more than enough programs and sevices out there already that do this, but I'm going to mold this program to be exactly as I want it. It seems as if every other program out there that does this, I see room for improvement. And more than anything, programming is just a hobby for me anyways.

                            I'm creating it in Java, since that is the only real language I know. I've got a basic graphical user interface set up, and most of the core functionality is working like it should. Now I'm mostly just tweaking it to perform as I wish.

                            Randall Reynolds [itmorr.com] says (11:39 PM):
                            You're stupid

                            Comment

                            • xDdRmAnIaCx
                              FFR Player
                              • Nov 2003
                              • 291

                              #15
                              Re: What projects are you currently working on?

                              I'm trying to recreate one of the older Final Fantasy games. The little zelda style walking around, and then walking into a monster spirals you into a battle. I've got the battle working, I just have to integrate a world map and NPCs and such.

                              But its in Turing, so I fail.

                              I need to learn C++, could anyone tell me where?

                              Thanks,

                              NiK

                              Comment

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