Support Tokens? – We Need Your Opinions!

Posted in Flash Flash Revolution on August 18th, 2008
FFR is Sad. Pleeze feeds it

If you have ever wondered what I look like, that guy on the right couldn’t be further from the truth. As a matter of fact, we are looking for new ways to support the musicians that take part in our community along with the month to month cost of running such an obscenely large site.

I have a few ideas so I am just going to kind of brainstorm here.

#1 Support Tokens. Special genre in FFR for Support Tokens. Purchase a level, 100% of the money goes towards running FFR after the musicians are paid their share.

#2 Album sales.. For instance, selling Spook Goblin’s album or many others in digital format. Maybe attach support tokens to each purchase

#3 FFR Credit sales? The thought of it kind of freaks me out but this could be an option

#4 Sponsor an artist? I have no idea what that means, it just popped into my head.

#5 Mobile leaderboards and alerts through SMS texting services?

Thoughts? Suggestions? I don’t care how odd your idea is, I want to hear it. I won’t act on any of the ideas unless they have solid community support.

Cheers,

Synthlight

189 Responses to “Support Tokens? – We Need Your Opinions!”

  1. !!! First !!!

  2. 2nd.

  3. i hate when people do that >:/
    #3 is like the FFR credit shop

  4. idea #1

  5. #5 Mobile leaderboards and alerts through SMS texting services?

    What does that mean exactly?

  6. Ps. The picture on the right is Synthlight in real life. He’s a pimp with those sunglasses and is stuck up with all those $1 bills.

  7. Idea #1 and #2 seem like the most logical.

  8. I agree, 1 and 2 seem like the best ideas.

  9. idea #6 – selling Tass’s body to the highest bidder. every night.

  10. but, seriously though… we need your guys input. we only want to do what’s best for the site and for the community, while still trying to keep the site running.

  11. i think 1 & 2 are probably the best…. but Tass, everynight…oh boy!!! gets me exicted. XDDDDD

  12. totally believe in the #1 idea also the #2 idea isn’t bad. maybe we should have an FFR drive were we have people go out and ask for donations. i wouldn’t mind doing that. but the problem is people probably donate for the cause. :( or just have a contest for player consecuative hours and every game u play people donate 1$. the top five people who raise the most money get VROFL. that would make people compete.

  13. I like the idea of support tokens, but Tass’ idea would definitely bring in more money.

  14. Idea #2 is quite possibly the best idea ever, I know if I had money to spare I’d purchase some tunes. Two thumbs up!

  15. my idea is basically a sponsor who pays for every song you play. but the bad part is people probably won’t do it. unless u own your own company.

  16. I like Tass’ idea.
    _
    Being serious, #1 and #2 are the best.
    _
    #1 – Members, especially tokentards, are crazy about all tokens. A lot will have that urge to buy levels.
    #2 – I don’t know if many are willing to buy artist’s albums but if a token is attached to it we might just be in business.

  17. Synth never got back to me on my PM/question

    I’d support paying artists and support tokens, but only if there is a way for Verizon cell users to pay, because right now, anyone with Verizon, which as you know is a widely used phone company, cannot purchase FGJ’s album and get Dendrite V2, or just buy it all together, if this is fixed, I support it

  18. Agreed. #1 and #2 are excellent suggestions. #3 is plain dumb. #4 makes no sense. I don’t get #5.

  19. i like the idea of support tokens but if there are too many, im sure MANY people would bitch about it.

    ill sleep on it and see if any idea pops in my head

  20. #1 is probably the most reasonable of any of the ideas. I made a stand in those couple threads for not having to spend money to get songs…and I still think that way. i.e. pay to play is not a very good strategy, but if the cost of the site is becoming that much of a burden, then I guess you have to do what you have to do.
    So, idea #1 has my full support, but ONLY if you guys make it easier to purchase. Paypal and phone services are cool, but is there any way we can work out a credit card deal?

  21. in terms of buying levels… we’re trying to figure out how to use the subscription features of vB to sell them. just like subbies. you’d buy the level and get it as a 1-time non-recurring subscription for ~30 years or something.

  22. this means i wont be able to unlock any support tokens THX A BUNCH T_T

  23. Also, it seems like #2 would make alot more sense if there was an FFR/rithum label.

  24. i like #3 it suits me best

  25. I like #1. Seems pretty logical.
    ———————————-
    #3 FFR Credit sales? The thought of it kind of freaks me out but this could be an option – Maybe there’s an extra level (Such as Dance, Secret, Hip Hop)where only customers who paid for it can play the songs in there.
    ——————————————————-
    #5 Mobile leaderboards and alerts through SMS texting services? – That texting idea caught my eye. Maybe not exactly leaderboards, but you can probably go further on that. Maybe Users of the site can communicate via texts through FFR.
    ———————————————————
    Maybe, Users (Who would be willing to pay) can buy different layouts/themes for the site, and being able to customize whatever they please.

  26. I like 1, 4, and 5. 2 is ok but 3, meh…

    #4 is like getting an artist permission to step its songs but you pay them x amount per month, year, week, whatever. That’s what I think.

  27. Professional Simfile Artists rofl

  28. I’d say do things that have nothing to do with FFR. Do things around the site, like selling music, txting etc…

    Then find 3 odd flash coders to write 3rd style. THEN implement tokens.

  29. So what happens if you decide to pass the account on to your son, grand son, etc. In 30 years they’ll need to buy the songs all over again. :(

  30. I’m all for number 3 and 1 in that order please and thank you

  31. tht was on my own explanation. I dunno if that what it actually means but, that’s the closest I can get with #4. *thinks* Contest tokens!!! like the gamewhore competition and the spontaneous contest, there is a token for the top 3 winners. That just popped out of my head >__>

  32. 30 years is a long time, and I’m sure by then FFR will either be something else entirely or won’t exist at all, hopefully it’ll still be here in 30 years, who knows?

    Anyways… I like #2 the best, it just fits the bill here in FFR. I also like #3, but it has to be WAY more than a regular purchase in the Purchase Genre.

    I would stick with #2 in my opinion, I don’t support #3 as I see it silly to buy a whole album for just one token song that is part of the album.

  33. Er… I meant I don’t support #1, not 3, silly me.

  34. I don’t like the idea of 3. It would take away the usefulness of the Credits for Items shop. It’s the only way I can attain a subbie right now, and I think that if we could just buy credits, it’d be gone in a flash.

  35. Oh shoot, I got the numbers all mixed up x_x. I like #1 the best, don’t support #2, and like #3.

  36. I think #1 is a bad idea, and goes against what FFR is suppose to do, but I haven’t slept in a long time and might not fully understand it.

  37. Oh and maybe a mobile thread subscription? I mean.. maybe as another subbie feature.. or just another feature altogether.. Like a pay-per-thread deal. I dunno. I think it could be implemented.. Unless it can’t. Rofl.

  38. I still do not understand why people are so against paying to play special support songs. I don’t hear anyone complaining about buying tracks for rockband for guitar hero…

  39. Isn’t everyone suppose to be able to play all songs without having to pay something?

  40. Maldon Has a point. The problem is attaining the money through a service online to pay for the things for me. I don’t like the idea of paying for tokens but if it works for FFR i’m not gonna argue. The credits for cash makes it like those stupid apps on myspace and facebook, In my opinion.

  41. I agree with Zageron, before we change up factors for the game, let’s do other things around the site. Special codings/fonts/layouts, selling music, texting…Maybe a special chatroom only people who pay can access? Unless we already have that. o_O

  42. I especially like 1 and 2. 2 > 1

  43. There are always ways around paying for things for GH.

    Also why would i pay to see the same exact people on the leader board every single time?(correct me if im wrong on this as i’ve not looked at the leader board once as im nowhere close to being on it) But having alerts about new songs, site updates, new tokens etc would be a good idea.

    4. Would be irrelevant as the money would go to the artist that people are supporting not FFR, unless FFR is going to take an ‘administration fee’ out of the donations

    2.&3. Seem great, 1. is okay personally i don’t think much of it but that’s me.

  44. Will anyone help explain how Verizon users can purchase Dendrite v2? Please help?

  45. On top of 1 and 2, I support the idea of paying for specific upgrades or design items (meaning specific avatars, backrounds, headers, FFR profile customizable stuff)

    Also, if FFR needs money now, I can donate 50-100 dollars in exchange for vrofl, no joke, I’m quite serious

  46. That’s an idea of mine : Being able to pay to get a downloadable version of FFR ;D. Without lag and we could be able to choose the stepfile that we want to put in. There could be like 250 slot available and if you want to add more place, you could pay a certain amount of cash to increase your capacity by 50 maybe. Of course, certain stepfile of FFR could be available to download. So, you would pay to have a downloadable version of FFR and to increase you capacity. Downloading songs would be free. I don’t know if you understood my full idea since English isn’t my native language but I hope you got the point :D

  47. Response to comment #47: You’re very clear (clearer than many people who grew up speaking English, in fact). It sounds great to me; I just wonder how complicated implementing this would be.

  48. Yes i like the idea of paying for site specific things; FFR styles, backgrouds, profile stuff like maybe some HTML/CSS/PHP editing for specific page changes.

  49. That makes it more similar to Stepmania though.

  50. Numbers 1, 2, and 3, posted by the OP, Synth, are all brilliant ideas; although, I will not personally be participating in the direct financial support of the site, sorry.

    I’d love to throw some moolah Synth’s way ASAP, but now isn’t the time for me; I’m starting my first year of college in a week and I haven’t a job yet.

    Which brings up a good point! Synth, darling, your FFR community consists mostly of teenagers either in or soon to be entering College level education. That isn’t going to make financing the site easy whatsoever! So I leave you with the best of wishes, and all of the luck I can possibly afford to give you… not that mine is any good, anyway.

    Once I become a wealthy nurse and have heaping piles of extra cash lying around, I’ll be sure to donate $5k to FFR, buy a year subbie, and purchase two shirts.

    I adore you, FFR :3

  51. >>51

    Teenagers have parents with money :D

  52. im not sure i fully understand are we giveing our ideas an how to make money for the site?

    if so…A bake sale.

  53. After reading the message, my first thoughts.

    Definite no on selling credits.. I see nothing good comming out of that.

    Alerts through text messaging sound cool, I would subscribe for that.

    Question about number one. So when a person purchases a support token, what do you mean when you say “the musicians will be payed their share”? Like, the musician that made the music for the token?

  54. Ew 52 >.< You do bring up another good point, but not one that I’d like to have considered. It’s a shame how non-independent many teens are these days, especially those who are willing to spend so much of their time in front of a computer, like myself.
    Kids are getting into lazy habits, like the computer, and aren’t focusing as much on working to get money. Imo, taking money from parents to be put into something as unnecessary as FFR, however enjoyable it may be, is not in any way a good thing.

    I just don’t want FFR to ever be put into a position where it is seen by the majority of the nation as a negative for teens in any way.

  55. Selling credits would interfere with legalities since persons under the age of 18 are not lawfully allowed to gamble, and gambling credits is legal on FFR. The site would have to change its minimal account-making age to 18, or at least do something to that effect. Wouldn’t be a good thing.

  56. I really would do this, but my parents would NEVER let me spend money on a game like that.

  57. Or Jajadiddle, they could remove gambling instead or raising age of account-making lol. Be much easier.

    Also get off the computer and go out in the sun, get yourself some nice vit. D

  58. Oh and if idiot teens are going to be lazy and spend all their time on the computer they may as well benefit the internet(FFR) where they spend all their time.

    Also could kick out all those ***’s using this site like myspace and never actually playing the game, would save on server bandwidth.

  59. Chaosv ^_^

    I don’t care much to argue, but I agree and also disagree with you somewhat. “Myspacers” should be lynched, of course. That’s an easy one.
    I really like your idea of removing the gambling feature, as it is something I’m currently trying to avoid (I’m slightly addicted).

    We all get out in the sun plenty, I’m sure. For the most part, the FFR community is a socially active and stable one; although, it does definitely have it’s fair share of overly addicted gamers who DO need to go outside much more.

    I disagree with your comment on “idiot teens” needing to spend their money on what they spend their time on most. I do believe that the site should be profiting from it’s users financially, but I don’t think that teens should be spending QUITE so much time on the site. Instead of spending all their time on the internet, they should be working/focusing on school/etc.

    I am personally quitting FFR for the year as soon as college starts. I suppose their could be several different takes on this, as most gamers would strongly disagree, and everyone has widely varying opinions.

    FFR definitely does need money though. DONATE TO THE SITE, PEOPLE!<3 ;o

  60. I think it may be a good idea that I believe I saw in a thread before that you could design “skins” for the entire site, and maybe have people purchase them for permanent (or extended) use. The credits idea is scary, but in reality it would be used quite often. The “support token” I believe is good, but will only be used by die-hard FFRers.

  61. I agree on the Genres that you can purchase.

    MalDON made a point out, that kids do pay for the downloadable songs for guitarhero/rockband, what makes this site any different?

    As for the phones, not a very reliable or good idea, basically because than you get those rants of the phone companies because you know we are going to have a few people use their friends phones to pay for stuff.

    One idea I was thinking of, was to just have a donate button. If you just donate, without recieving anything, no shirt, or subscription, your name gets thrown onto a top donors page, and on top of that, maybe every $5-10 you donate, or set a random ammount, your name gets thrown into a monthly drawing for maybe a year subscription, shirt, sticker, and maybe if the song genres came out, you’d get free pick, and like enough credits to buy all the songs, and unlock them all, something like that, i’d jump on it xD.

    One idea I was thinking of while playing poker, was to have a real money FFR stake.

    I don’t know how easily this would be to do, but you basically make a bet, it would be multiplayer, and it’s best out of like 10, songs ranging from easy-fgo, and whoever wins, gets the cash, loser loses. How does this help you guys? If you set it up for a 1v1 say. Entry fee equals say ($1.10), so 2 people would be 2.20, and winner would make $2.00 so it would be a .90 profit. And then after you make so much, there could be a cash out button, or maybe something that leads to purchasing a shirt, and either way I think it would be a win win situation if big enough.

    Rants on this would be “z0mg all good players would win” idk what to tell you.

    If you wanted to do something to make money, you could pimp out tass, i guess that could be something, but idk, most of these ideas aren’t going to work, because FFR is populated by mid teens and that area, with no financial benefit to FFR, the best bet would to be more members, and less subscriptions just given out, this way more people pay for it, because seriously, i’ve gotten like $100 free from ffr, and what have I contributed back? I ate your bandwidth. Lol.

  62. I LOVE the idea of buying songs. This will firstly HELP FFR. Doesn’t everyone want FFR to stay alive? If you do.. people need to start putting money into it. If not that, what about the music. Don’t you want more songs? More music available to yourself?

    To me, FFR is worth the money. I would definitely buy a song/token or two to help out. :) Besides, once I pay, I get the song forever!:D

  63. Let people buy stuff with real money to put onto their Profile.

    Then Update profiles so you can add new stuff onto them. :)

  64. It just hit me, though this doesn’t have much to do with this specific post, but there should be a chat room added to the gambling hall

  65. I like #3 the most.

    And +1 for Tyler

  66. Idea 7. Steal Tass’s credit card/s and max out on donating to FFR.

  67. I really like ideas 1 and 2 since they (seemingly) completely support the artist. It’s a nice idea and I bet those artists would like it even more.

    I have mixed feelings about number 3. On one hand, it may be useful to some people who want high-credit songs in the purchased genre, including me since I really want the remix of Holy Orders but it costs 10000 credits. On the other hand, it could take the challenge out of unlocking all of the secret songs, taking out one aspect of FFR.

  68. make a bet on like which player will win in multiplayer?? i dont know thats all i got lol

  69. FFR is finally collapsing. I can’t believe you’ve even suggested paying for songs after all the years you’ve been so against it. I’m willing to donate monthly to the site, but paying for songs with real money should not happen. FFR is NOT GH/Rockband, and it won’t and shouldn’t be. Honestly, it’s better, but it’s slowly become worse over time, and I guess this is going to be a big checkpoint for that. I’m sorry, but this is very disappointing to me, FFR. :(

  70. To “roastednoob”

    You try hosted a site with 1.5m members, paying for the domain/host/servers/merchandise.

    And you know admin have a life too… and they pretty much gave it to you guys, the least you could do is show some gratitude in them atleast “ASKING FOR IDEAS” not fucking saying you have to pay to play. Ungrateful people aren’t welcome here.

  71. I’d pay a lot for a AAA on Silence. Actually, I’m offering up 20 bucks at the moment.

  72. I just woke up ( it’s like 2am, shh ) so I can’t really think of anything on my own, however the Support Token idea sounds good.

  73. How about making the buy an album tokens not cell phone only? That’s the worst idea ever, but it’d be good I guess if the download system was straight to your computer, and made fairly streamlined.

  74. how about a “donate” button :)

  75. I will buy albums off FFR and I like the idea of being given a token for my efforts and support. That is the only idea that will get my money. I like the idea of supporting the in house artists in this manner.

    I still want to see some sort of finical break down of where money goes. I have personally pumped a decent amount of money into this site through my Subscription and I would like to see what costs need to be meet.

  76. Reply #67 is win

  77. i really like the support token idea, as long as there is a large selection. Also, the mobile leader board idea is really cool.

  78. Oh this is just blatant.

  79. I really appreciate what windsurfer said in regards to what kind of costs we’re trying to make up here.
    You guys have always been pretty quiet about financial operations around here, which I respect, but it does beg the question as to why all of a sudden we are short on funds. This didn’t seem to be a problem 6 months ago…

  80. Ok my thought on this is that I would more or less likely use my credits that I’ve earned through the games. Then cause for my bills that I have would make me broke by the time I get around here to pay for the tokens. The money issue here the problem?

  81. I like the idea of support tokens. :)

  82. Defiantly do support tokens! 100%. Infact i think attach it to the Digital music you will be selling so people cant moan about buying levels. I still think sell Vrofl for a certain amount :p

  83. If you’re going to make support tokens similar to that of Dendrite v2, at least make multiple purchase options. I can’t buy Spook’s album through my phone because the site that it’s done through doesn’t support Canada. >=(

  84. # 1, 2, and I sort of like 3

  85. I personally hate the idea of tokens in return for buying the digital albums. I just really hate it. What I could see being successful would be buying an album and receiving, say, 5,000 credits in return for that purchase. It is not overdoing it and it would make people want to buy it more!

  86. dont feel like reading all the comments

    Don’t make a pay-to-play genre please. Lord knows I have the cash to spare for it, but it’s counter intuitive to the nature of the game. Seriously, I am more than willing to drop hundreds and get technically nothing in return, but when you say “you have to pay me x dollars to play this song”, it’d make me less willing to put up money at all.

    If forced upon it though, I’d say musicians should basically get the full cut of income from it. I’m sure that all the songs already hosted (along with new ones all the time) that AREN’T being paid for directly would be a MUCH larger strain on the server than these ones that far less people would play. Basically, the cost of maintaining this new genre would actually be cheaper for you to host compared to the rest of the songs that you do not charge a cent for. To be honest though, I think if the musicians were able to make good money off of it I might be willing to fall in line behind this idea (not that my support means anything extraordinary anyway).

    Another idea for the purchased genre: make it populated entirely by alternate steps of existing FFR songs. This way, it could still be argued that the free nature of the game isn’t all that corrupted here, because the songs would also already exist in game.

  87. +1 for last paragraph on Afrobean, I like that idea a lot.

  88. I’ll like to do #1 for tokens, because, I have a great extra-ordinary mindset which makes me think of new ideas very quickly. :)

  89. 1. A REAL pic of Synth :D
    2. Shop discounts?
    3. Alternate in-game features such as different colored arrows?
    4. Partial subscription status such as saving replays or hidden forums?

  90. We could always have a little competition where people pledge money…like a see who can play FFR 24 hour straight competition, people bet with money, and if their person wins they get like 100-1k tokens a dollar?

  91. I nlike the first 3, but I like 2 and 3 the most.

  92. i really think that it would help you guys to delete inactive accounts… cause i’m sure there are A LOT

  93. Donation Leaderboards
    People who donate get their own leaderboard, and the users that get in like the top donator at any time gets a token. The leaderboards are reset once a month. Donations under $5 will not be included on the leaderboards, and the first week of the leaderboards will not give out tokens, so there’s time to get actual donations in.

  94. Why don’t you release some games like Nucleus the game (maybe add a twist to add to difficulty, add levels to it, etc) or Spin it up! (Fix it, etc) on Wii, and get someone to sponsor your games for Wii, make commercials which bring in revenue.

    Also, you can get clickable ads on FFR, whereas users click them, and you get some money for each ad. My friend on another site does this.

    ~Net

  95. The second one.

  96. Eww. I’ll repost that minus the typos and grammatical errors. I’m very, very tired D:

    Donation Leaderboards
    People who donate get their own leaderboard, and the users that become top donator at any time get a token. The leaderboards are reset once a month. Donations under $5 will not be included on the leaderboards, and the first week of the leaderboards will not give out tokens, so there’s time to get actual donations in.

  97. support tokens FTW

  98. 1 or 2
    then like Synth could put up a donate button and he could like randomly somehow pick someone and they could get a free subby for like 6 months or something.
    Just saying random things that’s coming to my mind. =/
    I don’t know but I like 1 and 2.

  99. FFR Credit sales? The thought of it kind of freaks me out but this could be an option.

    i think this is a good one.

    you mensiones buying a lvl but how bout the lvls like you can buy all lvls that are lvl’s 1 – 12 for instance buying all lvl 5 songs or lvl 6 songs or something and they could be like $0.50 per song or something.

  100. Wasn’t there a thread about this not to long ago?
    I like 1,2 and 3

  101. sell more addspace on the site? i know u already dooo. just throwing it out there

  102. #5 Mobile leaderboards and alerts through SMS texting services?
    I think this is a good idea, it would be a good thing to know (well once you get way up there in the ranks) if someone passes you and your rank goes down.

  103. Support tokens. Maybe organize credit sales.

    The only way people are gonna spend money on an album for a token is if there is a chance for a special; i.e. every 100th buyer gets a free FFR T-shirt or every 1000th buyer gets a free album of a ffr artist. Make it snappy and the crowds will bite =).

  104. gnarles17 dont say that, adds make some ppl lag when playing so the more adds the more ppl are going to be lagging……

  105. FFR Credit sales good be a good idea… also the Support Tokens is pretty cool too.

    My choices would have to be 1, 2, and 3.

  106. 1 and 2: yes.
    3, 4, and 5: no.

  107. Maybe you should do a money raising scheme where say…if you raise $300 Tass has to shave his legs via a live video feed!

  108. 1,2 & 6 sounds like all good ideas C:

  109. I dont know about the ‘paying for tokens’ thing. You said yourself that ffr would be a free game for everyone hence the not having subscriber only songs!

  110. I like the whole Donation Button idea and having a top donations list with random prizes and whatnot.

    But I think that a somewhat comprehensive financial report of the site would get more people into the spirit of donating. I don’t mean anything like actual dollar values, I was thinking more along the lines of %ages and how much more it costs now as opposed to 6months ago or a year ago

  111. Also, for my last suggestion, make the donations work directly with credit cards. If that were so I would definately give money immediately… fuck payPal :P

  112. Raise the prices on FFR merchandise, attach a Token to the purchases, give the extra money to the artist of the attached Token.

  113. idea number 3, and idea number 2 they
    are great. Alot of games have that option
    to buy credit or cash on there game and
    most ppl do it so thats a good idea.

  114. Sell albums/sets of new FFR files. (version of Support Tokens)

    But also perhaps make the files downloadable?

  115. I 100% support the digital album sales for sets of songs here on FFR, as well as the Support Tokens one. The credit sales are a bit much, but if its to support FFR and keep it running, do what you must Synthlight.

  116. I really dont like the idea of buying the album for a support token
    all the others are cool
    except that and selling creds

  117. Also, don’t only accept Paypal. Not everyone can use it if they’re under 18 (like me) but anyone can buy a debit card, and almost anyone of age has a credit card, so it may help people be able to make purchases.

  118. NEW IDEA!!!!!!!!!!(Sorry for the triple post)
    I just played Integraation when I thought to myself, whoah. This song is great. I’ll buy it off Napster. AND THEN IT HIT ME! What if you contacted a record company and made a deal with them? That sponsor an artist thing may work out. We have well over 1.5 million people here at FFR, so imagine how many plays an individual song would get if you announced the addition of each new song by that artist on the front page? Just a thought. You’d think with a million and a half people to hear the song, assume even 1/100 will enjoy it, now the artist has 15,000 new listeners thanks to FFR. Point it out to someone who may strike a deal with you and there ya go. Plenty of income for the best site ever.

  119. 2 and 5 sound the best. how about selling packs of songs from FFR and possibly pay more for the stepcharts. that might work.

  120. Ok, here is an awesome idea:
    You have an iTunes like account system where all of the songs you put on the FFR/FFR2/SPIN IT UP games can be bought at a price, with some of the money going to the artists, but ofcourse the rest going to synth/the mods.

    :D ?

  121. Another awesome idea: agreeing with xinpig, sell the steps/the songs so then you can put the same steps on a Stepmania like program.

  122. Triple post time:

    Last idea:
    I think we should have polls to decide on what songs we’d want to have added. There are a ton of great songs out there that I have been suprised to have not been added yet, but I do understand there could be some conflicting conditions.

    So songs like Xepher and One winged Angel(I think we don’t have that) get the same chance as some of these other songs.

  123. I has a crazy idea!

    You can make MP3 Downloads on FFR (where you can gain access to downloads to any song on FFR as MP3 [high quality] and you have to pay for it… maybe make it a price people wouldn’t say no to, but nothing extremely low or high) and you can make it where you can pay to make FFR into some kind of ‘private offline server’ or something, and transfer scores to your online account or something… just brain storming here…

    Maybe you can make services of some sort, like game services, or something. Maybe, going to someone elses post, on the custom backgrounds, noteskins, etc, for people willing to pay. Maybe have something people can brag about if they pay for it, so it makes more people want to pay. Still brain storming… if this is stupid, sorry, I get this from the top of my head.

  124. How about… “Request a simfile for FFR – $5.00″ :)

  125. Suggestion Time:

    A Monthly(or weekly) Limmited Addition Token; Every month you will be able to buy a token for lets say… $1, and part of that goes to the artist. Then when the next month comes a new token is sold and the old one is a rare find. You could also give users the option to sell there tokens to others for credits.

    I.E. I buy 10 of the months limmited addition tokens, and sell 9 of them at 100k credits each. It makes and easy way to pretty much buy credits, and for people without money to also get these tokens.

  126. I’m not sure if this was mentioned, but maybe people who buy subs should get a support token.

  127. 2!

  128. I actually second Larmour’s idea

  129. Mmm. I see both sides of the issue here. On one hand, I agree that the costs of a server, etc. probably could use more then ads to negate, but on the other hand I don’t like the general idea of paying for access to something. However, this model DOES work. In the online game Kingdom of Loathing, the game is free, but better items can be bought with real cash money.

    If you are going to go that way, at least make it open to people to download direct to PC via Paypal or something. I do not use a phone, and even if I did, I’d prefer to pay directly and have it on my harddrive and not risk some glitch in the phone system.

    Whatever you do, do not go with “limited edition songs”. That’s just making it worse.

  130. ~kitty~, that mp3 idea is what I said, lol.

    How about being able to buy like different effects for the songs (plastic mode, note effects, etc) that would make the game better.

    And I think we as FFR players should explore the options of freeze arrows.

    And Larmour’s idea was about the same as mine, lol.

  131. Fun little observation I’ve made out of these comments:

    132 comments so far.
    More non subscribers support buying songs. The biggest opposition came from subscribers. It think this is because since they paid to subscribe they assume they should get full access to everything.

    Some of you noted that Synth said the game would remain free to play. Nothing is going to change abotu that. It is and will be free to play. However, adding songs that cost extra to play is not keeping you from playing the game, just those songs.

    Unfortunately, most of you have grown up with being able to download anything you want without paying for it. And thus you are in the mindset that everything should be free. While this would be very nice, nothing can be free forever. Everyone wants updates to everything, but doesn’t want to help pay for it. I hope you realize that updating the site does cost money, even if indirectly.

  132. So, I’ll pay anyone, or FFR directly, 20$ over paypal for 100k credits

  133. Selling tokens for money?

    NOT A VERY GOOD IDEA,

    …if you ask me players should have the right to earn tokens instead of doing it the easy way and buying it out.

    Why?

    First of all: Money issues. Most people wouldnt be able to afford it because about a third of FFR is played by young children with very stubborn parents and an empty wallet(if they have to one to begin with). You never considered the thought of how others would be able to manage that while some can. It doesnt balance out for most of the talented and dedicated FFR players on the game.

    Second, why are you charging for songs? This isnt the arcade. Personally I think it would have been better if you just raised the price for a subscriber’s account.

    If FFR wanted to raise money the best thing you can do is give a subscriber more options. See you could allow paying members to enjoy gameplay that non-subscribers wouldnt have access to.

    For example,

    Give subscribers the option to create and step songs of their own on FFR!!! (not the simfile database, because not too many people get to enjoy every players stepped songs) so by making it public where everyone can see a *Stepped Songs* Genre or whatever, more people will definitely play more new songs giving them the options to either to leave a good or bad comment, give referrals to the song if its worthy enough to be put on the FFR songs list, or just for the plain fun of it.

    But charging others to pay for tokens…is not fun.

    Depending on the price though, I could be wrong. Who knows?

  134. paying for tokens = fail. I vote that this all results in a subscription. Isn’t there any legal business with gaining profit to give people access to a song that isn’t yours? I hope you have permission from all of the artists to basicly sell their songs.

  135. number 1 and 3 are good ideas.. and 2… i agree with tass on his idea up top, id be highest bidder of about 5$ most likely

  136. FFR has to survive somehow, but I think the subscribers that currently subscribe are dedicated and will pay more to continue subscribing. I like playing for free, but I really would enjoy contributing to the site I love so much soon. I think you should just jack up the subscription fee. Maybe make VIP fee like I saw in the forum, I’m positive people would pay for it. Soulstone is loaded with money or so he claims. :P

    Maybe a one time fee of 200$ xD

  137. We need to get more artists that everyone has heard of. Thrice wasn’t a bad touch, nor was MSI and MJB. But we need to get some of these bigger names. And if it required money to do that, then I think almost every FFRer would condone giving towards that.

  138. MalDON:
    “The biggest opposition came from subscribers. It think this is because since they paid to subscribe they assume they should get full access to everything.”

    Not at all. It’s not as though subscribers are arguing that they deserve access to all token songs or something. This is different. What the opposition is standing for is that the game should be fully functional without cost, because this was the plan all along, even when subscriptions first came out and some people weren’t happy about it. I have no problem paying large sums just to give support, but when it becomes “buy this content so that you can enjoy the full game”, I get annoyed. I’d be surprised if others have given as much money as I have, yet at the same time, I’d be troubled to be required to spend 1/1000th of the total I’ve already given just to enjoy the full game.

    “Some of you noted that Synth said the game would remain free to play.”

    That’s not all he said. He also said that there would never be songs available only to subscribers and that songs would not require monetary payment. The general idea behind the plan is that the most a payment could get a person would be early access to content, NOT exclusive content.

    “Unfortunately, most of you have grown up with being able to download anything you want without paying for it.”

    The site has been successful thus far. Synth was even able to quit his dayjob once the subscriptions started pouring in. Asking for more on top of this seems somewhat greedy. I say, if you want to do pay-to-play DLC, put forth the time and money and do a console release. You compare FFR to Rock Band and Guitar Hero, but they’re not even close to the same thing. They’re console games that must be bought, FFR is a free game available to all.

    “Everyone wants updates to everything, but doesn’t want to help pay for it.”

    Most are satisfied with simply adding new songs. This doesn’t cost anything. Permissions for songs are given free of charge, stepchart artists make steps free of charge, Tass and crew sample and upload new songs free of charge. If you’re going to call up the costs of keeping the game updated, I think maybe you guys should start paying your “employees” first.
    ————
    Something I think of now which is along the same vein, but still different: sell access to songs which are already available through other means. If someone isn’t good enough at the game to unlock a skill token, but still has the skill level that token requires, they could buy it. If someone can’t find the secret riddle link to get a token, they could buy it. If someone can’t afford the credit cost for a purchase or secret song, they could buy it.

  139. @Afrobean

    Yes.

    The big reason that drew me to this site is because I could compete with others on solid skill and have no unfair competition by others having the ability to surpass my rank with money. But as I became closer to the site, I thought it was awesome how it could be free to play and still be an accepted member into the community (*bashes MMO’s*).

    Btw, FFR Staff, I’m impressed that you look to your community… your followers to solve financial aid. It shows that we’re really close and you trust us. :]

  140. FFR is actually what got me into DDR, ITG, and SM. Usually it’s the other way around… but I wouldn’t be able to pass 12′s on ITG or 98% Summer Speedy Mix on SM if it weren’t for FFR :P

  141. Separating the album sales and purchasable content (tokens) was a good idea. I think if you’re going to make album sales a major part of the site it would require a complete revamp of the store or a completely new module. Also, I really like the idea of creating a new genre for tokens you need to pay for. Just separating free content from not-free content is good. It would reduce confusion with users to be able to just say that all the songs in this genre are available for purchase, and outside of that genre all content is free.

    @Afro
    You’re hung up on the concept of what the “full game” is. Just because there is content that you have to pay for does not mean you have don’t have a fully functional game. The comparison to rock band or guitar hero is very apt, except the console is your PC and the peripheral is your keyboard. You don’t even have to pay for the game. The similarity is the downloadable content that people seem more than willing to pay for. They’re extra. Not having them doesn’t detract from the game itself in any way.
    And on FFR’s financial situation, I don’t think they would be doing this if they didn’t see the need. Accusing this site, of all sites, of greed couldn’t be more wrong. And I can’t speak for FFR, but in industry, labor is by far the largest cost, so I’m sure “employee” costs make up some of the need for the new source of funds.

    I don’t know if this is a great place for this debate. Feel free to AIM me or I bet there’s a thread somewhere already arguing over this.

  142. Chaz this is not a debate we are making suggestions for the site.

    Whether we agree with each other or not doesnt influence quarreling at all but in retrospect its just helping out the FFR staff decide whos right and whos totally off basis.

  143. @mcdiddy, I stopped about 10 posts before yours to skip and post in it, so I barely missed it, sorry… lol, but it’s kind of a good idea, regardless, right? I mean, I know it’s simple, I DID get it off the top of my head, no serious thought into it. ;)

  144. “They’re extra. Not having them doesn’t detract from the game itself in any way.”
    So you’re saying the songs don’t make the game? What would this game be if there were 0 songs? The game is just the engine, the songs are the real content. You limit the songs available to the players and this stops being a free game and starts being a -mostly- free game.

    And no, FFR’s structure is entirely different than console games on the very grounds that it’s free. FFR is freeware; Rock Band and Guitar Hero are not. What you guys are suggesting is to make FFR shareware. Shareware and freeware are totally different, and I am really perturbed that people don’t seem to get this.

    ps:
    “And I can’t speak for FFR, but in industry, labor is by far the largest cost, so I’m sure “employee” costs make up some of the need for the new source of funds.”
    The “employees” I was referring to were the musicians, stepcharters, and admins who do all they do for free. As far as overhead for FFR is concerned, employee salary is not an issue, I’m sure.

  145. What he meant with Rockband and GH was that there were different things you could do with the games. Guitar H, you only play the guitar for the purpose of the game while in Rockband, there are different elements with instruments and such.

  146. And i forgive you ~kitty~, lol.

  147. #1. Support through purchasing playable songs.

  148. If the songs dont count towards Avg Rank… Seems stupid if they did, cuz then itll be like what Afrobean said, this wouldnt be a “free” game technically. You pplz should make a Donation counter though, Highest Donation at the end of the month/half year/year gets sumtin idk

  149. I fully support all efforts to make the site more lucrative.

    I dislike #3 – a system has already been set up for that in the credit shop.

    I like #1 and #2. #1 just makes sense, though I think they should be affordable/reasonable costs. #2 also makes sense – you’re already doing the advertising for the artists, so if it results in a sale then having it available makes it more convenient for the customer to buy it here and gives credit to this site for the sale. It may also convince more record companies/artists to make their music available to be stepped for FFR.

    Donation leaderboards is also a good idea, although I would designate donation tiers for lifetime amount, which can be displayed on your profile. Come up with clever titles for each tier ($5-$10, supporter; $100-$200…I can’t think of anything clever).

    I would like to further suggest the following:

    6) Increase membership costs. Have you ever increased the costs of membership? Or perhaps create tiers of membership, where for $x you can get rid of the ads and for $x more you can get rid of ads and have access to the elite member benefits. They should actually at least increase at a certain % annually to cover inflation. A small increase is going to be unnoticeable to members, but will make a big difference to the site.

  150. i’m a purdy big guy. i could donate a few bucks for every pound i loose. so like, i’m close to 300. if i loose 100
    ya’ll make like, 500. though that’s like, bajillion months i’ve gotta save up ^^;

    and i don’t know if tass is into guys, but since i’m a dude, if tass is dude, i’ll totally go gay so i can get me some of that beefcake?
    hm.. or maybe chaz. i have yet to figure out. but definately not synth, no offense. lulz

    but all jokes aside, i srsly think that album sales, fund raisers, and gameins would be a definate money generator. *by gameins, i mean donate $x.xx for every perfect someone got or whatever. hell, it sounds like a perfect idea to me!*

  151. 1. Auction off a t-shirt or random object signed by all/most of the staff.
    2. Sell chat moderator status at very high price, or sell limited status for moderate price.
    3. Get an old rich guy to completely sponsor the site.
    4. Allow every unlockable song to be purchased.
    5. Have a contest for a t-shirt/poster design, then sell the “Official FFR” shirt/poster to the public.

  152. Add in adds ingame, like a small blurb in the corner as a song loads, which would ideally increase ad revenue if there’s many more ads displayed. Perhaps even have the ad based on the current song meta-data, etc.

  153. And when I said adds, I meant ads, >< doh

  154. id buy em for both 1 and 2, but i would want to be able to look through replays of songs and files both, like i have a song i wanna purchase, and it says “preview” next to it, and put possibly the best part of the song in the replay and have it play that part, like a 30 second itunes preview would be. then i would buy it, just so i know im getting my money’s worth.

  155. @Afrobean
    Don’t make arguments unless you know the innerworkings of ffr. Your statements are based on very loose and vague assumptions. In addition, selling add-ons does not make the game not free. No one said weekly songs would stop being added to be played for free. This is extra songs on top of what you are already getting. If you don’t want to buy you are missing absolutely nothing.

    I don’t think you fully understand what is going on, and I’m afraid you probably never will, but please don’t pass off assumptions as facts.

  156. We Could Do Some hold ups in big Banks of sweden. Just Kiddin’

    In fact. I think That… Even If I hate that. Adding More publicity would Be A great Idea… I Spam the screen of Player… but… Personnaly I’m ready to see adds in ordre to play again and again!

    I also like the Idea of Sellin’ album. If You put the game we played on an album… i’ll buy it now!

    You could Also creat the donation buttom Like already said. But If you do that, You have to do something else… You have to make some propaganda about how givin’ you money to this website is good and Fun! An other Stupide Idea is.. You could create a donator Rank. I mean, Make the list of the 100 best Donators… I’m pretty sure that they’re is people that Will try to be the best So they’ll donate even more!

  157. Buying credits? No.

    Credits should be earned by skill. Why put those with extra money at an advantage over those without?

    Other ideas – yes. Much better ways of bringing more money to the site.

  158. I’m fine with paid stuff as long as it’s legal (i.e. we’re not using our normal blanket permissions and just selling random artists’ stuff). Basically any of these ideas are good ones to me.

    And holy crap @ people complaining about pay-to-play tokens, that’s hilarious. The days when everyone gets to play every song ended with vrofl and it’s only gonna get even harder as we go on.

    Btw, I totally support the money-for-credits idea. If people want to do that, let them! What’s the harm? So long as the rates are reasonable, and credits are kept very secure/non-hackable.

  159. I agree with Shashakiro on this. The credits idea is probably the best idea we’ve heard so far.

  160. How about selling out to internet surveys? I am sure that there are companies willing to pay for market research. You can get a lot of people to participate by offering free credits for participants.

  161. Credit idea agreed, I’d love this.

  162. I don’t know if this has already been mentioned, but I would pay to be able to play certain songs at a different difficulty. One of the main differences between FFR and other rhythm games is that each song only has one set difficulty in FFR, while in other games you can usually choose between various difficulties. I’d be willing pay a little extra to unlock an FMO/FGO versions of songs.

  163. I pray for 1-5, excluding 3 except for special occasions such as tournaments or something. It is to be monitored.

  164. here is my idea since no one can make a decision..make all 5 plus any others a viable option?? to make money..?? i mean have you ever played starcraft?? more worker units means more resources faster:P

  165. Idea 1 is good and anyone against it obviously has no idea that pretty muche very other online music game has done that with success.

  166. i’d have to agree with the credit idea
    =]

  167. i think you guys should sell itg updates.
    a song pack that one can buy and use for itg.
    also selling credits would earn some money.

  168. If you really want monetary results quickly I believe you should firstly go for the #3. I’m quite sure a lot of people here would pay for credits. And inb4 th ‘unfair’ bla bla bla argument : you don’t have anything ‘extra’ compared to other people, you’re just saving time, AND supporting the community. Great idea IMO.
    Also, that Donate button would be really handy. I don’t know FFR enough to give an opinion on the 4 other ideas.

  169. I don’t think support tokens are the right way to go, it seems to be alittle unfair to only be able to obtain a token as a gift from buying something, something everyone may not want to buy. But you know well, everyone wants the tokens.

  170. I don’t know why I hadn’t thought of this before. Since I doubt FFR is publicly traded on the stock market, it should be pretty easy to reorganize as a non-profit company under the 501(c)3 tax code. By doing this you’ll get tax breaks from the government. The only constraint on FFR is that they’d have to put all profits back into the site. But this is of course after you give your staff a fair salary, so I don’t think that should be a problem. That and you’d have to go through the legal legwork of reorganization. I’m pretty sure there’s an entrepreneurship center in Chicago if you need help with that stuff.

  171. OK so I think I’ll go with #1-3

    1-selling songs thats not a bad idea, people are saying here that “FFR is mostly composed of a teen community” and yes it is very true, now think this, maybe about 50% of that teen community is 100% sure that they own GH or RB like myself, i own both, and yes i do purchase content so i think that those teens would have no problem buying FFR and they do for GH and RB.
    ^^^
    2-its written up there^^^

    3-I play a game called GunZ, I don’t know if anyone has heard of it.
    but in the site of this game they have whats called a G-coin which lets you buy stuff to improve game play.
    well our “G-coins” could be guess what the credits yes lets say $1=10 credits
    and with those credits you could get stuff for any of the FFR games.
    Example: Special backgrounds for the songs, special profile configuration, colors for the arrows, someone said up there new difficulties thats a very good idea, 2 of my friends are obsessed with spin it up so being able to update that with credits too wouldn’t be a bad idea, maybe also buying play lists for your profile.

    Well thats all i have for now if figure anything else ill come and post it.

  172. double post

    Donate button = good idea

  173. Haha. With the buying credits idea.. Then people could actually gamble!… I don’t know if that’s good…

  174. “I don’t think you fully understand what is going on,”
    No, I understand exactly. You’re trying to take a game which has always been freeware (and was always promised to remain freeware) and turn it into shareware.

    “The days when everyone gets to play every song ended with vrofl and it’s only gonna get even harder as we go on.” I’ve already said my piece on that topic, but that aside, “even harder” equates to “must pay dollars” now? There is a big difference between “this song is so hard to unlock you need major skills, potentially even beyond what the song you’re earning requires” and “this song requires you to pay a dollar to play it”.

  175. to 175 pfft who cares
    you dont c ppl gambling in GunZ lol

  176. No matter what happens, I’ve already supported you far more than one person should xD.

  177. I don’t honestly see why we are taking it upon ourselves to support the musicians. Mainly because:
    1. FFR already has a massive amount of songs
    2. The artists we get are breakout artists who, generally are not well known. By Putting their songs on the site we ALREADY ARE supporting them

    Since we are trying to raise money though, credit sales seem to make the most sense

  178. Make it like ODI, and donate money to become a mod.

    ROFL.

  179. The fact that paying for extra songs on FFR would be awesome. Talk about a MAJOR decrease in the Queue/Batch of songs waiting to be put in the game.

  180. But I like my first idea even better. Lulz.

  181. #5 for sure.

  182. #5 is great if your really curious
    But # 1 and 3 could help FFR progress faster
    the #2 not so much but would be kinda cool
    Sponsoring… could kinda care less…

  183. I’m not totally sure what members has to offer but could you somehow add to that and maybe *more* people would buy members subscriptions?

  184. Way to make FFR pay to play now. Good job…

  185. 187

  186. I suggest that Support Tokens not be counted towards average ranks.

  187. first

Leave a Reply

You must be logged in or registered to post a comment.