SpinItUP!2 4 U 2 Spin It UP! Open Beta

Posted in Uncategorized on July 24th, 2007

So we took a week and implemented a bunch of subscriber ideas into SpinItUP!2. Xelius (being the amazing guy he is) found and fixed a bunch of bugs in the beta. We now think the current release of SpinItUP!2 is stable enough for public testing. It’s close but not 100% perfect. That is why we call it open beta right?

Go check out multiplayer. :)

Click Here to Play Multiplayer SpinItUP!2

Enjoy. Btw, we have officially replaced the old previous beta link on the naviation with this new version.

Cheers,

Synthlight & Xelius Monster
SpinItUP! 2 Multiplayer Screenshot

28 Responses to “SpinItUP!2 4 U 2 Spin It UP! Open Beta”

  1. sweet!

  2. Awesome.

  3. kuhL :)

  4. Cool gonna play sum Mulitplayr :)

  5. AWESOME

  6. Spin it up is SOO hard!!!

  7. yea it is pretty hard lol

  8. 8

  9. bug in single player, won’t let you get out of the song after it ends!

  10. sweet :-P finally public lol…
    still too laggy for me to play :-(

  11. (by that I mean my computer SUCKS)

  12. How about we add a option to hide the other players arrows? That might help a little with the lag I think.

  13. Everyone make sure you have the latest version of the flash player. If you feel creative, you can go to adobe labs and get the beta flash player that has dual CPU support for vector drawing. :)

    Cheers,

    Synthlight

  14. i had great fun playing mp in siu thx Synth

    always pwning nOObs
    coolguy44

  15. lol i lag like crap wen i do songs on level 8

  16. I don’t like it. The cursor thingie seems to move slower and is less responsive. Also the colors of the steps make it hard to see on such a light backround. :(

  17. Awesomeness :D

  18. you did some great stuff with that its actually fun
    iam waiting to see ffr multi upgraded like that

  19. ffr is all about being online make multi so Awesome that users will see multi as there base of play instead of single

  20. very nice

  21. I gotta hand it too you,

    when spin it up first came out it lookt terrible but now , its the bomb,

    Thnx

  22. srrly for the double post but in the future will we be able to change our charater cause thta girl annoys the crap outa me

  23. Why did you guys replace the old version with this?
    Do that when it’s final…

    Anyway. I dislike it. It’s waaay too small. I liked it being nice and big like it was before. Much easier to be accurate. I preferred the old ‘gleam’ that you got when you caught a quarter-ring.

    What happened to the top 10 tables? Is it going to be ranked on more than just accuracy now? Interesting.

    I haven’t played multi yet, but looking at the screenshots, it looks like you play on a real tiny thing and can watch the other players. That’s why I haven’t played it. I know I’ll just do terrible with it being that small.

    I find it difficult to read what % I just got for that quarter circle. The gleam is in the way, and why would I want to look away from the centre to look outside the whole ring? The text also just appears. Could do with something a bit nicer than that.

    I like the way the combo is displayed now.
    Is the centre circle the same size (in relation) as it was before? It feels a tad big.
    I preferred the old way of seeing how far though a track you were. Or atleast, how it told you. Now we have a progress bar, that’s away from where the action is.

    Also, is it me, or do the speed mods ‘feel’ different? I think it’s mostly to do with the new distance the quarter-rings travel, though.

    Anyway, I’m sure this’ll improve alot over time.

  24. Seems awesome, though I’m not that great in SIU. I’m more of a FFR, SM, DDR player. If you ever challenge me, it will be an easy match.

  25. pretty damned cool

  26. thats cool the hizzle fo shizzle yo!

  27. hahaha yes!

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