The Official Rules Of Battle Writing

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  • Tokzic
    FFR Player
    • May 2005
    • 6878

    #16
    RE: Re: RE: Re: RE: The Official Rules Of Battle Writing

    From my experience in RPing (pretty much all I did on the computer ages 9-13), there's two ways of doing this and both ways suck.

    1) No declaring the results of your attack, as this is godmoding. This one sucks because both roleplayers won't stop dodging. Result: The realistic guy who lets his guy gets hit most loses.
    2) When you attack, mention damage to maximize realism. This one sucks because both players won't stop hitting overdramatically. Result: The one who states they hit most/hardest wins.

    This makes for an unrealstic and frankly boring battle that erupts into arguing unless both roleplayers are extremely passive, in which case it's just unrealistic and frankly boring without the arguing. Battle isn't a dance, where there's an exact way to do it - it's a facing-off of battle skills. If you decide when you dodged and when you hit in battle, it wouldn't be a fight. Hence why a battle system is needed if you even want to attempt this sort of thing with a decent result.

    I had a really complicated, drawn-out one on my roleplaying site way back when based on the trust system, but it got deleted when I went on vacation due to "administrator inactivity". Screw you, Avidgamers.

    Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

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    • Lightknight924
      FFR Player
      • Jul 2005
      • 1164

      #17
      RE: Re: RE: Re: RE: The Official Rules Of Battle Writing

      There's more ways to Mod than just a user telling who one and who lost. This is the LITERATURE FORUM. Be creative. Give a battle some style. One battle could be in the Colluseum and there could be two gladiators fighting off or one as a gladiator and one as a Lion. The mod could be Julius Ceaser. In the end the mod holds up his thumb and declares if the person wins or loses by pointing up or thumbs down.


      Or, this could make it really interesting. You could have a lot of users like seven or ten. They could all fight. It could be Lord of the Rings Style with the armies attacking. Or Star Wars style with you being the Jedis and the other TEAM OF ANY NUMBER be the CIS. Come on! Where is the creativity in FFR? Am I the only one who will step out from denying this idea and actually want to try it? You could make it a war battle, infrantry, air combat with your team of pilots in your bombardiar. Seriously. Lets try this out.


      Quit denying it and at least test it out. If it doesn't work out and bombs....then oh well. What do we have to lose?

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      • mead1
        Cerebellumberjack
        FFR Simfile Author
        • Aug 2003
        • 3960

        #18
        RE: Re: RE: Re: RE: The Official Rules Of Battle Writing

        You could have a dice-rolling system to determine hits and calculate damage!

        Or you could just go play D&D with people that care...

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        • Lightknight924
          FFR Player
          • Jul 2005
          • 1164

          #19
          RE: Re: RE: Re: RE: The Official Rules Of Battle Writing

          Or, you can try my idea.........then go to what ever sles if it doesn't work out well.

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