Shot some footage over the weekend with my friend Matt (sk8mastr on here) and did the 3d and composite work for it last night. Footage was tracked with Boujou, destruction was done in 3ds max with Rayfire, compositing done in AfterEffects.
Camera Matching
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Re: Camera Matching
Looks pretty sweet. Im sure if you kept messing with it you could make it a bit more realistic to make it even more amazing. =]Comment
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Re: Camera Matching
Use more textured wall pieces. They look like pieces of a model that have a single colour pasted on them.
Textures are generally the #1 way to make something look better.Comment
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Re: Camera Matching
I think what bothered me in this clip is that the back wall isn't affected at all from that ram, I would think at least part of the back wall would be scratched or something. And something about how the pieces fell bugged me.
Originally posted by XiaounlimitedMore like Tier ~0~Comment
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Re: Camera Matching
you can tell when the current wall is replaced with the 3d version of it or w/e. having the peice crumble more when they hit each other and break apart more would be more realistically. they way end up and giant slabs bothers me because i dont think walls like those have rebars in them

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Re: Camera Matching
The wall breaking so soon bothers me a lot.
In addition to what others mentioned in this thread, I noticed some of the debris jumps up from its current spot. This looks very unrealistic to me.
It could use some more debris as well, like, tiny bits instead of huge slabs. I'm sure real-life crumbling of a wall has a lot more tiny bits crumbling from huge slabs since they are very vulnerable and should break up even more when hitting the ground.
I also noticed the pants shows some of the 3d through it lol.
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Re: Camera Matching
Haha, just posting what caught my eye. For something not so serious, it's good.
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