Second camera matching attempt

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  • darkshark
    Nothing.
    • Nov 2004
    • 4189

    #1

    Second camera matching attempt

    More less a failure, but a good study at how it works, and how to apply it.
    The low quality of the video made it near impossible for the camera trackers to track their targets accurately, which results in it jumping around, also it looks like i could use about 10 or 15 points instead of 5. Most likely none of you even know what I'm talking about.

  • makdaddy
    FFR Veteran
    • Mar 2003
    • 1688

    #2
    Re: Second camera matching attempt

    As you said, the webcam probably was the worst thing you could use. It's a bit choppy, but that's solely because of the webcam.

    Great job nonetheless

    If you did it high quality it would be stunning

    Comment

    • tofurox
      Them arrows.
      • May 2006
      • 2263

      #3
      Re: Second camera matching attempt

      Can you tell me what you used to do that?
      And I saw some videos on some program called "Lightwave" do you know anything about it? And there was somthing about hypervoxels. I want to get into animation/graphic design I just need to know where to go.
      Last edited by tofurox; 01-6-2009, 09:04 PM.

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      • darkshark
        Nothing.
        • Nov 2004
        • 4189

        #4
        Re: Second camera matching attempt

        Lightwave isn't really all that good, get Maya(good for animation), or get 3ds Max(good for modeling). Hypervoxels are just a type of pixel rendering, its the term used where light is refracting off a raytraced object, onto another surface, it's just a fancy word, doesn't apply to much.

        I used 3ds Max.

        Comment

        • tofurox
          Them arrows.
          • May 2006
          • 2263

          #5
          Re: Second camera matching attempt

          Ah I see, so in theory I can design things better in "3ds Max" and animate them better in Maya? Is that what your saying?

          Even still what did you use to make your video?

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          Comment

          • darkshark
            Nothing.
            • Nov 2004
            • 4189

            #6
            Re: Second camera matching attempt

            Originally posted by darkshark

            I used 3ds Max.

            Yes, many people program swap, most programs have support for swapping models, so you can model in one, animate in another, texture in another, and render in other if you wanted.

            Comment

            • Nightfirecat
              ...back from the dead.
              • Nov 2006
              • 3213

              #7
              Re: Second camera matching attempt

              Pretty interesting. The cube's motion seemed all too still though... Maybe if it was a little more jerky...

              Very good job nonetheless.


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              • tofurox
                Them arrows.
                • May 2006
                • 2263

                #8
                Re: Second camera matching attempt

                Ah so in all actuality I should get "3Ds Max" and "Maya", or which should I get first....

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                • darkshark
                  Nothing.
                  • Nov 2004
                  • 4189

                  #9
                  Re: Second camera matching attempt

                  Originally posted by tofurox
                  Ah so in all actuality I should get "3Ds Max" and "Maya", or which should I get first....
                  It takes years to learn either one, pick one.

                  Comment

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