A good opener is to move one of your pawns. Or one of your knights.
Mal
"A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
I'm sorry... not one to usually gay up a CT thread... but I could have sworn Blah wrote "Fellatio that bishop while harassing a knight"... which is easily 100x cooler of a statement.
PS - I was in a chess club when I was 10. I'm also friends with the Benjamin family, who are all Grand Masters... one of them played me and 30+ other people... all at the same time... and won every match.
as black, play this (when allowed)
e4 e5
nf3 nc6
bb5 a6
ba4 nf6
o-o be7
re1 b5
bb3 o-o
c3 d5
Marchall Gambit
My performance rating with it is roughly 300 points above my actuall rating (2000 to 1700)
Everything starts with the opening. I suggest you start with a few openings that you like and work out the variations that lead to you having the upper hand or have ways to let you escape a potential threat. I suggest you start with double king pawn openings (games that start with e4 e5), as they are the most common and most logical.
While I'm probably not that good myself (I was into it several years ago and was in the 1200-1400 range), I like to think I have a strong theoretical background, but I keep having problems with finding threats my opponent is setting up.
Originally posted by thesunfan
I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
Comment