If I'm lazy or don't feel it, though, I let the filter catch it.
I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.
I'm so used to Maplestory's wacky filter that I type the same way I do in there, save for censoring anal (in MS, it doesn't count spaces, so if you say "well you can always do this!" it will be like LOL DONT SWEAR, so I have to type can aIways instead =\).
So yeah, I type fcking a lot because it's the easiest way to evade swear filter. It's not like I make a conscious effort to avoid it anymore, it just happens automatically because if I type ****ing in MS it means I have to retype my whole message. Hell, because of that, I now notice things (like anal, which I pointed out earlier) between words that would be censored that I never noticed before. =\
PS: There have been a couple times where I bypassed just because I felt the full power of the swear word was needed, such as that one TWG where I was severely pissed off. I don't know if anybody remembers that or not. XD
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
Some people practice their ****ing jacks when they ****ing type. It's a ****ing good way of getting a **** load better at ****ing jacks if you ****ing suck at hitting the **** out of them.
Therefore it is ****ing better to use ****ing asterisks instead of ****ing swearing ****.
Too much f*** swearin'.
Originally posted by John O'Hurley
But realize we surveyed 100 people and that you need 103 points.
AAAs: Nine
Unique AAAs: Three
Most Recent: Excite Bike (Achieved 08/02/07, at 1153 hours)
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
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