Guide to Making an Annoying Game

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  • UserNameGoesHere
    FFR Veteran
    • May 2008
    • 1114

    #1

    Guide to Making an Annoying Game

    Step 1: Decide on a game clone that's been over and done to death. Bonus points if it's a genre that was never fun anyway.
    Step 2: Steal those sprites! Why put work into graphics when you can just use Mario? Everyone likes Mario, right?
    Step 3: Use generic stolen sound effects. The more grating, the better. If they don't even make sense in context, BONUS POINTS!
    Step 4: Why put effort into music when you can just use pre-existing music? Bonus points if it's the same music everyone else uses. Bonus bonus points if it was never good in the first place. Bonus bonus bonus points for recordings of recordings!
    Step 5: Don't finish your game. Release it unfinished! Game-breaking bugs = BONUS POINTS!! Crashed someone's computer? BONUS BONUS POINTS!!!
    Step 6: Hog that RAM! Memory Leaks++! Feel free to load multiple entire giant bitmap, jpeg, and gif graphics fully into RAM for the duration of your game. Anyone that doesn't have 10 Terabytes of RAM doesn't deserve to play your game anyway.
    Step 7: SpEl LyK tIs. AwL tXt N uR gMe ShUd B wRiT lYk TiS.
    Step 8: Hit boxes for the player should be HUGE! We're talking entire football fields here. Enemy touches some area halfway across the screen? YOU DIE! Hit boxes for the enemy should be single pixels in non-obvious locations and should only function at random times.
    Step 9: Level design is only a very minor suggestion. Feel free to ignore it completely. It's fine if the player walks on air, enemies walk through walls, player dies by jumping in air, or any other weirdness. If using stolen sprites, be sure they don't behave in any way a player might expect them to from their original games.
    Step 10: Pixel perfect precision required of the player. Every single time. Be sure to sometimes penalize even if the player did it perfectly to keep them on their toes.

    Suggestions: It'd be really cool to make another Pac-Man, Super Mario Bros., Sonic the Hedgehog, Bejewelled, or Bust-a-Move/PuzzleBobble because surely there aren't enough of those. Make sure to distinguish your game using lazy AI, nonresponsive controls, unintuitive behavior, etc...

    Genres we just can't get enough of! Feel free to make more games in these timeless classic genres!:
    click-the-mouse-as-fast-as-you-can, dress-up, tower defense, launch/catapult, sliding puzzle, find-the-differences, generic maze, fast food worker sim, "dating" sim, trial-and-error-memorize-crap "hard" game

    Following these steps you too can be on the road to making games we're all sure to loathe in no time!
    This is parody and if you take any of this seriously you are an idiot.
    Originally posted by Crashfan3
    Man, what would we do without bored rednecks?
    sigpic
  • ilikexd
    FFR Simfile Author
    • Apr 2006
    • 3208

    #2
    Re: Guide to Making an Annoying Game

    go here: http://www.rrrrthats5rs.com/

    (i promise you won't be disappointed)

    Comment

    • cedolad
      moonchild~
      FFR Simfile Author
      • Jan 2007
      • 6879

      #3
      Re: Guide to Making an Annoying Game

      oh boy have I been doing it wrong

      Comment

      • Xiz
        TWG Chaos
        FFR Simfile Author
        • Feb 2012
        • 3399

        #4
        Re: Guide to Making an Annoying Game

        Originally posted by ilikexd
        go here: http://www.rrrrthats5rs.com/

        (i promise you won't be disappointed)
        That don't shoot the puppy game.

        I made it past lvl 1 then I lost.

        Comment

        • cedolad
          moonchild~
          FFR Simfile Author
          • Jan 2007
          • 6879

          #5
          Re: Guide to Making an Annoying Game

          hey man that was a fun game. got to level 8 and decided to shoot the bastard. Level 7, he's such a dick.

          Comment

          • justin_ator
            🥓<strong><span style="col
            • Mar 2007
            • 7648

            #6
            Re: Guide to Making an Annoying Game


            what am i doing with my life

            Comment

            • ilikexd
              FFR Simfile Author
              • Apr 2006
              • 3208

              #7
              Re: Guide to Making an Annoying Game

              Originally posted by justin_ator

              what am i doing with my life
              now beat Please the Art Critic

              Comment

              • FissionMailed1
                FFR Player
                • Feb 2012
                • 1267

                #8
                Re: Guide to Making an Annoying Game

                Originally posted by UserNameGoesHere
                Step 4: Why put effort into music when you can just use pre-existing music? Bonus points if it's the same music everyone else uses. Bonus bonus points if it was never good in the first place. Bonus bonus bonus points for recordings of recordings!
                Bodies must be used absolute everywhere. Don't forget Requiem for a Dream, quality underused track!


                YOUR THROBBING MULTIFARIOUS LUSTFUL DESIRES ARE COMPLETED N YOUR HYPER-ORANGE SELF, YOU MAKE ME LOVE AGAIN, YOU'VE CHANGED MY HEART, MY MELANCHOLIA DISAPPEARS WHEN YOU ARE INSIDE OF ME, MY HUMAN RAGE IS TEMPERED WHEN I AM INSIDE YOU, THE SECRET IS COMMUNICATION, LONGEVITY, STAMINA, REPETITION, FURY, SOULFUL KISSING, EARPLUGS. YOU FUCKING CORPORATE COCKS AND CUNTS.

                MY ANXIETY COMPLETE, MY DESIRE REPLETE, THE TASTE OF ORANGE BLOOD AND CUM AND GREENBACKS RUNNING DOWN MY FACE. THE STREETS WILL RUN ORANGE WITH YOUR MIXTURE OF CHEETOS AND HUNDRED DOLLAR BILLS REGURGITATED AND EATEN AND SHIT OUT AGAIN AND EATEN AGAIN.

                YOU ARE MY SCULPTURE, MY SCULPTRA, MY SELF-DEFINITION. MY DEFINITION OF HUMANITY, MY HARMONY. MY HEART AND MY MIND.

                YOU ARE SO ORANGE. SO CRUNCHY. SO CONSUMABLE.

                THE NEW ORANGE UNDERGROUND IS THE ORANGE UP MY ASS. AND YOUR ASS.

                I LOVE YOU CHEETOS.

                Comment

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