World of Warcraft

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  • ImEric12
    FFR Player
    • Jan 2004
    • 1952

    #1591
    Re: World of Warcraft

    Actually lately the b.net downtimes have been 0, I'm fairly sure they hauled ass to work out all the kinks in it. I finally made the switch over, since I'm going to have to eventually anyway.

    Comment

    • tsugomaru
      FFR Player
      • Aug 2004
      • 3962

      #1592
      Re: World of Warcraft

      In my long history of using battle.net, only twice has it been down. Both times lasted no more than an hour.

      ~Tsugomaru
      Originally posted by Hiluluk
      WHEN do you think people die...?
      When their heart is pierced by a bullet from a pistol...? No.
      When they succumb to an incurable disease...? No.
      When they drink soup made with a poisonous mushroom...? NO!!!
      IT'S WHEN A PERSON IS FORGOTTEN...!!!

      Comment

      • Kagome
        Pop'n Music.
        • May 2003
        • 1314

        #1593
        Re: World of Warcraft

        All Blizzard accounts are now battle.net accounts.

        Comment

        • Tokzic
          FFR Player
          • May 2005
          • 6878

          #1594
          Re: World of Warcraft

          So after an hour of wiping on Vezax, someone suggests we try not moving him, saying it worked for a lot of people.

          One-shotted (kind of).

          Got the ring, too.

          =D

          Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

          Comment

          • ImEric12
            FFR Player
            • Jan 2004
            • 1952

            #1595
            Re: World of Warcraft



            Yogg's going down harrrrddd on Saturday.

            Comment

            • Squeek
              let it snow~
              • Jan 2004
              • 14444

              #1596
              Re: World of Warcraft

              Well, we're getting Yogg phase 1 easily. Phase 2 is absolute bull****.

              We pretty much have to hope for a nerf, because it's not possible for us. With only 2 DPS up for brain phases, we have no chance to kill a 400,000hp add while being constricted, losing damage, poisoned, diseased, cursed, and generally debuffed to hell.

              Comment

              • Tokzic
                FFR Player
                • May 2005
                • 6878

                #1597
                Re: World of Warcraft

                Yeah, we got through Phase 1 on first attempt.

                This looks like it's going to be a fun fight. Can't wait to dig in on Monday~

                Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                Comment

                • Solid Dreams
                  FFR Player
                  • Apr 2008
                  • 298

                  #1598
                  Re: World of Warcraft

                  They are nerfing Yogg, aren't they? I haven't fought him so I dont know what phase it is theyre nerfing, though.

                  You shouldn't talk down to people you don't know anything about, acting like you know more and then try to show them up in the forum. That's how you get absolutely no where.

                  Comment

                  • Squeek
                    let it snow~
                    • Jan 2004
                    • 14444

                    #1599
                    Re: World of Warcraft

                    They nerfed Phase 1. We just found out after tonight =/

                    The Guardians no longer MC, which was a huge issue when you have tanks ferrying them to Sara.

                    They need to nerf Phase 2 though. Phase 3 is fine the way it is, but 2 is BS.

                    Comment

                    • Relambrien
                      FFR Player
                      • Dec 2006
                      • 1644

                      #1600
                      Re: World of Warcraft

                      Hey all you heroic Ulduar raiders, what's your strategy for Thorim? My guild just tried him today, and not once did the arena team live through the point where the gauntlet team killed the first miniboss. According to our raid leader, as a guild we just don't have enough dps to take down the adds quickly enough to prevent them from flooding in and overwhelming the group.

                      I find this strange considering we've been more than good enough on dps so far. Our second week in Ulduar as a guild and we've one-shotted or two-shotted almost every boss up to Thorim, including Hodir.

                      Comment

                      • Tokzic
                        FFR Player
                        • May 2005
                        • 6878

                        #1601
                        Re: World of Warcraft

                        Thorim's the first difficult boss in Uld-25, and sadly, there is no perfect strategy.

                        For arena, here's some tips:

                        - Set up ORA or whatever assist mod you use so that every DPS attacks the same elite. Pick someone who chooses targets quickly.

                        - Have everyone make a "/tar Dark Rune Evoker" (i think that's the name of the mob rofl) macro - they need to die first.

                        - Kill Champions when there are no Evokers up.

                        - Focus on single-target but give a healthy amount of AoE as well.

                        We had 9 in tunnel, 16 in Arena.

                        Last edited by Tokzic: Today at 11:59 PM. Reason: wait what

                        Comment

                        • Squeek
                          let it snow~
                          • Jan 2004
                          • 14444

                          #1602
                          Re: World of Warcraft

                          We've only done it on 10 due to a lack of people for 25 man raids but here's our strategy.

                          Split the raid 60/40. That means 6/4 in ten man and 15/10 in 25. You probably have more flexibility in 25 though, since 6/4 is the only combination possible in 10.

                          You want all your strong AOE people out in the Arena--especially a solid AOE tank like a DK. The first and most important rule is that you do not cluster up in the middle like some people suggest. Spread out around the center and leave the tank in the middle. If you get the orb on you, move. That's it.

                          There are four types of adds and they die in this order: Evoker, Champion, Warbringer, Commoner.

                          Evokers heal and bubble. You must remove the bubble (Spellsteal, Purge, etc) and cancel any and all heal casts.

                          Champions whirlwind. Keep melee away from them and range them down.

                          Warbringers have a 20% haste aura. Kill them or MC one to give your raid 20% haste (also an achievement).

                          Commoners do nothing.

                          Everyone waits until the tank has sufficient AOE aggro (DnD is enough) and during this time, the tank and everyone else single-targets down the Evokers and any Champions that might be up. Then open up AOE. If you ever have leftover adds when a new wave spawns, this problem will compound, so it's best to take care of adds as quickly as possible.

                          As for the tunnel group, they need to be fast but not too fast. Ideally they finish in 3:01 though that's hard to time properly. Thorim's hard mode is engaged if you do it too soon but you won't have enough time to kill him if you take too long in the hallway, especially since the arena team gets overwhelmed if you take too long.

                          Comment

                          • tsugomaru
                            FFR Player
                            • Aug 2004
                            • 3962

                            #1603
                            Re: World of Warcraft

                            At Yogg, I was constricted halfway across the map and no one came to pick me up. When I was finally iceblocked out of it and ran to the other side of the map, I found out why no one could save me. Everyone was constricted as well. It's absolutely not fair, it's so difficult to manage it.

                            ~Tsugomaru
                            Originally posted by Hiluluk
                            WHEN do you think people die...?
                            When their heart is pierced by a bullet from a pistol...? No.
                            When they succumb to an incurable disease...? No.
                            When they drink soup made with a poisonous mushroom...? NO!!!
                            IT'S WHEN A PERSON IS FORGOTTEN...!!!

                            Comment

                            • Grandiagod
                              FFR Player
                              • Jul 2004
                              • 6122

                              #1604
                              Re: World of Warcraft

                              Originally posted by Squeek
                              The first and most important rule is that you do not cluster up in the middle like some people suggest.
                              We cluster up and we 3 shot it our first downing, and 2 shot it our next on 25.

                              You just have to get a couple really good tanks and have me healing
                              He who angers you conquers you. ~Elizabeth Kenny

                              Comment

                              • Grandiagod
                                FFR Player
                                • Jul 2004
                                • 6122

                                #1605
                                Re: World of Warcraft

                                also

                                * The Yogg-Saron encounter has received the following changes: Death Ray no longer hits players who are under the effect of Malady of the Mind, Guardians of Yogg-Saron no longer use Dominate Mind, the spawn rate of Guardians of Yogg-Saron is more forgiving, and these Guardians will no longer spawn if a player that is protected by Hodir’s Flash Freeze hits an Ominous Cloud.
                                * In the opening sequence of Ulduar you can now see Liquid Pyrite from farther away.
                                * The Flame Leviathan encounter has received the following changes: the bonus health Flame Leviathan receives per tower has been reduced, the ejection height from Flame Leviathan has been reduced, the snare effect of the Tower of Frost has been removed, and the cannons on Demolishers and Siege Enginers should now break Flash Frozen vehicles in 1 shot.
                                * The XT-002 Deconstructor encounter has received the following changes: the health of the heart has been slightly reduced in heroic difficulty and the rate at which Gravity Lapse and Searing Light are cast has been reduced.
                                Nerf nerf nerf nerf
                                He who angers you conquers you. ~Elizabeth Kenny

                                Comment

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