Re: SSBM Competitive info.
Oh, but I will.
See, I've played with items the entire 300+ hours I've put into the game. They're a part of my strategy. I understand that what I get is random, that some capsules explode, and it's all part of the risk I'm willing to take.
I also understand that I have such awesome timing and accuracy when it comes to throwing them that I have a 90% chance of hitting my target with an item. Human players, computer players, whatever. Nobody can predict my throws. I bounce them off walls, off of moving obstacles, whatever. I throw them off-screen and they'll still hit you.
And what do I do when it hits you? Well, in that second that your character sprite flinches to take the damage, I have my combo ready to go to get you sailing away.
All of that is banned in your pathetic tournaments. So, I hope you understand now. If I went to your tournaments and was told "we don't allow items", they're basically telling me to my face "your game-play style is not allowed, so your 300 hours of gameplay was a total waste and you need to learn how to play the game our way lol noob"
Anyway, last I checked, the most competitive video game to date (Counter Strike) has not banned ANY practices in its tournaments. You buy anything available in the game. You exploit whatever hitboxes are there. Whatever. As long as you're not using a cheat engine, it's fair game. They're not gonna turn around and go "well the AWP is cheap, so we're gonna ban it." because that's retarded. Why would you ban what is essential to the game? It's not like poker matches suddenly go "well, in order to prevent luck from being a factor, we're going to make this deck 52 aces instead of other cards." Taking it to the extreme, it's pretty much like saying "well, you're a better player than he is, so we're going to have to smash your legs in before the match to balance you two out, ok?"
Oh, but I will.
See, I've played with items the entire 300+ hours I've put into the game. They're a part of my strategy. I understand that what I get is random, that some capsules explode, and it's all part of the risk I'm willing to take.
I also understand that I have such awesome timing and accuracy when it comes to throwing them that I have a 90% chance of hitting my target with an item. Human players, computer players, whatever. Nobody can predict my throws. I bounce them off walls, off of moving obstacles, whatever. I throw them off-screen and they'll still hit you.
And what do I do when it hits you? Well, in that second that your character sprite flinches to take the damage, I have my combo ready to go to get you sailing away.
All of that is banned in your pathetic tournaments. So, I hope you understand now. If I went to your tournaments and was told "we don't allow items", they're basically telling me to my face "your game-play style is not allowed, so your 300 hours of gameplay was a total waste and you need to learn how to play the game our way lol noob"
Anyway, last I checked, the most competitive video game to date (Counter Strike) has not banned ANY practices in its tournaments. You buy anything available in the game. You exploit whatever hitboxes are there. Whatever. As long as you're not using a cheat engine, it's fair game. They're not gonna turn around and go "well the AWP is cheap, so we're gonna ban it." because that's retarded. Why would you ban what is essential to the game? It's not like poker matches suddenly go "well, in order to prevent luck from being a factor, we're going to make this deck 52 aces instead of other cards." Taking it to the extreme, it's pretty much like saying "well, you're a better player than he is, so we're going to have to smash your legs in before the match to balance you two out, ok?"






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