MapleStory

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  • tsugomaru
    FFR Player
    • Aug 2004
    • 3962

    #10276
    Re: MapleStory

    Originally posted by ckj846
    Holy Symbol is not an attack. That is like calling bless and invincible an attack. Dragon is just a summon to help, but you mainly heal. And heal. And cast buffs. Then heal. You hardly use SR unless you are soloing because people in maple are stupid and go OMG I ALMOST DIED I HAD 5K HP LEFT HEAL ONLY PL0X >=( At least all the DKs I partied with on my friend's priest. It's ridiculous. Yes, priests only heal and cast buffs. The end.
    O_o
    Trust me, you'll be using other attacks you have so you don't have to heal.

    If I remember correctly, if you do want to train by yourself, SR would actually be better than heal at Level 30. So once over 100, you'll be doing a lot more than healing.

    ~Tsugomaru
    Originally posted by Hiluluk
    WHEN do you think people die...?
    When their heart is pierced by a bullet from a pistol...? No.
    When they succumb to an incurable disease...? No.
    When they drink soup made with a poisonous mushroom...? NO!!!
    IT'S WHEN A PERSON IS FORGOTTEN...!!!

    Comment

    • ToshX
      FFR Player
      • Feb 2004
      • 5111

      #10277
      Re: MapleStory

      Magic Claw never really gets old, though, in terms of coolness.

      Heal is all you have, but I kinda enjoy it for some reason. It's just like you recover ALL of your HP AS WELL AS hit 6 enemies around you. No need to worry about damage taken by the mobs you're in the middle of, you heal. Don't even look at your HP bar, even. No need to worry about MP, you have plenty of how much heal costs. You'll probably kill off every enemy and look at your MP Bar by the time you need it anyway.

      Really, they're pretty cool dudes. Pretty useless except for healing and buffing, but they're pretty cool dudes.

      @Tsugo, I don't know of ANYONE that actually levels seriously in solo as a priest after level 100, and I've been playing this game forever. Likely the longest in this thread.

      Turns out I actually play a lot, it's just that FFR really does manage to annoy me because of how everyone is so egotistical ingame. Much more than I'm being now, even.
      Last edited by ToshX; 11-30-2006, 06:25 PM.

      Comment

      • ImEric12
        FFR Player
        • Jan 2004
        • 1952

        #10278
        Re: MapleStory

        Keeto, new Paladin skills:

        Paladin: Endless Blow /K:엔드리스 블로우 /J:エンドレスブロー
        Type: Passive
        Description: The higher the skill level, the more probability of not losing your charge when using Knight's Charge Blow (at maxed level it will never discharge). Power of Knight's Charge Blow also rises.
        Max Level 10: Charge Blow attack power 300%, 100% probability of keeping your elemental charge when using Charge Blow.
        Comment: This passive ability lets a Paladin to endlessly spam charge blow. And yes, Charge Blow stuns all 6 of the mobs just like 3rd Job.
        picture: http://img730.photo.163.com/wangfang...2467485666.gif

        Paladin: Spirit /K:투혼 /J:スピリット
        Type: Active
        Description: Stab a fireceful blow with your charged power into an enemy.
        Max Level 30: 40 MP, 550% attack power
        Comment: A forced stab attack with a brand new animation (unique for each charge). Spirit does not activate final attack and hits single target and nor does it discharge your element. Note stabbing favors swords and discourages hammers. Overall a very nice addition to the Page class, no more Power Strike / Slash Blast / Final Attacks ever again.

        Paladin: Sanctuary /K:생츄어리 /J:サンクチュアリ
        Type: Active
        Description: While using Holy Charge, summon a spiritual hammer to unleash a powerful holy shockwave.
        Cooldown time: 6 minutes.
        Max Level 30: 60 MP, 700% attack power, up to 15 targets
        Comment: Attack enemies with a golden hammer.. From the video it looks like it reduces the monsters' HP to 1. You can use this skill even with a sword equipped.


        Kinda sucks that Spirit ignores FA, but cool stuff nonetheless.

        Comment

        • Afrobean
          Admiral in the Red Army
          • Dec 2003
          • 13262

          #10279
          Re: MapleStory

          Originally posted by Squeek
          Yeah. You're totally going to be doing something other than Healing. Shining Ray is slow and weak and has no range and leaves you open to dying.
          WHAT

          No. SR when maxed is stronger than heal, especially when hitting 6 things. Hell, I do more damage than heal already with SR when hitting ~4 things, and I have either level 7 or 10 SR. Hitting 6 things really adds a good amount of damage.

          [edit] Oh. I forgot about the other things you said about SR sucking.

          SR is relatively easy to use in mobs without dying. It takes some practice to do right, but as long as you don't lag too bad, you won't die (and if you lag that bad you'd probably be dying anyway). It's horizontal range is ok considering how much stronger than heal it is. It's vertical range is completely irrelevent at places like MDT and Grims. And any priest worth anything will be far away from DTs (the only place where higher vertical range would help) by the time they start working on leveling SR. [/edit]

          By the way, you forgot about Dragon.

          Originally posted by Squeek
          Holy Arrow is worse than Magic Claw which is already really bad. Heal is all you have. End of discussion.
          Actually, Holy Arrow is better than Claw. The problem is that HA takes 30 points to max, and by the time you can get it, you already have heal as your chief skill. In first job, Claw is your main attack and only takes 20. Basically, Holy Arrow really sucks because of the fact that it's overshadowed by heal and that it takes 30 points to max when 20 or so would be more fair.

          Originally posted by tosh
          It's just like you recover ALL of your HP AS WELL AS hit 6 enemies around you.
          Actually, you target six things. One of those six things is you. The most monsters you can hit with heal is five.

          Originally posted by tosh
          No need to worry about MP, you have plenty of how much heal costs. You'll probably kill off every enemy and look at your MP Bar by the time you need it anyway.
          I literally never look at my MP during grinding. Never ever. I don't need to. As long as I stop occasionally to say things in chat, I actually gain MP. When partying, I always gain MP because the only reason it would go down is because grims take so long to kill that I eater all their MP relatively fast and have to keep hitting them without eatering more MP. When I party, the grims all die before they run out of MP.

          Originally posted by tosh
          I don't know of ANYONE that actually levels seriously in solo as a priest after level 100, and I've been playing this game forever. Likely the longest in this thread.
          How many 100+ priests do you know? I've seen a few solo, and actually when they get to that level they often take the bottom of grims rather than cycling with a warrior.
          Last edited by Afrobean; 11-30-2006, 06:43 PM.

          Comment

          • Squeek
            let it snow~
            • Jan 2004
            • 14444

            #10280
            Re: MapleStory

            Dragon isn't an attack. It's a buff. If anything, it's a passive attack that deals very crappy damage over an incredibly long period of time.

            I had SR at level 17 and I still rarely used it while soloing. Only if I could be in a safe place with 4-6 enemies around me would I even consider it.

            And I forgot they changed HA to 80 instead of 70. It was after my time.

            Comment

            • tsugomaru
              FFR Player
              • Aug 2004
              • 3962

              #10281
              Re: MapleStory

              Originally posted by ToshX
              Magic Claw never really gets old, though, in terms of coolness.

              Heal is all you have, but I kinda enjoy it for some reason. It's just like you recover ALL of your HP AS WELL AS hit 6 enemies around you. No need to worry about damage taken by the mobs you're in the middle of, you heal. Don't even look at your HP bar, even. No need to worry about MP, you have plenty of how much heal costs. You'll probably kill off every enemy and look at your MP Bar by the time you need it anyway.

              Really, they're pretty cool dudes. Pretty useless except for healing and buffing, but they're pretty cool dudes.

              @Tsugo, I don't know of ANYONE that actually levels seriously in solo as a priest after level 100, and I've been playing this game forever. Likely the longest in this thread.

              Turns out I actually play a lot, it's just that FFR really does manage to annoy me because of how everyone is so egotistical ingame. Much more than I'm being now, even.
              Kay, I understand that. I probably would've said they would never solo if I was still playing, from what I heard, party play is now better than solo play. The point still remains, your only spell will not be Heal. Otherwise I'd take off all my other avaliable spells on my keyboard.

              Since you know, all I'll do is heal.

              ~Tsugomaru
              Originally posted by Hiluluk
              WHEN do you think people die...?
              When their heart is pierced by a bullet from a pistol...? No.
              When they succumb to an incurable disease...? No.
              When they drink soup made with a poisonous mushroom...? NO!!!
              IT'S WHEN A PERSON IS FORGOTTEN...!!!

              Comment

              • Star_Rose662
                FFR Player
                • Jul 2006
                • 181

                #10282
                Re: MapleStory

                Meh.
                llamas x.x
                im boredddddddddd
                uhm..........................................................................................
                where should a lvl 31 ice person train x.x still havent figured out x.x i apologize with the questions,im dumb x.x


                I suck. 83;

                Comment

                • Afrobean
                  Admiral in the Red Army
                  • Dec 2003
                  • 13262

                  #10283
                  Re: MapleStory

                  Originally posted by Squeek
                  Dragon isn't an attack. It's a buff. If anything, it's a passive attack that deals very crappy damage over an incredibly long period of time.
                  Buff? Haha. Passive attack is a much better way of saying it. And yeah, the damage isn't great, but don't think of it that way. Think of it as an extra bit. Even if it takes a while to attack, you'll still end up doing quite a bit more damage in the long run.

                  I had SR at level 17 and I still rarely used it while soloing. Only if I could be in a safe place with 4-6 enemies around me would I even consider it.
                  I used to think the same way as you. Then I decided to figure out a way that works. I had it down completely very quickly. I have yet to die from this specifically (I did die one time, but it was because my finger slipped off of heal ).

                  And I forgot they changed HA to 80 instead of 70. It was after my time.
                  Even at 70 base, that's 105 base on holy-weak monsters. Combine 105 base with better knock back power and you'll see that Holy Arrow is always stronger. The problem, like I said before, comes from not being able to afford the points for the skill. Honestly, if they made it take 20 to max, even if they nerfed it slightly (ie returned it to 70), I would give up 10 points in MP Eater for it.

                  And Tsugo, yes, partying is better, but not by a lot. Sometimes I don't feel like being bounded to someone else and having to let them down when I get bored of playing. Soloing is fun a lot of the time and it leaves me open to leave whenever I feel like it without feeling guilty at all.

                  Comment

                  • evilbutterfly
                    FFR Player
                    • Apr 2003
                    • 5784

                    #10284
                    Re: MapleStory

                    I, for one, am pretty angry about the priest skill being exactly like the mages' skills. Aside from the fact that mages have amp (which only makes that one skill much harder on us ), the priest attack will be just as strong. Priests having quantum explosion was one thing, but this is just ridiculous. =\ Plus their summon is way the hell stronger than the mage ones. This is pretty gay.
                    So I've gone completely slack-ass and haven't done any work on creating games. =(

                    In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                    So now I'm on Twitter @NoahWright.
                    And I write the blog for their website.

                    Plus I do cool programming in-house that you'll never see. =O

                    Comment

                    • ImEric12
                      FFR Player
                      • Jan 2004
                      • 1952

                      #10285
                      Re: MapleStory

                      Priests are getting everything they asked for... they're gonna be the godly class I guess.

                      Also.. I thought eater didn't actually drain enemy MP, just took a pecentage based on how much they have?

                      Comment

                      • Bahamut-X
                        FFR Player
                        FFR Simfile Author
                        • Nov 2004
                        • 3399

                        #10286
                        Re: MapleStory

                        Originally posted by ImEric12
                        Keeto, new Paladin skills:

                        Paladin: Endless Blow /K:엔드리스 블로우 /J:エンドレスブロー
                        Type: Passive
                        Description: The higher the skill level, the more probability of not losing your charge when using Knight's Charge Blow (at maxed level it will never discharge). Power of Knight's Charge Blow also rises.
                        Max Level 10: Charge Blow attack power 300%, 100% probability of keeping your elemental charge when using Charge Blow.
                        Comment: This passive ability lets a Paladin to endlessly spam charge blow. And yes, Charge Blow stuns all 6 of the mobs just like 3rd Job.
                        picture: http://img730.photo.163.com/wangfang...2467485666.gif

                        Paladin: Spirit /K:투혼 /J:スピリット
                        Type: Active
                        Description: Stab a fireceful blow with your charged power into an enemy.
                        Max Level 30: 40 MP, 550% attack power
                        Comment: A forced stab attack with a brand new animation (unique for each charge). Spirit does not activate final attack and hits single target and nor does it discharge your element. Note stabbing favors swords and discourages hammers. Overall a very nice addition to the Page class, no more Power Strike / Slash Blast / Final Attacks ever again.

                        Paladin: Sanctuary /K:생츄어리 /J:サンクチュアリ
                        Type: Active
                        Description: While using Holy Charge, summon a spiritual hammer to unleash a powerful holy shockwave.
                        Cooldown time: 6 minutes.
                        Max Level 30: 60 MP, 700% attack power, up to 15 targets
                        Comment: Attack enemies with a golden hammer.. From the video it looks like it reduces the monsters' HP to 1. You can use this skill even with a sword equipped.


                        Kinda sucks that Spirit ignores FA, but cool stuff nonetheless.
                        Hmm... interesting. I'm loving the idea of endless charge. I've always wanted a 4th job skill that allows cb spam. About the spirit, it basically just replaces power strike. Powerstrike + fa = 520% damage, so with spirit you have constant +30% damage power and don't have to worry about FA not activating with power strike. Wtf is with that 40mp thing though, ouch. That'll take alot more pots >.> By that level though you're so rich it won't even matter I don't think. Sanctuary is incredibly lame due to the cooldown time but it looks like a ridiculously powerful attack. Seriously, the cooldown ruins everything. Might be a nice addition for bosses like zak, though. Hitting all the arms for major damages.

                        Let me see if I have this straight - are these all the paladin 4th job skills?
                        -Rush (that stabbing thing)
                        -Holy charge
                        -That shield stun thing
                        -Sanctuary
                        -Endless blow(job lol)
                        -Spirit

                        It looks like I got my wish for new attacks... even if some are pretty gay (wtf 6 min cooldown). Where's my buff skill now. Don't tell me they're leaving out a paladin buff skill for 4th job. We atleast deserve ONE.

                        Just thinking here... say a paladin is confronted with a grim mob. So many ways to handle it. Activate the holy charge, charge blow them so theyre stunned, and rush until they're dead. Or if it's available, use a sanctuary to bring all monster hp to 1 and rush them to1hk them all. Seriously, this sounds really cool.

                        I may or may not start up my WK again.
                        Last edited by Bahamut-X; 11-30-2006, 08:34 PM.

                        Comment

                        • ToshX
                          FFR Player
                          • Feb 2004
                          • 5111

                          #10287
                          Re: MapleStory

                          Originally posted by Afrobean
                          How many 100+ priests do you know? I've seen a few solo, and actually when they get to that level they often take the bottom of grims rather than cycling with a warrior.
                          Turns out Squeek's friends are cool, then I met their friends, etc. I eventually ran into a bunch of high levels and SW.net players.

                          I don't have an exact number, but I'd guestimate around 5-10~. Most of the higher levels are DKs.

                          @only 5 enemies thing, never noticed that. Really, I just see myself hitting a lot of enemies, I don't count. Most of the time I get mobs, I get like 10-15 or 2-4. They just either pack together or spread out, but don't seem to like going 50/50.

                          Comment

                          • ToshX
                            FFR Player
                            • Feb 2004
                            • 5111

                            #10288
                            Re: MapleStory

                            It isn't letting me edit -.-
                            Originally posted by Star_Rose662
                            Meh.
                            llamas x.x
                            im boredddddddddd
                            uhm..........................................................................................
                            where should a lvl 31 ice person train x.x still havent figured out x.x i apologize with the questions,im dumb x.x
                            Same place you trained at level 30. Eventually go to Fire Boars when you get like 10ish in Ice, I don't really remember it that well.

                            Comment

                            • ckj846
                              FFR Player
                              • Jan 2004
                              • 2437

                              #10289
                              Re: MapleStory

                              I thought it was you Afro who was saying YAH YOU CAN'T SR AT GRIMS YOU WILL DIE BECAUSE OF LAG. You can SR and then heal without dying, even if you can only take 1 hit. It's a bit scary to do at first, but once you get it down, you deal quite a bit more damage. And, I have no inspiration to get to 4th job because archers are getting nerfed like mad again, not even worth my time.
                              O_o
                              pyro31191: TELL EVERYONE YOU WANT TO TAKE IT IN THE ASS NOW
                              pyro31191: rofl
                              pyro31191: You should tell them earlier though
                              pyro31191: so they can buy dildos instead of fleshlights

                              Comment

                              • evilbutterfly
                                FFR Player
                                • Apr 2003
                                • 5784

                                #10290
                                Re: MapleStory



                                Tyler (well everybody, but especially you): Bookmark DREAM's topic. (S)he (I still don't know if DREAM is a girl or a guy with a girl character ) updates it with 4th job info whenever (s)he can (pretty much whenever there is a patch/available translation of a patch/new video posted). Each patch's new skills are put in a different color text, so you can easily see if there has been a patch that has added skills. Pictures and movies of the skills are posted at the top as they are posted in the thread, so check for those every so often.

                                Speaking of videos, one of the newer videos (requires GOM player, only install the player, not anything else) shows a hero using monster magnet finally. Looks like it's a good compliment to Rush. Rush moves them away, magnet moves them towards you, so if one monster manages to not be near the others to rush into them, you magnet them towards you. Works pretty nicely. =)

                                And uh, Cam, what do you mean archers are getting nerfed? None of their attacks have been nerfed at all (unless you count the inability to pot while using hurricane, but that's minor). Actually, archers have insane 4th job skills. There has been a constant debate about whether sins or archers are more overpowered. Main reasons archers are friggin ridiculous in 4th job:

                                Critical Hope: +15 chance for +40% damage (aka: 55% chance for +140% critical)
                                Bow Expertness: 90% mastery!!!!!!, +10 weapon attack (yes, 90% and 10, wtf)
                                Concentration/Intensify: +26 watk, half MP cost, 3 minutes (10 minute cooldown)
                                Hurricane: 90% attack, yes, but more chances for critical and incredible attack speed. Combined with 90% mastery and 15% more often (and 40% stronger) criticals it deals massive damage. This makes bowmasters great zakum body attackers

                                Yeah, archers have insane ****. If you think you're getting shafted, take a look at mages. Flame/Freeze are only 100 base attack (same as 2nd job cold beam) to 6 monsters (yes, they do damage over time, but it's VERY weak and not for long). Summoned monsters are 120 base attack (same as 2nd job fire arrow and 3rd job explosion), with the only good thing being that (due to freeze/flame) they always get a 1.5x damage bonus. Priest's new dragon (300 base damage, hits 6 instead of 3, I think) is still stronger, regardless of elemental advantage and amp from 3rd job. Those uber attacks, volcano and ice field, use 6200 mp MP (double that for arch mages who will get amp (aka: everybody)). I barely have over 6200 MP at level 96. I definitely don't have 12400 MP by 130 when I could have that maxed. It will only be useable (except maybe just showing off sometimes) if used with Infinite Mana, which has the absolute worst 4th job cooldown. 40 second duration and TEN MINUTE cooldown. Meaning mages can use those good attacks 6.67% of the time. Archers' +26 watk, cost halving skill can be used 30% of the time. That is straight up bull****.

                                I really hope they change mage skills drastically before it's all over with. As it is, we have crappy skills that only work decently if used in conjunction with other fairly crappy skills. Infinite mana has too huge of a cooldown (and/or too tiny of a duration) to be useful. The summons and flame/freeze or horribly weak. The only uber looking move is useless without infinite mana, which sucks total ass as far as usefulness goes. The only really decent skill is mana reflection, and it's just a powerguard for magic attacks. They definitely need to beef up Flame/Freeze and/or make the summoned monsters much more powerful. But above all, infinite mana needs to have a cooldown at least somewhat as good as the other 4th job skills. Crossbowmasters get an instant kill every 85 seconds, Paladins reduce 15 monsters to 1hp every 6 minutes, bandits get godmode for them and their buddies 10% of the time, bowmasters get +26 watk and half MP cost 30% of the time, and we mages get infinite mana for 6.67% of the time? Not fair. -___-
                                So I've gone completely slack-ass and haven't done any work on creating games. =(

                                In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                                So now I'm on Twitter @NoahWright.
                                And I write the blog for their website.

                                Plus I do cool programming in-house that you'll never see. =O

                                Comment

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