50% to 36.. but I have to save my SP for like 2 or 3 levels :/ this will suck.
MapleStory
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1) 3 or 4 damage alone is not worth much. And Squeek, I'm fairly sure panlids run more than 300k in Bera, but I'm not good with pricing so I dunno.Honestly, I think 3 or 4 damage is a big difference. After you get thrown around by evil eyes, you're always happy to have spared one or two unagis (those things cost a lot and as a warrior, I'm always so poor).
2) I hate hate hate hate hate hate the defense system in this game. Armor should reduce damage by a percentage, not a static number. I'm fairly sure that's how just about every other game does defense.
3) The defense adds up eventually. I know I'll be glad to be a mage once everything I fight uses magic attacks on me and I take hundreds less damage than the warriors around me. ;D
4) Joey, the HP pots aren't making you poor, it's the MP pots. HP pots cost about 1 meso per hp healed. MP pots cost about 2 mesos per mp healed. As a fighter with low MP that only regains 3 every 10 seconds, the massive use of MP pots is what hurts your pocketbook the most. Also, you prolly take more damage from Slash Blast than you do from anything you're fighting.
5) Squeek, I saw somebody on SW say that the damage formula is pretty complex, but that it simplifies to mean that 6 def is about 1 dmg reduction. Do you by any chance know what the damage formula is? I'm highly interested in this. >__>
6) Chromer, if you're complaining about leveling speed now, you may have made a mistake by becoming a fire mage. Although, if your main concern is the lack of variety in what you fight, then you'll be glad to hear that fire mages have more choices in leveling spots than any other mage. Grupins, Jr. Yetis, Cold Eyes + Cargos, Cold Eyes + Tauros, hell, we could even fight gollems if we wanted to. xDComment
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I'm starting to regret having made a warrior in the first place XD
I think Wizet should start by fixing warriors. Many many many many issues like:
1) KSING. OMFG!
2) No range attacks at all, takes hours and hours to level because you have to run after each and every monster.
3) Low MP, Low MP recovery, skills take a fairly big amount of MP to exectue.Truth lies in loneliness, When hope is long gone by -Blind Guardian, The Soulforged
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I lagged so super bad today for no reason.
I died twice from MG dying while I was lagging and it didn't blink and die like normal.
Another time, I lagged from the MP eater animation.
I know I was always a bit laggy past el nath, but today I was lagging from the stupidest bullcrap that would happen. Usually I only lag from loading people in boxes, and once I get close to coolies if anyone is on the map at all. I lagged from NO ONE being on the screen today right BY el nath.
Something is definitely messed up somewhere. I wouldn't surprised if my dad downloaded more pron and got us some more viruses.
I won't be playing any more today... at least not to level. I'm way too pissed with this to have to deal with lagging SUPER bad at coolies. I might head back up to Orbis and do what I did yesterday, or maybe I might finally get around to using my extra teeth on my archer and try to get his stats evened out. I also have a lot of crap I've been waiting to sell. I'll probably do that later tonight.
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Almost all warrior problems are fixed with 3rd job. Seriously, they become like, the best class ever.
1) Eventually they have ridiculous damage.1) KSING. OMFG!
2) No range attacks at all, takes hours and hours to level because you have to run after each and every monster.
3) Low MP, Low MP recovery, skills take a fairly big amount of MP to exectue.
2) Fighters get shout, Spearman get MOTHER FUCKING DRAGON ROAR, which hits the entire screen (up to 12 monsters). Also, if you want speed, party with a sin or bandit, or invest in some speedy shoes.
3) Fighters and Pages get improved MP recovery in 3rd job. Also, I'm fairly sure warrior skills take the absolute least to cost. Let me check....
1st job:
PS (12 mp) and SB (14 MP, 16HP) versus Magic Claw (20 MP), Double Shot (16 MP), Double Stab (14 MP), and Lucky Seven (16 MP). Also, in 1st job, warriors are the only class with mod attacks.
2nd job:
PS and SB still (12/14 mp) versus Fire Arrow/Cold Beam (28/24), Lightning (40), Heal (24), Savage Blow (27), and L7 still (16). Still lower.
3rd job:
Fighters: Combo (35 MP, but lasts for 200 secs), Panic/Coma (used rarely)(24/25), and PS/SB STILL! (12/14)
Pages: Charges (35 MP, but lasts for 200 secs), Charge Blow (25 HP and 26 MP, not used often), and PS/SB (12/14). Also, fighters/pages get MP recovery, which helps a ton.
Spearman: Buster (25) and Fury (20), Sacrifice (18) and Dragon Roar (30 MP, but not used often cuz of stun and massive (30%) HP cost).
Other classes: Ice Strike/Poison mist/Explosion (50, 100 once amp is maxed), Shining Ray (50), compo (22, 44 with amp), thunder spear (24, 48 with amp), Strafe (32), summon hawk/dragon/eagle (80 + rock), Copycat (200 at level 1, 55 when maxed + rock), assaulter (26), meso explosion (30).
As you can see, warriors always have the least costing attacks. Don't complain about that. =PComment
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Wizet sure has a hardon for putting monsters in inappropriate places. Iron Hogs at Pig Beach, Snails at Drake's Meal Table, and the whole Black Sack idea. I bet the GMs hang out at Pig Beach and wait for people to die from Iron Hogs so they can laugh at them. XDComment
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Ok, let's see. At lvl 30, a mage has around 1000 MP. His attack costs 20, MP which means he can do about 50 attacks without having to take a potion. A warrior, at lvl 30, has about.. 300 MP. His skill takes 12 MP to use. This means he can do about 25 attacks without having to use a potion. The mage (don't know if it's only cleric though) can steal MP from it's enemies, and regains a lot more MP at every 10 seconds.Originally posted by ghost_of_ebAlmost all warrior problems are fixed with 3rd job. Seriously, they become like, the best class ever.
1) Eventually they have ridiculous damage.1) KSING. OMFG!
2) No range attacks at all, takes hours and hours to level because you have to run after each and every monster.
3) Low MP, Low MP recovery, skills take a fairly big amount of MP to exectue.
2) Fighters get shout, Spearman get MOTHER #$#ing DRAGON ROAR, which hits the entire screen (up to 12 monsters). Also, if you want speed, party with a sin or bandit, or invest in some speedy shoes.
3) Fighters and Pages get improved MP recovery in 3rd job. Also, I'm fairly sure warrior skills take the absolute least to cost. Let me check....
1st job:
PS (12 mp) and SB (14 MP, 16HP) versus Magic Claw (20 MP), Double Shot (16 MP), Double Stab (14 MP), and Lucky Seven (16 MP). Also, in 1st job, warriors are the only class with mod attacks.
2nd job:
PS and SB still (12/14 mp) versus Fire Arrow/Cold Beam (28/24), Lightning (40), Heal (24), Savage Blow (27), and L7 still (16). Still lower.
3rd job:
Fighters: Combo (35 MP, but lasts for 200 secs), Panic/Coma (used rarely)(24/25), and PS/SB STILL! (12/14)
Pages: Charges (35 MP, but lasts for 200 secs), Charge Blow (25 HP and 26 MP, not used often), and PS/SB (12/14). Also, fighters/pages get MP recovery, which helps a ton.
Spearman: Buster (25) and Fury (20), Sacrifice (18) and Dragon Roar (30 MP, but not used often cuz of stun and massive (30%) HP cost).
Other classes: Ice Strike/Poison mist/Explosion (50, 100 once amp is maxed), Shining Ray (50), compo (22, 44 with amp), thunder spear (24, 48 with amp), Strafe (32), summon hawk/dragon/eagle (80 + rock), Copycat (200 at level 1, 55 when maxed + rock), assaulter (26), meso explosion (30).
As you can see, warriors always have the least costing attacks. Don't complain about that. =P
Honestly, I don't think that's fair.Truth lies in loneliness, When hope is long gone by -Blind Guardian, The Soulforged
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Well, I don't think it's fair that your class gets to do so much damage.Originally posted by VerruckterOk, let's see. At lvl 30, a mage has around 1000 MP. His attack costs 20, MP which means he can do about 50 attacks without having to take a potion. A warrior, at lvl 30, has about.. 300 MP. His skill takes 12 MP to use. This means he can do about 25 attacks without having to use a potion. The mage (don't know if it's only cleric though) can steal MP from it's enemies, and regains a lot more MP at every 10 seconds.Originally posted by ghost_of_ebAlmost all warrior problems are fixed with 3rd job. Seriously, they become like, the best class ever.
1) Eventually they have ridiculous damage.1) KSING. OMFG!
2) No range attacks at all, takes hours and hours to level because you have to run after each and every monster.
3) Low MP, Low MP recovery, skills take a fairly big amount of MP to exectue.
2) Fighters get shout, Spearman get MOTHER #$#ing DRAGON ROAR, which hits the entire screen (up to 12 monsters). Also, if you want speed, party with a sin or bandit, or invest in some speedy shoes.
3) Fighters and Pages get improved MP recovery in 3rd job. Also, I'm fairly sure warrior skills take the absolute least to cost. Let me check....
1st job:
PS (12 mp) and SB (14 MP, 16HP) versus Magic Claw (20 MP), Double Shot (16 MP), Double Stab (14 MP), and Lucky Seven (16 MP). Also, in 1st job, warriors are the only class with mod attacks.
2nd job:
PS and SB still (12/14 mp) versus Fire Arrow/Cold Beam (28/24), Lightning (40), Heal (24), Savage Blow (27), and L7 still (16). Still lower.
3rd job:
Fighters: Combo (35 MP, but lasts for 200 secs), Panic/Coma (used rarely)(24/25), and PS/SB STILL! (12/14)
Pages: Charges (35 MP, but lasts for 200 secs), Charge Blow (25 HP and 26 MP, not used often), and PS/SB (12/14). Also, fighters/pages get MP recovery, which helps a ton.
Spearman: Buster (25) and Fury (20), Sacrifice (18) and Dragon Roar (30 MP, but not used often cuz of stun and massive (30%) HP cost).
Other classes: Ice Strike/Poison mist/Explosion (50, 100 once amp is maxed), Shining Ray (50), compo (22, 44 with amp), thunder spear (24, 48 with amp), Strafe (32), summon hawk/dragon/eagle (80 + rock), Copycat (200 at level 1, 55 when maxed + rock), assaulter (26), meso explosion (30).
As you can see, warriors always have the least costing attacks. Don't complain about that. =P
Honestly, I don't think that's fair.
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Really common monsters drop them. They're worth around 100k.Originally posted by gonzo4life44Ok so I was trianing at pig beach and I got this:
(scroll for Luck Cape 100%)
Any one know how much its worth?
As for the complaints about warriors with the whole MP deal, suck it up. Magicians can't kill without MP. Period. However, Warriors can kill (though less efficiently) without MP. They also get tons of HP and also do more damage later on.
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Problem is, the range between minimum damage and maximum damage is very wide, and so maybe sometimes you will kill in one shot, and other times it will take like 5 shots to kill.Originally posted by AfrobeanWell, I don't think it's fair that your class gets to do so much damage.Truth lies in loneliness, When hope is long gone by -Blind Guardian, The Soulforged
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Have you not maxed mastery?Originally posted by VerruckterProblem is, the range between minimum damage and maximum damage is very wide, and so maybe sometimes you will kill in one shot, and other times it will take like 5 shots to kill.Originally posted by AfrobeanWell, I don't think it's fair that your class gets to do so much damage.
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hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaOriginally posted by ghost_of_ebArmor should reduce damage by a percentage, not a static number. I'm fairly sure that's how just about every other game does defense.
ever heard of a multiplierComment
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Verruckter, I will never be able to fight some monsters without MG. I've seen videos of 1xx mages that still use MG because things can STILL kill them in 1 hit. That kills us with pot useage, too, because MP pots cost twice as much. By the time you're 3rd job you'll have thousands of HP whereas I might have 1k, I think? I've played with every class, and warriors don't have it as hard as you may think. They have the only mob attack in 1st job, and it remains one of the strongest mob attacks in the 2nd job. They're the first class able to hit for 1k damage, they take WAY less touch damage, they don't have to have Hyber Body to survive boss attacks, and I suspect that they will be the absolute best in the 4th job, whenever that comes out.
It helps if you've played as other classes, but they all have their disadvantages. Warriors lack range and MP, mages like HP and armor, archers are screwed if a monster gets too close, and thieves have lower attack weapons and are therefore much more expensive to fund and get to the same power as other classes. All these disadvantages are fixed as time goes on, though. Warriors get larger attack to make up for things and huge ranged attacks and MP recovery, mages get MG to act as a buffer for their low HP and they have enough magic def to soften big attacks that later monsters (plus tele helps to evade attacks), archers get mortal blow and power knockback and puppet for distracting, and thieves get money saving skills.
I'd say the classes are pretty balanced in the long run, but each has its time to shine. Lots of warriors and bowmen get discouraged because their glory time is much later in the game than sins and mages. Just suck it up and keep going, because it'll be worth it eventually.
EDIT: wtf Moogy?Comment





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