Call of Duty 3

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  • Triplex72
    CUSTOMIZED
    FFR Simfile Author
    • Oct 2005
    • 975

    #1

    Call of Duty 3

    This game looks pretty awesome, I just saw the commercial for the Wii version, and man it looks hard to control with the motion sensors and such.

    Gamespot review on the controls
    There are a couple of alternate control schemes, but each one is limited in some way by the physical position of the buttons on the Wii Remote--specifically, any move mapped to the D pad. Any time you need to hit the D pad you've got to adjust your grip slightly, and this causes the remote to move, which in turn alters where you're looking or aiming. This makes it extremely difficult to throw smoke or frag grenades with any accuracy. An alternate control scheme lets you toss grenades by making a throwing motion with the Nunchuk. This feels neat when it works, but you still have to press the D pad to select the grenade, and sometimes the game doesn't recognize your throwing motion. You can perform a melee attack by pressing down on the remote or by moving the remote forward. Once again, this almost always screws up your on screen view.
    I think if I had i choice I would want to get it for the 360 or PS3 (even though I won't be getting either). It's most probably going to be totally awesome like the first and second one. Is anyone planning on getting this or have it already?

    P.S: Is the Wii really powered by the laughter of Japanese children? I think it is.
    Last edited by Triplex72; 11-19-2006, 08:25 PM.
    connect 216.246.109.6:27015

  • Laharl
    FFR Player
    • Sep 2003
    • 1821

    #2
    Re: Call of Duty 3

    Who plays first person shooters on consoles?
    SIG PICTURES:

    POINTLESSLY TAKING UP BANDWIDTH SINCE THE INCEPTION OF THE INTERNET

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    • evilbutterfly
      FFR Player
      • Apr 2003
      • 5784

      #3
      Re: Call of Duty 3

      Actually, if the Wii can do it right, I'd rather play FPS on a Wii than a PC. Otherwise I agree with you, Laharl.
      So I've gone completely slack-ass and haven't done any work on creating games. =(

      In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

      So now I'm on Twitter @NoahWright.
      And I write the blog for their website.

      Plus I do cool programming in-house that you'll never see. =O

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