My mindset on video games

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  • Chocoborider29
    FFR Player
    • Jan 2005
    • 99

    #1

    My mindset on video games

    you ppl sometimes boggle my mind with random sophistications, But, upon saying that, star ocean, a new role-playing game, is designed for higher minds as ours, including even the smallest bits of wisdom every moment of the game.
    later,
    Chocoborider29
  • eyespewgreekfire
    FFR Player
    • Sep 2003
    • 372

    #2
    RE: My mindset on video games

    Please speak coherent english in this forum. Not only does it make you look smart, it allows one to easily comprehend your posts.

    Comment

    • alainbryden
      Seen your member
      FFR Simfile Author
      • Dec 2003
      • 2873

      #3
      RE: My mindset on video games

      There's not so much lack of coherence as a lack of grammar. Plently of punctuation... no overall grammar. And no ppl allowed. It's people. srsly now.
      ~NEIGH

      Comment

      • Squeek
        let it snow~
        • Jan 2004
        • 14444

        #4
        RE: My mindset on video games

        Star Ocean 3 is not designed for higher-level thinkers.

        Super Monkey Ball 2 is. Ikaruga is. Some may even say Pikmin is. An RPG is never a "high-level thinking" game.

        Oh, and this belongs in General Video Games.

        ~Squeek

        Comment

        • suicidalmuskrat
          FFR Player
          • Oct 2003
          • 739

          #5
          RE: My mindset on video games

          how is super monkey ball 2 designed for higher level thinkers? and i disagree with your statement about RPG's never being a "high-level thinking" game. However, that's more hypothetical, as I don't play enough RPG's to give examples. Of course "high-level thinking" hasn't really been defined very well, and could be taken a few different ways, so this discussion will probably end up being pointless, but feel free to respond.
          I'll trade you this delicious doorstop for your crummy old danish.
          Done, and done.

          Comment

          • DracIV
            FFR Player
            • Nov 2003
            • 298

            #6
            I disagree, Squeek. RPGs are actually games more apt to interest intelligent people. This Star Ocean game appears to have a solid chance of drawing the interest of many intelligent individuals. Although you may believe that puzzles are the only interesting games possible, you do not share the opinion of a vast majority of intelligent people.

            Oh yeah, and kudos to Chocoborider for atleast attempting to mimic what is commonly believed to be the only speech pattern intelligent people use. More often people will look at your grammar and punctuation, Chocoborider, not your ability to talk in a highblown manner.

            Comment

            • jewpinthethird
              (The Fat's Sabobah)
              FFR Music Producer
              • Nov 2002
              • 11711

              #7
              Re: My mindset on video games

              Originally posted by Chocoborider29
              you ppl sometimes boggle my mind with random sophistications, But, upon saying that, star ocean, a new role-playing game, is designed for higher minds as ours, including even the smallest bits of wisdom every moment of the game.
              later,
              Chocoborider29
              Sophistications isnt a word. But it should be. Because it sounds rad.

              ---

              I too disagree with MrESqueek..to an extent. RPGs are usually played by higher level thinkers. Not always. Actaully, I think I am getting attention span mixed up with intellegence....

              RPGers have a longer attention span than other - look! a puppy! how unoriginal! - gamers, usually, due to the slow pacing, reading, strategizing, etc.

              Comment

              • Squeek
                let it snow~
                • Jan 2004
                • 14444

                #8
                RE: Re: My mindset on video games

                Please tell me how selecting "attack" is more complex than managing to steer a sphere across a rotating torus, or better yet, stay balanced on a scale-model of a Gamecube as it rotates on all six sides. Or, just traverse a tiny platform with no pattern to the tiles that flip over from time to time.

                I don't understand. They don't code the plot to RPGs to be complex. It's usually, "hey, bad guy, I'm going to take you down!" then, "No you won't! You'll have to fight my hoardes of enemies first!" and finally "blargh i am ded." Please explain what makes exploring maps and fighting enemies in Star Ocean 3 so thought-provoking.

                Of course, I don't have a PS2 so I haven't played Star Ocean 3 for more than an hour, so please give me reasons why its so thought-provoking. I would really love to hear them.

                ~Squeek

                PS - There's a level in Super Monkey Ball 2 that I still cannot solve. If anybody can beat "Helix" (Extra Master 7 I believe) please tell me how. I managed to use a warp to pass it the first time I beat it, but it's the only stage I cannot clear.

                Comment

                • Moogy
                  嗚呼
                  FFR Simfile Author
                  • Aug 2003
                  • 10303

                  #9
                  RE: Re: My mindset on video games

                  Star Ocean 3's battle system is incredibly in-depth. The plot is pretty weak, but nobody plays tri-Ace games for the plot. The battle system requires a LOT of thought to become good at; the game shoots up in difficulty about 1/3rd of the way through, and that's when you have to start thinking about what you're doing.

                  Star Ocean 3 is the hardest RPG ever made, hands-down.
                  Plz visit my blog

                  ^^^ vintage signature from like 2006 preserved

                  Comment

                  • Squeek
                    let it snow~
                    • Jan 2004
                    • 14444

                    #10
                    RE: Re: My mindset on video games

                    But that's not the point.

                    The battle system in RPGs are never as complex as traversing a course in Super Monkey Ball, or even trying to complete any stage in Ikaruga on Hard. Like I said, I didn't play much, but it was just like a fighting game to me. You run toward the enemy and hit attack. Then you are done. If you need to heal, you hit the heal button. If you need to cast, you hit the cast button.

                    Nothing like trying to navigate a ledge smaller than a millimeter in diameter with a huge round ball containing a monkey.

                    ~Squeek

                    Comment

                    • StarOceanFanboy
                      FFR Player
                      • Nov 2004
                      • 94

                      #11
                      Finally, a chance to talk about Star Ocean! Well, it seems that what needs to be said has already been so by everyone else. But, there are a few more things I'd like to add:

                      First of all, MrESqueek, if you've only played Star Ocean for one hour, then you haven't even scratched the surface of the game or its deep battle system. I suggest that you find a PS2 and play it some more before you start bashing it.

                      Second, I like to think of myself as "sophisticated" and an "intelligent individual" (I've made all A's in school thus far, except for two B's), and Star Ocean has certainly captured my attention. Like Moogy has said, the battle system does require a bit of thought if you want to beat the game, and I myself still haven't beaten the extra, "final" boss, Freya, mostly because I haven't played the game in a few months now, but this game does get hard.

                      Finally, one of the main reasons I have always enjoyed the Star Ocean series is the Private Actions that affect a few key aspects of the game. You can actually have multiple endings because of this, and if two characters are close to each other, they'll do better in battle. It's mainly because of this feature that I have spent 200+ hours replaying this game (yes, I'm obsessed). This is easily the best RPG I've played, and trust me, I've played quite a few. It's the main reason I bought a PS2.

                      Oh, and MrESqueek, I wasn't trying to rant at you for your opinion of Star Ocean. Please, try it if you have a chance to. I doubt that you'll regret it.

                      Comment

                      • Squeek
                        let it snow~
                        • Jan 2004
                        • 14444

                        #12
                        Completely aside from the matter...

                        You know what was a real intellectual game? Katamari Damacy. Has anybody gotten all the countries and unlocked the 3 bonus stages?

                        Anyway, I probably should play Star Ocean more, but having to drive that turtle around just managed to piss me off so much. Maybe I shouldn't have picked up from that point.

                        Tales was pretty in-depth with its storyline as well, but only really once you get about halfway through the game. There are also *hidden* character relationships that affect the ending of the game and one of the most important scenes in the game. One such time is deciding on one character over another without even realizing it.

                        Speaking of not realizing something, I just figured out that I never beat Super Monkey Ball 1's Expert course. I'll get right on it.

                        ~Squeek

                        Comment

                        • Matthew4444
                          FFR Player
                          • Apr 2004
                          • 139

                          #13
                          With RPGs, they can either be a higher-thinking game or just a game of patience. You can always just level up more, buy better items, and collect whordes of treasures to power your way through. Or you can concentrate on stat builds and reaching a maximum potential for your level. But the thinking process for RPGs differs from the thinking process of other games, since RPGs are more long-term planning; SMB is more figuring out the best plan of action.
                          postcount += 1
                          I am also known as TheDarkNerd, if that makes any difference.

                          Comment

                          • Chocoborider29
                            FFR Player
                            • Jan 2005
                            • 99

                            #14
                            I agree with Matthew and FanBoy because in the matter that RPGs are taken automatically for Battle-Timers, the truth is, THIS GAME ROCKS! you dont select attack, you run the hell around! A series of puzzles and complications are mere obstacles for the real wit it takes to beat games that require such time and diligence. E Squeak, you havent played the game, and I am truly sorry If you believe that SMART PPL PLAY MONKEY BALL AND ARE CHALLENGED BY IT!

                            Comment

                            • Chocoborider29
                              FFR Player
                              • Jan 2005
                              • 99

                              #15
                              oh by the way, FanBoy's avatar f-rocks! okay? mf-ROCKS>

                              Comment

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