phoenix wright: dual destinies

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  • FoJaR
    The Worst
    • Nov 2005
    • 2816

    #1

    phoenix wright: dual destinies

    so i just finished the game (not the DLC episode yet though) and i have to say i liked it, but it seemed a lot shorter than the other games.

    there wasnt a single case that was 3 days long. basically too many anime cutscenes (i'm fine with like, zero) and not enough sweet game content.

    also i disliked how easy it was. too much handholding. i'm definitely in the mood for some good old fashioned phoenix wright now, and i'm gonna have to go back and play them all.

    BASICALLY: hope the next one is longer and harder.
  • Arntonach
    Owlbears Rock!
    • Mar 2012
    • 2494

    #2
    Re: phoenix wright: dual destinies

    The rest of the game is dlc and it's on the cartridge lol

    Perhaps Capcom's getting the wrong idea from it's fanbase about what makes a good Phoenix Wright game. :/
    pack of hard stuffs

    pack of my stuffs

    Comment

    • FoJaR
      The Worst
      • Nov 2005
      • 2816

      #3
      Re: phoenix wright: dual destinies

      no, apparently they're announcing a new game in 2014.

      Comment

      • MracY
        FFR Veteran
        • Oct 2007
        • 284

        #4
        Re: phoenix wright: dual destinies

        It might be because this game wasn't made by the same person who did the other games.

        The team that made DD tends to make their games easier, with more focus on crosscase story.
        I've heard that they're also doing the next Phoenix Wright game, but don't quote me on this.

        Comment

        • Charu
          Snivy! Dohoho!
          FFR Simfile Author
          • Mar 2006
          • 6161

          #5
          Re: phoenix wright: dual destinies

          I enjoyed the game for what it offered. The cases were interesting and were all fun to play through.

          I agree with the hand holding part though. The game never really said to you "Mess this up and you get major penalty", or "Only one chance, get it wrong and Game Over". That's what I liked in the previous game. It brought a lot of tension as that meant the next choice you made could potentially lose the case and you'll have to start where you last saved.

          This game does this auto-save thing where if you mess up enough times, it doesn't send you back all the way to the beginning or where you last saved, it sends you where you made the mistake. Pretty much is eliminated the "Oh shit, don't mess up" feel because you could make as many mistakes as you want and just keep trying over and over.

          Granted, you could this anyways by just saving and reloading a save every time you mess up, but you get the picture.


          Originally posted by JohnRedWolf87
          Charu the red-nosed Snivy
          Had a very shiny nose
          And if you ever saw it
          You could even say it glows

          All of the other Snivies
          Used to laugh and call him names
          They never let poor Charu
          Join in any Snivy games

          (Click the arrow to see the rest)


          Originally posted by Vendetta21
          All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

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