How you manage to kill Gohm 24/24 7/7 is beyond me. I would have died multiple times of boredom already.
nobody sane would manually train 24/24 7/7
and the fact that i've gone 500 hours without finishing my earthquake set points to how ridiculous some aspects of RNG are (it's not like we didn't know anyways)
i botted 24/7 for like 5 months in d3 vanilla, but now blizzard seems to have taken care of that (old account got banned after selling out all gold/equips)
this is how it works now! (and i'll probably move back to 100% manual training once i find my last earthquake piece)
diablo 3 has a game throttle where if you create too many games per hour, it'll throttle you and prevent you from doing ANYTHING (no bounty, no rifting, NOTHING) until you stop for like 30 minute ~ 1 hour
the limit seems to be around 50 games per hour, granted you gain EXP during those 50 games
even people who remake games at a ridiculous rate (dmoe, alkaizer) only get exp on about 30-35 bounties per hour, and group play isn't counted
so my solution to this problem is, i manually do ghom by hand while watching a movie or doing homework for about 4-6 hours a day, then leave the bot on with a script that pauses for 30 minutes every 2 hours
it's not much, but i do gain about 2-3 paragon levels every night
i've also gathered some data on loot and played around with different magic finds
so far there's a division of legendary drops which i consider tier 0~3 (0 being stuff like thunderfury, soh, 3 being stuff like rondal's locket, halycon ascent)
typically i've evened out to about 1.5 legendaries per hour (which is pretty freakin' slow), and about 1 tier 0 drop every 3-4 days
kinda sad but hey, it's free legs
also bottable bosses like Kulle & Ghom & Iskatu don't help too much in terms of drops because of the prevalence of low tier amulet/ring/weapon drops over set armor pieces
i'd say about 99% of the drops are useless amulet/rings (rondal, halycon, wailing, oculus etc), then comes the less desirable pieces (blackthorne armor, chaingmail, heart of iron, nailbiter, the barber, etc)
most of my good drops came from manual rifting & rift bosses (earth hat, tasker & theo, devastator, sun keeper, axe of sankis)
so i guess blizzard has the botting problem kind of solved (which is a big bummer for me), but at least i'll never run out of gold!
(the hot new bot to run is a5 chest running, which i've heard does 3-6 legendaries per hour but that lags the hell out of my computer)
- Joined "bounty runz"
- Farm Rift keys in a1/normal.
- Joined "Rift it Forward"
- Farm blood shards and open rifts for people.
- If I'm low on gold/want quick XP, I do T6 Hell Rifts
- If I'm low on gems/crafting, I do bounty runz on normal/T1 and salvage everything.
- If I want better gear/plans they drops on Rift bosses and Kadala for specific gear hunt.
- Joined "Achievement Hunters" to get some when I get tired of the above.
I can't really blame you for botting because the entire game was pretty much asking for it. The consequence is that you're gambling your account by doing this. At same time, I have no clue what you're playing for. Optimizing everything as fast as possible is only great if you get away with it in these games. Blizz sure has always been bad at telling people where to draw the line between exploiting and optimizing. It's like a paradoxal sequence that decides who will be on top of the food chain and who will be banned for exploiting game mechanics. I could argue that botting is third party use and not even exploiting, but since people do get away with it, the only one I can really blame so far is Blizz. If they created a perfect system where every bots would equally get banned and everyone played on the same level, this would be a different story. If they can't fix their system, they should clearly tell people where to draw the line and not let them assume where it is. I love how I can't find a single announcement thread for D3 by them about what is right and wrong for exploits or even find anything related to exploiting in the code of conduct while every other possible case is clearly written and considered. It's like they're telling people to exploit their game and deciding themselves what is too much without telling people about it.
in HC if you want HIGHER armor on an armor roll, rolling the armor roll on a STR class to mainstat STR should be a smarter choice
so like, if you want armor on your belt instead of life regen, just move over belt to a 70 str class then roll it for STR
that's what I fucking thought, but why is it that way? Wouldn't it make way more sense to just make armor rolls higher on average than stat rolls, instead of dicking people around like "lol hope u got 70 barb to reroll that"
because it seems like armor rolls are the LVP of primary stats at the moment
On another note, I found a Warzechian Armguards yesterday (huge movement speed boost upon breaking objects)
This, on top of danetta set, gives me 155% IMS almost permanently (could also boost up to 285% with smoke screen and shadow power, but these use up discipline too much and i need to use preparation to fuel my hatred)
Did a full campaign run on T1, and the whole thing took 100 minutes, and I got 4 legendaries.. This must be another cool way to farm fast legendaries
@Hakulyte so basically you don't actually do rifts anymore?
I just constantly join "Rift it Forward" games, get the boss kill, get some occasional legs/forgotten soul/plans and repeat until I run out of rift keys. So, no.. I'm not doing entire rifts by myself anymore. I'm still getting gold/XP from Orek reward for the rift and since I chain games quickly, I still ironically get good exp/gold too regardless. It's slightly slower than Hell Rift runs for XP/Gold but it's least repetitive and more fun in general. There's also always the possibility to stay in the game you open the rift for and do the rift normally if joining games constantly gets boring. It's a good place to chain free rift runs all day without needing keys too. I'm surprised not nearly everyone uses this. You're more likely to get good teamates than in public games as well.
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