Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread
Originally posted by the sun fan
also, the promotion system sucked
I think the idea was fine. But I think sticking it in with the items was a bad move. Maybe some other type of event that's specifically for promoting? That would mean every character would have to have promotions then, lol.
Originally posted by JohnRedWolf87
Charu the red-nosed Snivy
Had a very shiny nose
And if you ever saw it
You could even say it glows
All of the other Snivies
Used to laugh and call him names
They never let poor Charu
Join in any Snivy games
(Click the arrow to see the rest)
Originally posted by Vendetta21
All in all I would say that Charu not only won this game, his play made me reconsider how I play it.
Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread
my notes/questions that i'd care about having since i was barely listening (also as someone who obv didn't play the game)
post restrictions how? like minimums?
imo i would do bold purple or sth for visibility for ITAs
seems like some number of kp/cycle was locked behind promotion? so it was at least part of the design, just not fully realized. i remember some of this chat and wanna emphasize that every kill you put in town's hands is effectively an extra lynch. it's subject to variance, but it does let town work at eliminating wolfy people in general, gets flips and generally accelerates things. multiple lynch mechanics got talked about a bit and i think the one i liked the sound of the most is if you have a day with double lynches, you need to insta to hit the first one (perhaps at latest, 6 hours out from eod?) and only then do you get the second one. i've seen the "top two wagons get lynched at eod" variant x number of times and it's ok
i...really dunno what that ootc idea is supposed to mean? just a game with a public chat on discord? why the exception for nonwolves; you could just say wolfchat is the exception
and i'd recommend backup6 > matrix6 but i get if people don't like it. MS has since replaced matrix6 as the newbie setup but the new one appears to be Problematic tee em
Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread
Originally posted by inDheart
i...really dunno what that ootc idea is supposed to mean? just a game with a public chat on discord? why the exception for nonwolves; you could just say wolfchat is the exception
This was kinda mine and Flash flash's idea. We noticed this game that people make a lot of one line and/or multiple thought-flowy posts in the thread, and also lots of one-on-one conversations that might have been interesting but didn't lead to many conclusions.
we thought about having a Discord for those type of posts, while the thread is meant for more serious/substantial posts. That way if someone is trying to catch up on just the juicy parts of the game, they can read the thread much more easily and be caught up on main points. Then, when/if people have time they can either dig into the logs or interact with people in real time to catch up on the discord
The idea of no PMing is to make the game a bit less OOTC-y and more like a regular game where all messages are public.
Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread
Also, we brought up the idea of having multiple lynches for games of this size.
Discussed ways they could work like top 2 at EoD, or have max 2 instas, or 1 insta, 1 EoD but never 2 EoD.
Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread
I wasn't in the Zoom chat, so some general thoughts:
I'm a fan of long, leisurely days personally. The longer days can be useful when a player or players has a real life obligation leading them to be absent for a significant period.
...But that approach doesn't really work in a high post volume environment, and FFR is definitely that. Rather than eschew 72 hour days altogether, I'd eliminate them provisionally, banning them outside of certain situations. Those situations will probably occur only infrequently, if at all, so in most cases the effect would be the same.
I'm definitely against reducing D0 to 24 hours though. The game needs at least a little time to breathe, and gives everyone a chance to at least sort of participate or contribute.
***
Regarding post volume in general, it's a mixed bag. For me, it can be frustrating, because my personal playstyle and meta tend to revolve around reading/parsing every post, at least as best I can. And that's simply impractical in a game with 3790857493205 posts. But part of the reason I developed that playstyle is that I cut my teeth at a very different community, one notorious for extremely low activity (to the point that games would be cancelled/abandoned mid-game due to apparent lack of interest). While it would probably contribute to overall readability if the post volume was a little lower, I don't see any way to achieve that without potentially introducing a much larger problem. I doubt FFR would ever run into extreme inactivity problems, but I'm not sure there's a good way to control post volume without adversely affecting the community overmeta. Believe me, too much is a better problem than too little.
In other words, Charu gonna Charu, I guess.
***
I feel like people only complained about the ITAs because I was doing this all game:
Honestly, the format worked pretty well. It abruptly but temporarily changed everyone's playstyle, forcing kinds of interactions that weren't otherwise seen. This is one area where post volume might have been more of an issue, because the overall thread content seemed too overwhelming for people to want to go back and really analyze the ITAs.
Purple text definitely worked well.
***
I'm a little hesitant to introduce too many straightforward killing powers to even a very large game. A few, sure, but things can get out of hand quickly. I kind of like the idea of conditional killing powers though, similar to the name/ID assassination. I once saw on another forum a proposed game with a lot of killing powers--but all were designed to punish behavior (someone could kill a low poster, someone could kill a harassing-type player, someone could kill a liar, and so on). Such conditional KPs would be interesting in a lot of games, imo.
***
I liked the events, ITAs, and shop. I pretty much always like anything that expands the game state from the basics. I thought the events were largely well done. The portrait challenge was fun; the jeopardy mini-thread was hilarious.
I do feel like there were some issues with the shop. Several people have noted that it was too difficult to promote, and obviously all items weren't created equal. I think a possible solution would be to give each item a "price" that could be earned in several different ways, and applied both individually or by vote consensus. Maybe the "group" could vote on coins earned for killing wolves, for example. Just a thought!
Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread
One thing I would add:
It's startling to see a new mechanic (e.g. ITAs) introduced partway through a game without warning or previous mention. This was a mystery game so it was justifiable, but as a matter of principle it could be very abrupt and cause massive disruption with wolf-play and PR-play.
I think people would prefer to see such changes (or even the possibility of such changes) mentioned transparently by the hosts towards the game start or in sign-ups.
The ITAs were actually fun, but their sudden inclusion caused a big rift in the game (look at roundbox's reaction vs other people's reactions... that was a major event that shaped the rest of the game)
Originally posted by Moogy
no one cares
Originally posted by TWG Dan Hedgehog
there are 743 matches for hedgehog suicide on deviantart
that's kind of a sad statistic
Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread
it was unfortunate, but I felt like it was necessary to add them. You are right that its a bad idea to add something like that partly through the game, but I think the downside didn't outweigh the upside here. Most of the problem here came from me scrambling to get the game going with a larger player-size. Its not something I try to do ever.
Re: TWG CLXXIX: The Third FE Mystery Game Postgame Thread
Originally posted by roundbox
if jessie is xiz's partner I'm eating a napkin
So did this happen during the Zoom or not yet?
C'mon roundbox, be a good sport. You said a napkin 'cause you knew you'd be able to do it. Just a small one. Pleeease?
Originally posted by Hakulyte
I followed the "by the book" play, but I was reading the "not to do" page.
Originally posted by XelNya
" I'd suck a dick in a dark, dark alley."
Originally posted by YoshL
"i gave you 20 ducks, and spent a lot of time making one of them quack, and pointed at the particular one and asked "is that one the worst quacker"" ... "you could still give somewhat of an answer based on the quality of the quacks, and the other random quacks from the ducks surrounding that weren't the center of focus."
Originally posted by mellon_collie
"I love Wolfe's duck avi so much. Shado's Duck Shrine is the best!!
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