Re: TWG XLVI Host Sign-ups
No, if anything manti's game is the exact opposite of a breakthrough. I feel that it doesn't hold true to the essence of TWG at all. Communication is the most essential part of TWG, and limiting it isn't going to produce a positive effect. As far as the thread, you're going to have two possibilities. One, people are active and you have 4 different conversations going at once and it's going to be VERY difficult to make sense of what the hell is going on. Two, people are going to be put off by the design of the game and the limiting nature of it and become inactive. My vote goes to two simply because even with all the "advantages" the humans have, this game is going to be very easy for the wolves if they have a semblance of intelligence.
You can't withhold information, because everyone has the same information. You can't form a trust or alliance with anyone, because you can't speak privately with them. There won't be any log wars, so evidence to present will be very scarce, and you'll have 10 pages of **** posts trying to salvage a flawed concept.
Now as far as how this affects the roles, it makes the wolves a for sure win. They're not going to slip up in the thread because it's almost impossible to give yourself away solely in the thread, unless you're a complete dumbass. You're going to have wolves that lay low and bandwagon, lowering activity inherently and blue roles being almost completely useless will help too. The seer only becomes useful IF he seers a red, because he can't form a trust or alliance with any green/blue he seers. The guardian as well is completely 100% useless unless the seer comes out with a red name, and that gives him one extra seer. I say this with the understanding that no human will be imperative to the game because everyone will have the same information at hand.
I know manti is proposing this idea to force activity, but I don't think you'll be able to force it. In fact, I'd bet on this game fostering inactivity, if anything.
ps. fiction's game.
No, if anything manti's game is the exact opposite of a breakthrough. I feel that it doesn't hold true to the essence of TWG at all. Communication is the most essential part of TWG, and limiting it isn't going to produce a positive effect. As far as the thread, you're going to have two possibilities. One, people are active and you have 4 different conversations going at once and it's going to be VERY difficult to make sense of what the hell is going on. Two, people are going to be put off by the design of the game and the limiting nature of it and become inactive. My vote goes to two simply because even with all the "advantages" the humans have, this game is going to be very easy for the wolves if they have a semblance of intelligence.
You can't withhold information, because everyone has the same information. You can't form a trust or alliance with anyone, because you can't speak privately with them. There won't be any log wars, so evidence to present will be very scarce, and you'll have 10 pages of **** posts trying to salvage a flawed concept.
Now as far as how this affects the roles, it makes the wolves a for sure win. They're not going to slip up in the thread because it's almost impossible to give yourself away solely in the thread, unless you're a complete dumbass. You're going to have wolves that lay low and bandwagon, lowering activity inherently and blue roles being almost completely useless will help too. The seer only becomes useful IF he seers a red, because he can't form a trust or alliance with any green/blue he seers. The guardian as well is completely 100% useless unless the seer comes out with a red name, and that gives him one extra seer. I say this with the understanding that no human will be imperative to the game because everyone will have the same information at hand.
I know manti is proposing this idea to force activity, but I don't think you'll be able to force it. In fact, I'd bet on this game fostering inactivity, if anything.
ps. fiction's game.







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