Post your games and whether or not you'll be hosting them, and I'll edit them into this post. See the Next Game thread for current contenders. Enjoy.
TWG XLIII Host voting
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TWG XLIII Host voting
Like the moon over
the day, my genius and brawn are
wasted on these fools. ~Haiku
-BowserTags: None -
Re: TWG XLIII Host voting
No one better take the unknown roles game, I'm saving that for 45. >_>I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds. -
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Re: TWG XLIII Host voting
Would anyone want something that is totally out there but garantees activity and no bluehumping?
I'm trying to balance a halo or CS game but it would be totally different (while still having the same roots) but I think it would be sweet.
EDIT: if the other runners get their info in then I may hold on to make sure it balances well but otherwise I'll put in the effort to make it for this one. I'd be willing to host it too.
I'm thinking 20 players, that's the only concrete idea I have as of now.Comment
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Re: TWG XLIII Host voting
Do this.Would anyone want something that is totally out there but garantees activity and no bluehumping?
I'm trying to balance a halo or CS game but it would be totally different (while still having the same roots) but I think it would be sweet.
EDIT: if the other runners get their info in then I may hold on to make sure it balances well but otherwise I'll put in the effort to make it for this one. I'd be willing to host it too.
I'm thinking 20 players, that's the only concrete idea I have as of now.Comment
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Re: TWG XLIII Host voting
rofl how would a halo game work
you'd have the marines and the covenant... on the human side you'd need master chief (wolvesbane) and a cortana (seer), a captain keyes (guardian), seargent major johnson (vigi) and the rest of the marines (human) and then on the covenant side you'd need an arbiter (master wolf), and the rest of the elites (wolves)
that game isn't close to being balanced but it's just an idea rofl


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Re: TWG XLIII Host voting
No I was thinking of something way more complex. This is my rough draft of the layout so it's liable to have many holes, but I thought I would throw it out there to discern how interested people would be in playing it.
TWG RvB style!!!
Blues
Reds
20 Players:
10 blues
10 reds
Blue team:
1 tanker
2 snipers
3 Battle rifles
5 SMGs (default)
Red team:
2 warthog operators (driver, gunner) passenger is optional and can be any of the other reds
1 shotgun
3 Battle rifles
5 SMGs (default)
You’ll be assigned a team but no weapon. Once you find your team you can AIM talk to see what weapons each will get, or take them for yourself. PM me with the weapon you want. As long as it’s in stock, you can have it. PM me with weapon changes from BOTH players.
Blue team weapons:
1 tanker: the person in the tank has the option to personally pick someone to die, but has to kill a teammate (tanker’s choice)
2 snipers: all votes from SMGs are void against this player
3 battle rifles: +1 vote to people who have SMGs
5 SMGs: nothing special
Red team weapons:
2 warthog operators: driver: immune to “lynch” and tank, gunner: immune to SMG votes (passenger adds 1 to the SMG player count and can steal the flag regardless of weapon)
1 shotgun: +3 votes against players with SMGs
3 battle rifles: +1 vote against players with SMGs
5 SMGs: nothing special
It’s basically a CTF type game so in order to balance the boringness of SMG players, only players with SMGs may steal the flag. Once you can hold the flag for 1 day, you win.
Basically each day will be a subset of three different days. There will be three positions: red base, middle, blue base. Parameters for each location:
-Anyone standing in their own base has –1 vote against them.
-Players in vehicles may move from blue to red or vice versa in 1 day.
-No one dies while in the middle unless there’s a flag there.
-At the beginning of the game, you may start wherever you want, but in order to move, you must send a PM telling me where you want to move. Everyone’s location will be known.
Night1: red actions, Day1: blue actions
Night2: blue actions Day2: red actions
…
N6, D6 (to balance the voting system)
Everyone will know your team and location, but not your gun.
During your action time period you have 24 hours to resolve any conflicts in any location where you can fight. This is the lynching aspect, however, the other team will get their chance to act on their time and both lynches will be resolved after the full day is over. (So reds will choose who they want to kill with no votes from blues and blues get to kill any reds with votes from the blues) Posting and everything else is legal but you can’t vote if it’s not your action phase.
Stealing the flag:
You must have an equal or greater number of SMGs than the other person to steal the flag. (I.E. red has 3 SMGs, blue has 2, red keeps the flag until they get another SMG or kill a red one) Once proper conditions are met the other team has 2 shots to kill this player or game over.
Killing:
Resolving a location: after both teams have resolved their votes for each day, the person with the lowest number of votes is safe (tie=both safe). This occurs for every location that applies (so you could hypothetically send in votes on 3 different people and kill two with one strike but take the risk of having the other team stack them all on 1 person).
Resurrection: After 2 full days, a player “respawns” with an SMG in the middle.
Other host requests: Since this game is lacking social engineering and such. I request that you don’t talk twg with AIM or anything else. Just use the thread. But there are exceptions: If no other team is in your location (I.E. the red base has three reds, then you can use AIM with those people.) This comes from the theory that in Halo, people can hear you if you’re talking if you’re right next to them, but can’t hear you if you’re out of range.
This game will last for 6 days. If no winner is selected then the game will be won by winning the most medals:
Each flag steal = 2 medals
If a player is the last person to vote for the player who dies twice in a row= 2 medals
For every tank kill = .5 medal
Everytime the shotgunner votes for an SMG = 1 medal
If you never die = 1 medal
I will give a postgame carnage report at the end of each day that shows who has what medals, how many they have, and how they got them.
If the medals are tied then whoever has the most players alive at the end of the game will win.
If that is tied, I’m throwing the game out for being so balanced that no one could get ahead of the other XD.
EDIT: changed 1 day of survival with flag to 2 days.Last edited by iggymatrixcounter; 03-2-2007, 07:44 AM.Comment
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Re: TWG XLIII Host voting
That's... interesting. I'd definitely need a scenario of how this game would play out. I'm rather confused as to what you actually do during your phase.
Like, if red did all kinds of stuff during their phase at night, wouldn't blue just be able to see what they're talking about, then counter for the win?
I dunno, I'm just simply confused. A run-through of one day of action would be greatly appreciated. Or, if that's too much to type out at once, just aim me.Comment
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Re: TWG XLIII Host voting
17 Player game (Yes, I know that's not an even number, continue reading, you'll see why.)
2 Wolves
1 Cupid
1 Pair of Star-Crossed Lovers (Subject to change)
6 Pairs of lovers
Okay, so for anyone who doesn't know how a lovers role works, here's the jist of it. Two lovers are linked together, if one of the lovers dies (or is lynched) the other has a certain time period before he/she also dies (of a broken heart... how tragic.) So, with that being said, The time limit between lover deaths in my game will be 12 hrs (or one phase).
IE: Human lover gets wolfed on night one. After day one's lynch, lover's part dies right then and there, it gets posted in the same post as the lynch. The person who got lynched (assuming it's not a wolf, or the cupid role) will have their partner die along with the night kill for the wolves. (The lover death will have a msg such as: "<name here> died of a broken heart." or something along those lines, to avoid the confusion of who the wolves actually killed.
So, there's been a few mentions of this cupid role, so what is it exactly? That's what I'm getting to now.
The cupid role is a seer in this game, but it's not the type of seer that's normally seen in a game (no pun intended). The cupid will PM the host each night with the name of a player of his/her choosing. The host will send the cupid the name of the seer'd player's lover. Knowing this will be only of a slight advantage, but with only 2 wolves in a 17 player game, anything else would seem rather biased toward humans.
So, lastly (before I get to those question I KNOW you have), I wanna talk about the other role I mentioned: The star-crossed lovers.
So yeah, this is pretty much a mason-ish type role. It's simply a pair of lovers who know their partner at the start of the game. This is to give a solid alliance a fair chance to be created. I don't think much else needs to be said about it.
Okay, so about those questions. Here's what I thought about over the past few days. (These aren't solid answers yet, just good guesses on my part. Feel free to tell me if these things aren't fair or whatever.)
First off, what happens if the cupid role seer's a wolf? All the seer gets back is a partner name, nothing else. No color (only red and green anyway), no role, no nothing. This will still be a slight advantage human wise, maybe, but I don't see it being a very big one.
Secondly, should the wolves be linked? I don't know yet. I don't think they should be, as one lynch could end the game. I want this game to promote activity and quality posting, seeing as the humans really only have 6 days to figure things out. Two people will be dying starting at day one. (aside from the time the cupid dies, assuming he/she does.) Linking the wolves seems like way too much of a disadvantage for them in my mind.
Those were the major issues I had. There's still a bit of speculation about how many humans should be in the game. I toyed with the idea of having only 4 pairs of humans, 2 wolves the cupid and the star crossed lovers, but I'm not sure yet.
If anyone else can see some problems here, I'd love to hear them. But anyway, yeah, this is what I think a few people (myself included) would like to see the game get back to.
In case anyone was wondering, anyone in this game who isn't a special role (wolf, star-crossed lover, or cupid) DOESN'T know who their partner is. The only way you'll know is if the cupid seers you and decides to tell you. This is meant to promote activity and quality posting as said before. Seeing as after night one, it's quite possible that you only have 12 hrs left to live at any time, should be incentive enough to get that information flowing around.
And that's it.
P.S: Double Post, I know. It just didn't seem right to put the two together, seeing how I'm just reiterating what was posted from the other thread (in case people didn't see it.)
P.P.S: Okay, so this is like pseudo-mystery role. If it's too much like one, by all means, don't vote for it. Let that mystery role thing stay in the dark until 45.Last edited by xObserveRx; 03-1-2007, 11:30 PM.Comment
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Re: TWG XLIII Host voting
I skimmed iggy's but based on a meaningless shallow impression of it, I think it's worth mentioning the ill-fated three way mafia game chardish hosted. Everyone was linked up into teams, and the gameplay was essentially me, tass, and blah (the mob bosses) allying with one another on day one to take out the third. And then it got called off.
I think that kind of game could be held, but perhaps not as a twg, but as a side game.Comment
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Re: TWG XLIII Host voting
That's fine, there are way too many variables I'm suggesting to balance this game in a good way. So if it blows up in 1 or 2 days then it can be struck from the record.
But I want to see real madness lead to activity. You will need 20 semi active players to do this effectively.
EDIT: not tonight since I'm swamped but I will run an example "Day" for you guys so it all comes together, and try to include what each weapon does etc so you get a feel for what I'm saying.Comment
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Re: TWG XLIII Host voting
nevermind, I did it anyways. This is a super simple illustration that only initially looks complex. Remember you will have 36 hours to decipher it and think about it so you don't have to get it all the first time seeing it. (so again.... activity is essential for perfect strategy production)
Pregame: 12 hours. Players pick up their weapons and can discuss via AIM what they will do with them, placement, and any other thing that comes into your mind.
Locations: (names and weapons will be listed but not who holds what)
RED BASE:
3 reds (shotgun, 2 SMG)
2 blues (tanker, sniper)
MIDDLE:
5 blues (the rest)
4 reds (the rest)
BLUE BASE:
3 reds (3 SMG)
3 blues (2 SMG, 1 Battle rifle)
Night1: reds act 36 hours
Red base:
Two reds(SMGs) vote for 1 blue(sniper)
The other red(shotgun) votes the other blue(tanker)
Night ends with 0 votes on sniper (because SMGs cant vote snipers)
And 1 vote on the tanker
However, publically itll look like this:
Sniper: Vote, vote,
Tanker: vote
Blue base:
3 SMGs vote 1 SMG
SMG steals the flag (name will be given)
publically:
SMG: vote, vote, vote
Day1: blues act 36 hours
Red base:
Tanker, sniper vote SMG
Publically:
SMG: vote, vote
Blue base:
3 blues vote the flag guy
publically:
flag guy: vote, vote, vote
however, since a BR guy is there, he gets +1 vote on him
Day ends
RED BASE:
Red SMG dies
BLUE BASE:
Blue flag returns
Red SMG dies.
Then PMs of movement and such, but if I don’t get one by the day ends then you stay there. This game doesn’t stop for regrouping and you must do it all actively.
Post game carnage report:
Red team:
SMG flag guy: 2 medals (even though he died)
Blue team:
No medals
Night2: Blues act, day2: reds act
Very complex and the ability to pay attention to details will make or break your team. Finding out who is holding what is a good idea but it might be fruitless. And remember throughout all of this you cannot talk on AIM. So any hidden stuff can only be said if you are alone at a location with your teammates only. (And even then you can only talk to those players. I doubt itll happen but it could)
Also, if it got to be 3 red guys with votes and 2 blue guys with votes, the only one that would survive would be the lowest number. (I.E. red x and y have 3 votes and blues a, and b have 2 votes but red z has 1 vote, the only player that lives is red z) I want to give incentive for killing as much as possible with as little resources as possible. However, if players are tied for the lowest then they all survive. (You can’t have a low count without a high count)
If a tie occurs between the highest number of votes, then both die (no kitb)Comment
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Re: TWG XLIII Host voting
So this is what love is...
<3 Iggy <3
Edit: Not that I think you guys could pull it off, but it's worth a shot, imo. Otherwise the lovers game sounds semi interesting. If either gets closer to winning, I'll take some real time to think them through.Like the moon over
the day, my genius and brawn are
wasted on these fools. ~Haiku
-BowserComment








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