TWG XLII Host Voting

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  • DiscoBobbyPARANOiA
    FFR Player
    • Sep 2005
    • 1206

    #1

    TWG XLII Host Voting

    I think it's my job to do this.

    Anyone with ideas for the next twg, post 'em and I'll add them to this post.

    -

    I don't know if both of these are considered seperate suggestions, I haven't had much time to look over this, so I'm adding both of them.

    Rioting's idea:

    A "wolf bite" power for the wolves would add a level of uncertainty to the play. The way that works: once per game during the night phase any surviving wolves can vote for one non-wolf player to "bite" and convert that player into a wolf. However they can only perform this action if after they have bitten someone greens/blues outnumber reds by at least 1. So, for example:

    Legal:
    3 Wolves, 7 Humans/Blues >>> bite >>> 4 Wolves, 6 Humans/Blues.
    2 Wolves, 5 Humans/Blues >>> bite >>> 3 Wolves, 4 Humans/Blues.

    Illegal:
    3 Wolves, 3 Humans/Blues >>> bite >>> 4 Wolves, 2 Humans/Blues.
    3 Wolves, 5 Humans/Blues >>> bite >>> 4 Wovles, 4 Humans/Blues.

    Additionally the bite action turns the master wolf (if alive) into a regular wolf. If the wolves try to convert the wolfsbane, a random wolf dies and the wolfsbane does not convert. A conversion cannot be prevented by either guard or wolfsbane, except in the case where wolves try to convert they wolfsbane themself. However, if the wolves convert a blue person, the wolves can gain their power as follows:

    Seer >>> bite >>> Wolf Seer
    Psychic >>> bite >>> Master Wolf (old master wolf still becomes regular)
    Guardian >>> bite >>> Regular Wolf
    Wolfsbane >>> bite >>> One of the wolves dies


    The game I would propose with this setup would be:

    16 Players
    • 1 Guardian
    • 1 Psychic (don't know if it's necessary, but could help in detecting bites)
    • 1 Seer
    • 1 Wolfsbane

    • 2 Regular Wolves
    • 1 Master Wolf

    • 9 Humans

    • Reversed voting (vote for most human)


    Stoic's idea:

    Seeing the general consensus above and also being an advocate of non-traditional games, I think we should aim to implement some form of mechanic change into the current game idea, along with reversed voting. Like wilkin pointed out, chardish's statue game was fairly well thought-out and gave the game a lot more to ponder over.

    I think we should try and go somewhere with talisman's artifact idea. Thinking it over very briefly, here's the what I have so far:

    2 Perception artifacts
    2 Deception artifacts
    2 Protection artifacts
    2 Charismatic artifacts
    1 Good-luck artifact
    1 Unknown artifact

    with:

    2 Wolves
    2 Wolf thieves

    4 Humans
    4 Human thieves
    3 Human artifact decipherers
    1 Human master thief

    At the start of the game, the artifacts will be randomly distributed among all players, including wolves. Each night, anyone with a thief role can PM the name of one person they'd like to steal from. If this person has 1 or more artifacts, the thief steals them. If multiple people try and steal from the same person, it will be randomly determined who actually succeeds. If the master thief attempts to steal from someone with an artifact, or more, he will always succeed. If no one attempts to steal from the owner of an artifact, there is a 50% chance it will be lost and randomly found by another player, including wolves. If an artifact decipherer comes into possession of an artifact, they will be able to immediately recognize it's abilities and use it accordingly.

    Each artifact will have a functional power for both the wolves and the humans, but the exact details of the artifacts are unknown to all.

    - possible reverse voting


    SO FAR

    Stoic (2) - DBP, iggy
    Last edited by DiscoBobbyPARANOiA; 02-9-2007, 06:11 AM.


    Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.
  • sertman
    DADALADAH
    FFR Simfile Author
    • Jun 2005
    • 3910

    #2
    Re: TWG XLII Host Voting

    Iggy and I were talking on AIM when he mentioned that the wolves had become too predictable and that he'd like to see more "ballsy" wolves.

    Any ideas on a role or a rule that'll encourage more "ballsiness" in wolves?

    Comment

    • iggymatrixcounter
      FFR Veteran
      • Nov 2003
      • 1924

      #3
      Re: TWG XLII Host Voting

      Mystery roles, IMO, really allowed a lot of creativity with wolf strategies when we were doing that. But I do not think the thread is willing to go back to that type of game.

      I've always thought that if every blue role was a red role then that may spark some fakness but with the outlinings of this game (bearing certain circumstances of course) that even then faking would not be tried.
      lastfm
      PANDORA

      Comment

      • DiscoBobbyPARANOiA
        FFR Player
        • Sep 2005
        • 1206

        #4
        Re: TWG XLII Host Voting

        I would be willing to play a mystery role game. Actually, I want to play one, it sounds really fun right now...


        Iggy911Mc (12:55:49 AM): Mudkip is a Koala Bear.

        Comment

        • Kilgamayan
          Super Scooter Happy
          FFR Simfile Author
          • Feb 2003
          • 6583

          #5
          Re: TWG XLII Host Voting

          I thought I was pretty ballsy in XL. >_>
          I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

          Comment

          • iggymatrixcounter
            FFR Veteran
            • Nov 2003
            • 1924

            #6
            Re: TWG XLII Host Voting

            Infiltration should be a wolf tactic anyways. I'm talking about an all-out bluff in character that results in "WTF YOU WERE A WOLF!!!!!" at postgame.

            Kind of like what hans did to me when I was a seer and he bluffed his knowledge as a wolf into a blue role.... and got away with it.

            THAT'S balls imo.
            lastfm
            PANDORA

            Comment

            • Kilgamayan
              Super Scooter Happy
              FFR Simfile Author
              • Feb 2003
              • 6583

              #7
              Re: TWG XLII Host Voting

              Well, the problem is that no one wants to get caught, so no one is willing to stick out their neck.

              I would have no problem doing it but I have zero experience as a non-mason blue role at this site and it would most definitely show in whatever capacity I tried to present myself in.
              I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

              Comment

              • Afrobean
                Admiral in the Red Army
                • Dec 2003
                • 13262

                #8
                Re: TWG XLII Host Voting

                Let's just do a mystery role game.

                But throw the numbers by someone who can know if something is balanced but is not playing. I'm sure Tass wouldn't object to helping out with numbers.

                So who would want to host a mystery role game?

                Comment

                • Kilgamayan
                  Super Scooter Happy
                  FFR Simfile Author
                  • Feb 2003
                  • 6583

                  #9
                  Re: TWG XLII Host Voting

                  I'll do it, but not until Game 45.
                  I watched clouds awobbly from the floor o' that kayak. Souls cross ages like clouds cross skies, an' tho' a cloud's shape nor hue nor size don't stay the same, it's still a cloud an' so is a soul. Who can say where the cloud's blowed from or who the soul'll be 'morrow? Only Sonmi the east an' the west an' the compass an' the atlas, yay, only the atlas o' clouds.

                  Comment

                  • iggymatrixcounter
                    FFR Veteran
                    • Nov 2003
                    • 1924

                    #10
                    Re: TWG XLII Host Voting

                    Gee I wonder why lol.

                    I think all mystery role games are too opened ended to quantify them exactly. If you don't add things that are too powerful then I think you will be ok. Because the potential and actual gameplay of any given setup is way overstated given the philosophies of TWG.

                    If everyone wants to play a mystery game that's fine. I thought people didn't like them so that's why I was unfavorable for it. Shoot I love craziness. Anything that gets people active is perfect TWG imo.
                    lastfm
                    PANDORA

                    Comment

                    • StoicRoivaS
                      FFR Player
                      • May 2006
                      • 548

                      #11
                      Re: TWG XLII Host Voting

                      I had an idea that I think Iggy mentioned a while ago. If not I either made it up or it was someone else. Either way, I need to talk to you, Iggy, whenever I catch you online next. I'll run it by you and we can go from there. I'll host if we use my idea, but otherwise, I'd be all for some mystery-blue craziness.
                      Like the moon over
                      the day, my genius and brawn are
                      wasted on these fools. ~Haiku
                      -Bowser

                      Comment

                      • talisman
                        Resident Penguin
                        FFR Simfile Author
                        • May 2003
                        • 4598

                        #12
                        Re: TWG XLII Host Voting

                        We need a game where there's something substantive to talk about day one. A mystery game could potentially make day one suck a lot more than normal.

                        Comment

                        • rioting
                          FFR Player
                          • Dec 2006
                          • 113

                          #13
                          Re: TWG XLII Host Voting

                          I was talking to Stoic the other day (and I think he had discussed something similar with Iggy) about some possibilities for an interesting game:

                          The voting structure would be different, designed to encourage participation. Instead of voting to lynch, every person votes on the person they feel is the most "green". The person with the lowest number of votes is lynched. The details on that need to be finalized...
                          • What happens in the likely case of tie ==> Random KIB or Lowest number of votes among all lynch rounds?
                          • Can people vote for themselves ==> They probably shouldn't be allowed to.
                          • Number of votes ==> Two per person? Fewer in the end game?


                          Also, a "wolf bite" power for the wolves would add a level of uncertainty to the play. The way that works: once per game during the night phase any surviving wolves can vote for one non-wolf player to "bite" and convert that player into a wolf. However they can only perform this action if after they have bitten someone greens/blues outnumber reds by at least 1. So, for example:

                          Legal:
                          3 Wolves, 7 Humans/Blues >>> bite >>> 4 Wolves, 6 Humans/Blues.
                          2 Wolves, 5 Humans/Blues >>> bite >>> 3 Wolves, 4 Humans/Blues.

                          Illegal:
                          3 Wolves, 3 Humans/Blues >>> bite >>> 4 Wolves, 2 Humans/Blues.
                          3 Wolves, 5 Humans/Blues >>> bite >>> 4 Wovles, 4 Humans/Blues.

                          Additionally the bite action turns the master wolf (if alive) into a regular wolf. If the wolves try to convert the wolfsbane, a random wolf dies and the wolfsbane does not convert. A conversion cannot be prevented by either guard or wolfsbane, except in the case where wolves try to convert they wolfsbane themself. However, if the wolves convert a blue person, the wolves can gain their power as follows:

                          Seer >>> bite >>> Wolf Seer
                          Psychic >>> bite >>> Master Wolf (old master wolf still becomes regular)
                          Guardian >>> bite >>> Regular Wolf
                          Wolfsbane >>> bite >>> One of the wolves dies


                          The game I would propose with this setup would be:

                          16 Players
                          • 1 Guardian
                          • 1 Psychic (don't know if it's necessary, but could help in detecting bites)
                          • 1 Seer
                          • 1 Wolfsbane

                          • 2 Regular Wolves
                          • 1 Master Wolf

                          • 9 Humans

                          • Reversed voting (vote for most human)



                          Please look this over to see if you think it's unfair or how it might be changed to balance it if it is not. I think this game could be fun and somewhat unpredictable and the modified voting system should work to prevent inactivity. I'm not really interested in hosting a game, but I'm putting this out there in case someone wants to go with it.
                          sigpic Without irony, this signature wouldn't be funny.

                          Comment

                          • iggymatrixcounter
                            FFR Veteran
                            • Nov 2003
                            • 1924

                            #14
                            Re: TWG XLII Host Voting

                            I've always wanted to see a game run where you needed votes to not get lynched!!

                            I can see voting patterns being more useful. Plus people are going to be spouting stuff the whole game (If they care).

                            @Rioting: That looks really good but I would suggest either a seer or wolfsbane, not both. I've never really liked the psychic role but it looks like it has a bigger purpose so it's a good idea.

                            But I don't exactly remember what I talked about with stoic, but my idea of the fewest votes only allowed a person to get 2 votes on them. (It stops the wolves from wolfing the person with the most votes XD) AND it makes late voting harder since you are going to have to justify yourself or something.

                            Also I don't know exactly how the numbers would run, but discussing whether or not to vote should be taken into consideration too. (I.E. "I think everyone that can be voted is wolfy so I vote b no one b") Or something along those lines.

                            I will be thinking about this a little more though since it has been brought up. But even if this gets implimented, there needs to be that discussion of strategy day1 so it's still missing that aspect imo.
                            lastfm
                            PANDORA

                            Comment

                            • talisman
                              Resident Penguin
                              FFR Simfile Author
                              • May 2003
                              • 4598

                              #15
                              Re: TWG XLII Host Voting

                              reverse voting seems problematic. I can see far too many orgies of ties occurring.

                              I've been mulling over the possibilities of introducing artifacts to the game that grant the owner certain powers into the game (and which can move between players as the result of a variety of actions). For example, instead of there being a seer, there would be a seer artifact, which would float from player to player on some sort of system (could be random, could be voted upon [secretly or publicly], could be after solving a host-provided riddle or puzzle) each night. This would also allow for the wolves to be ballsy and have plenty of cover to come out and pretend that they have seen someone.

                              This idea is still in its infancy, if someone wants to run with it/expand on it feel free.

                              Comment

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