TWG XLI Hosting Singups

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  • nijatwo
    FFR Player
    • May 2006
    • 312

    #1

    TWG XLI Hosting Singups

    So yes, it's been a few days-

    16 Players
    4 Wolves
    4 Elders
    1 Guardian
    7 Humans
    Cardflipping

    The goal is that at least 1 elder must be alive for the humans to win. The wolves only need 4 kills to win, but the humans have an oppertunity for a big alliance early on. It's open to wolf infiltration, but if played properly could be interesting. One idea was to change the cardflipping to red/not red (ie the wolves don't get any new information from the flip). It needs some minor revisions I'm sure, I've got no qualms with working on revisions.

    *note: I would give preferrence to active players, but not "smart" players. If you have a problem playing with someone then you should sit the game out (or... talk to them! durhurhur). No whiners.
    Lost: packet, 42 bytes, last seen on a saturated OC3.
    Reward: $$10,000,000,000.
  • StoicRoivaS
    FFR Player
    • May 2006
    • 548

    #2
    Re: TWG XLI Hosting Singups

    Maybe you should explain what the elder's do, and if they're known to each others/themselves.
    Like the moon over
    the day, my genius and brawn are
    wasted on these fools. ~Haiku
    -Bowser

    Comment

    • talisman
      Resident Penguin
      FFR Simfile Author
      • May 2003
      • 4598

      #3
      Re: TWG XLI Hosting Singups

      ooh, it will coincide with the super bowl.

      Comment

      • nijatwo
        FFR Player
        • May 2006
        • 312

        #4
        Re: TWG XLI Hosting Singups

        Right, sorry. They've got no special abilities, and they will not know who the other ones are when the game starts right now, so they'll have to come up with a way to figure that out.

        The other option (since the numbers apparently give the wolves a 2:1 advantage) is for the elders to know who they are. Thoughts?
        Lost: packet, 42 bytes, last seen on a saturated OC3.
        Reward: $$10,000,000,000.

        Comment

        • jwcgator
          RIP ffrtokens
          • May 2005
          • 2221

          #5
          Re: TWG XLI Hosting Singups

          That's a good idea, make them mason-elders.

          If no one else decides to host, then nija's game will be fine.

          Comment

          • rioting
            FFR Player
            • Dec 2006
            • 113

            #6
            Re: TWG XLI Hosting Singups

            I like the game concept. I have an idea that might help with balancing it. As suggested, cardflip should be red/green. However if an elder dies, the remaining elders are privately notified of how many total elders remain. So the elders are sort of like psychics but only for their group.
            sigpic Without irony, this signature wouldn't be funny.

            Comment

            • StoicRoivaS
              FFR Player
              • May 2006
              • 548

              #7
              Re: TWG XLI Hosting Singups

              Also, nija, please explain what is meant by a "big alliance". With no seer I don't exactly understand how you think players will safely ally with others. Another point of note is that with the elders needing to be present to win, this game could almost be looked at as 4 humans vs 4 wolves vs a bunch of meatbags. In this it seems that the wolves have nearly the same goal in mind whilst they know each other and the humans have a similarly difficult task while they don't know each other. Yes the guardian helps some, but with no confirming device, he doesn't help terribly much. With the brief amount of thought I've given it, it seems too hard for the humans. The small suggestions are nice, but my initial reaction says at least one more significant blue. Discuss.
              Like the moon over
              the day, my genius and brawn are
              wasted on these fools. ~Haiku
              -Bowser

              Comment

              • nijatwo
                FFR Player
                • May 2006
                • 312

                #8
                Re: TWG XLI Hosting Singups

                If the blues all know who the other blues are, then there is a 5 human alliance early on. This could be enough to balance it against some obvious wolf advantages. One thing I thought would be interesting was a wolf claiming to be one of the blues (if they weren't informed of the other elder/masons).

                Another suggestion I received was to assign the guardian on morning 1, since a lot of the game rides on him.
                Lost: packet, 42 bytes, last seen on a saturated OC3.
                Reward: $$10,000,000,000.

                Comment

                • StoicRoivaS
                  FFR Player
                  • May 2006
                  • 548

                  #9
                  Re: TWG XLI Hosting Singups

                  You specifically said the elders wouldn't know each other and then you said they may to help with the balance and now you imply that not only do the elders know each other but they know the guardian as well and vice versa. Did I miss something here or did you make a decision and forget to announce it? A 5 person auto-alliance is big. It sounds like it would make it "too fair", i.e. human weighted. A happy medium would be nice. Maybe 2 pairs of elders that know each other or an elder+guard who know each other plus a 3 elder team that know each other; essentially leaving the possibility of faking wolves open instead of destroying it entirely with the 5 man auto alliance.
                  Like the moon over
                  the day, my genius and brawn are
                  wasted on these fools. ~Haiku
                  -Bowser

                  Comment

                  • nijatwo
                    FFR Player
                    • May 2006
                    • 312

                    #10
                    Re: TWG XLI Hosting Singups

                    Sorry, I was unclear. I haven't had a name for the "elders" (if someone has a better name, hook me up), so I've been calling them blues. Another suggestion was to make the guardian a wolfsbane instead with the following rules: Cannot guard himself, Random wolf dies if successful guard occurs.

                    Honestly, I don't think it would make a difference for most of the game, but there are certain endgame situations where it could be a powerful asset to the humans.

                    Final Suggestion regarding wolfsbane:
                    Guardian AND wolfsbane in game, with 3 elders, but the wolfsbane is the other type- if they're attacked, a random wolf dies (rather than pick a person to guard every night). I haven't thought too much about this one, leaving it to you guys.

                    Options I see:
                    a)4 elders, no information given. Wolves can potentially fake it, but a big alliance can form early if it's played properly.

                    b)3 Elders, they know each other. No chance of a wolf fake (unless they know they kill 1 night 1, which is WAY unlikely), but wolves only need 3 kills to win.

                    c)Take away a wolf or add another blue role.

                    Stoic, I agree with what you said about "4 elders knowing each other" being TOO 'balanced'.

                    Breaking it into pairings is another idea, but I think it would work out the same way as either all elders knowing or all elders not knowing.

                    Personally, I think you people are smart enough to make 4 wolves, 4 elders, 1 guardian/wolfsbane, 7 humans pretty damn interesting for everyone.
                    Lost: packet, 42 bytes, last seen on a saturated OC3.
                    Reward: $$10,000,000,000.

                    Comment

                    • Silver Metallic
                      Banned
                      • Jan 2007
                      • 118

                      #11
                      Re: TWG XLI Hosting Singups

                      Notify me of player signups and I'll try to get in.

                      Comment

                      • nijatwo
                        FFR Player
                        • May 2006
                        • 312

                        #12
                        Re: TWG XLI Hosting Singups

                        player signups will be announced in the thread with about 24 hours notice. If you're too lazy to check, don't need to play.
                        Lost: packet, 42 bytes, last seen on a saturated OC3.
                        Reward: $$10,000,000,000.

                        Comment

                        • StoicRoivaS
                          FFR Player
                          • May 2006
                          • 548

                          #13
                          Re: TWG XLI Hosting Singups

                          I'd say 2 groups of 2 elders who know each other plus a bane (of the guard any non-self person/random wolf killing type) sounds like the best combination of interesting and fair.
                          Like the moon over
                          the day, my genius and brawn are
                          wasted on these fools. ~Haiku
                          -Bowser

                          Comment

                          • iggymatrixcounter
                            FFR Veteran
                            • Nov 2003
                            • 1924

                            #14
                            Re: TWG XLI Hosting Singups

                            Make it easy on ourselves. Can't have a 5 person alliance on day one. Take out the guardian and cardflipping and have all 4 elders know who they are.
                            lastfm
                            PANDORA

                            Comment

                            • nijatwo
                              FFR Player
                              • May 2006
                              • 312

                              #15
                              Re: TWG XLI Hosting Singups

                              It's a thought, when you run the numbers on that last one though it's a HUGE numerical advantage to the wolves. maybe 3 wolves with the 4 elders and nothing else? I was going for simplicity in roles, not a big weeoweeoo
                              Lost: packet, 42 bytes, last seen on a saturated OC3.
                              Reward: $$10,000,000,000.

                              Comment

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