Just to make sure things work smoothly and there's no in-game arguments, I'd like to clarify rules so things work out best for TWG 30. This thread can be locked or deleted when signups are over. I've tweaked a few things that will be repeated in the game thread so nobody is lost, but I want to present them here so everyone is certain things are balanced and satisfactory. Changes, clarifications and additions to signup rules are bolded.
- The Prosecutor can only call plain humans as witnesses. He will told that his choice failed, and nothing more, if he chooses a wolf or special role.
- The Prosecutor is immune to wolfings. If a wolf kill fails, they will be told whether it was due to a guarding, or if they tried to hit the Prosecutor. The only way to kill the Prosecutor is by a lynch.
- The Prosecutor's picks are not told who picked them, only that they were picked. The witnesses are not told the identity of their partner. Only the Prosecutor knows the identities of his team.
- The seer will die if he tries to see the Prosecutor.
- Guarding the seer will not protect the seer from death if he chooses to see the Prosecutor.
- Members of the prosecution team are not humans. Because they are considered part of a separate team, they will NOT win if the humans or wolves win. Witnesses will be considered humans if they die, and will revert back to human status if the Prosecutor dies. Roles and changes will be noted in postgame.
- Win order has been modified, and is clarified below.
Night event order (the order things will be checked):
1. Human conversion check (explained below).
2. Prosecutor win check (explained below).
3. Prosecutor pick.
4. Guardian pick.
5. Wolf pick.
6. Seer pick.
This ensures that the game mechanics play out properly.
Winning clarified:
In all cases, the humans or wolves will win before the Prosecutor wins. The wolves will win ONLY by majority over humans. The humans will win ONLY by wolf elimination. The Prosecution team will win ONLY by two-day, two-member survival.
In short, humans and wolves will win on immediate DAY END. Prosecution Team will win on immediate NIGHT START.
Example scenario:
2 humans
2 wolves
Prosecution Team, 2 members, 2nd day holding
Human lynch: wolves win.
Wolf lynch: Prosecution Team wins.
Prosecution witness lynch: Game continues (game can end during the night, depending on night choices).
Prosecutor lynch: Game continues, all witnesses convert to humans the instant the night begins.
Two night scenarios (in the above example):
First: The night proceeding explained above will cause the game to end whenever the win conditions are met. For example, if the prosecution picks a human, the wolves win and the game ends immediately. A wolf kill will not be factored.
Second: If the Prosecution picks a wolf, the pick fails. If the wolves attempt to kill the Prosecutor, the kill fails. The game will continue to the next day.
Other possibilities exist, but I believe it is fairly understandable at this point.
EXTRA CLARIFICATIONS:
So what happens when a seer seers a member of the prosecution team that isn't the prosecutor? Human.
Does the members of the prosecutor team knows that they are reverted back to human when the prosecutor dies? Yep.
If the wolf tries to hit the prosecutor, what will the host say the next day? Humans will never be specifically notified of what happened during the night (seer dies, failed wolfing, etc.), except in the case of a successful guarding.
When the witnesses are called, will they even know the identity of the Prosecutor? What's to stop the Prosecutor from telling his second pick who his first pick is? The Prosecutor has the duty of telling his witnesses who he is, and who the other witness (if applicable) is.
Can a prosecutor pick not be guarded since the pick would take place before the guardian's? The guardian can guard prosecutor picks from wolfings. The prosecutor's pick will always succeed if the pick is a normal human.
FINALLY: The prosecutor can have no more than two witnesses at a time. If the prosecutor has two witnesses, and a witness is wolfed, the prosecutor has to wait until the next night to choose another witness.
- The Prosecutor can only call plain humans as witnesses. He will told that his choice failed, and nothing more, if he chooses a wolf or special role.
- The Prosecutor is immune to wolfings. If a wolf kill fails, they will be told whether it was due to a guarding, or if they tried to hit the Prosecutor. The only way to kill the Prosecutor is by a lynch.
- The Prosecutor's picks are not told who picked them, only that they were picked. The witnesses are not told the identity of their partner. Only the Prosecutor knows the identities of his team.
- The seer will die if he tries to see the Prosecutor.
- Guarding the seer will not protect the seer from death if he chooses to see the Prosecutor.
- Members of the prosecution team are not humans. Because they are considered part of a separate team, they will NOT win if the humans or wolves win. Witnesses will be considered humans if they die, and will revert back to human status if the Prosecutor dies. Roles and changes will be noted in postgame.
- Win order has been modified, and is clarified below.
Night event order (the order things will be checked):
1. Human conversion check (explained below).
2. Prosecutor win check (explained below).
3. Prosecutor pick.
4. Guardian pick.
5. Wolf pick.
6. Seer pick.
This ensures that the game mechanics play out properly.
Winning clarified:
In all cases, the humans or wolves will win before the Prosecutor wins. The wolves will win ONLY by majority over humans. The humans will win ONLY by wolf elimination. The Prosecution team will win ONLY by two-day, two-member survival.
In short, humans and wolves will win on immediate DAY END. Prosecution Team will win on immediate NIGHT START.
Example scenario:
2 humans
2 wolves
Prosecution Team, 2 members, 2nd day holding
Human lynch: wolves win.
Wolf lynch: Prosecution Team wins.
Prosecution witness lynch: Game continues (game can end during the night, depending on night choices).
Prosecutor lynch: Game continues, all witnesses convert to humans the instant the night begins.
Two night scenarios (in the above example):
First: The night proceeding explained above will cause the game to end whenever the win conditions are met. For example, if the prosecution picks a human, the wolves win and the game ends immediately. A wolf kill will not be factored.
Second: If the Prosecution picks a wolf, the pick fails. If the wolves attempt to kill the Prosecutor, the kill fails. The game will continue to the next day.
Other possibilities exist, but I believe it is fairly understandable at this point.
EXTRA CLARIFICATIONS:
So what happens when a seer seers a member of the prosecution team that isn't the prosecutor? Human.
Does the members of the prosecutor team knows that they are reverted back to human when the prosecutor dies? Yep.
If the wolf tries to hit the prosecutor, what will the host say the next day? Humans will never be specifically notified of what happened during the night (seer dies, failed wolfing, etc.), except in the case of a successful guarding.
When the witnesses are called, will they even know the identity of the Prosecutor? What's to stop the Prosecutor from telling his second pick who his first pick is? The Prosecutor has the duty of telling his witnesses who he is, and who the other witness (if applicable) is.
Can a prosecutor pick not be guarded since the pick would take place before the guardian's? The guardian can guard prosecutor picks from wolfings. The prosecutor's pick will always succeed if the pick is a normal human.
FINALLY: The prosecutor can have no more than two witnesses at a time. If the prosecutor has two witnesses, and a witness is wolfed, the prosecutor has to wait until the next night to choose another witness.




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