Ok, here. 18 players, football themed. 4 blues- Quarterback, 2 Static Wide Recievers, and a Guard. 3 wolves-Safety, Middle Linebacker, Defensive End.
QB=Quaterback
G=Guard
S=Saftey
WR=Wide Reciever
DE=Defensive End
MLB=Middle Line Backer.
QB has the power to throw passes, and has 2 seerings. A pass is when the QB chooses one player each night to throw a "pass" to. If the Pass is thrown to the WR, and the safety does not inteferre, the QB finds out the role of the WR. Seerings and passes can be used together in the same night.
WR-Static. Role is explained up in the QB section.
G- Can guard a player- will get deeper into this later.
S- If chooses the WR with his power, and the WR is thrown a pass, the identity of the WR is known to the S, and the QB and WR find out nothing, goes as a incomplete pass.
MLB- Kamakaze powers. Can kill himself and another at anytime during the game, counts as the days lynching. CAN NOT END THE GAME. If waited to the end of the game, power becomes void.
DE- Has the power to "blitz" the QB. If the QB is chosen, then the QB dies.
Now, for the variations:
If the G gaurds the QB, and the DE uses his power on he QB, the DE's power is gone for the rest of the game.
If the S uses his power on the WR, and the WR gets a pass thrown to him, and the G guards the WR, then the QB learns the role of not only the WR, but the S as well. The S also learns the indetity of the WR. This makes it difficult for the QB to come out, as the guardian can only protect one. With the chance of getting sacked as well, it adds another
Please, give me some constructive crit.
QB=Quaterback
G=Guard
S=Saftey
WR=Wide Reciever
DE=Defensive End
MLB=Middle Line Backer.
QB has the power to throw passes, and has 2 seerings. A pass is when the QB chooses one player each night to throw a "pass" to. If the Pass is thrown to the WR, and the safety does not inteferre, the QB finds out the role of the WR. Seerings and passes can be used together in the same night.
WR-Static. Role is explained up in the QB section.
G- Can guard a player- will get deeper into this later.
S- If chooses the WR with his power, and the WR is thrown a pass, the identity of the WR is known to the S, and the QB and WR find out nothing, goes as a incomplete pass.
MLB- Kamakaze powers. Can kill himself and another at anytime during the game, counts as the days lynching. CAN NOT END THE GAME. If waited to the end of the game, power becomes void.
DE- Has the power to "blitz" the QB. If the QB is chosen, then the QB dies.
Now, for the variations:
If the G gaurds the QB, and the DE uses his power on he QB, the DE's power is gone for the rest of the game.
If the S uses his power on the WR, and the WR gets a pass thrown to him, and the G guards the WR, then the QB learns the role of not only the WR, but the S as well. The S also learns the indetity of the WR. This makes it difficult for the QB to come out, as the guardian can only protect one. With the chance of getting sacked as well, it adds another
Please, give me some constructive crit.









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