Hooray, everyone's a special role!
18 player game. Every player has a team allegiance.
The three teams are the Yakuza, the Triads, and the Mafia.
Each team has six players:
A boss, a hitman, two guardians, and two safetymen.
The boss of each clan is the keystone to the clan's success. If the boss of your clan dies, the opportunity for clan victory goes away. Each boss knows the identity of each other boss.
The hitman is the person who does the killing for his clan. Each night, the hitman gets one kill. Since the boss knows who the hitman for his clan is, the hitman and the boss can collaborate on kills. The hitman also knows the identity of each of the bosses.
Each guardian has the ability to guard any player against a kill from another clan. The guardians are specialized to guard against a particular clan. For example, if the Triad's Yakuza-guardian is guarding you, you can get killed by the Mafia or the Triads, but not by the Yakuza.
Each safetyman is invulnerable to kills from a particular group. For example, if you are the Triad's Yakuza-safetyman, you can get killed by the Mafia or the Triads, but not the Yakuza.
Thus, you have 18 players.
Yakuza boss
Yakuza hitman
Yakuza's Triad-guardian
Yakuza's Mafia-guardian
Yakuza's Triad-safetyman
Yakuza's Mafia-safetyman
Triad boss
Triad hitman
Triad's Yakuza-guardian
Triad's Mafia-guardian
Triad's Yakuza-safetyman
Triad's Mafia-safetyman
Mafia boss
Mafia hitman
Mafia's Yakuza-guardian
Mafia's Triad-guardian
Mafia's Yakuza-safetyman
Mafia's Triad-safetyman
NO PLAIN HUMANS!
Terminology time: If you're not a boss or hitman, you're an "innocent".
Each night, every one of the hitmen makes a kill. The catch is that: If a certain clan's hitman is still alive, that clan's boss cannot be killed by any other clan.
So if the Triad's hitman is alive, and the Yakuza hitman tries to kill the Triad boss, that kill will fail.
The mass number of guardians, safetymen, and potentially unkillable bosses means that even though there are three kills per night, it will be rare that all three happen.
It is not to the boss' advantage to publicly reveal the identity of the other bosses, because then the safetymen and guardians will come out to those bosses. If the enemy bosses are both being guarded then your chances of boss victory go out the door.
OBJECTIVES
For the boss and hitman to win, the bosses of the two other clans must be dead.
If you're an innocent: You win if the boss/hitman from your clan win. You can also win if all three hitmen are dead (because everyone is content living in a world without killing by organized gangs). This gives everyone a mutual lynch target: the hitmen. Everyone has to pretend to want the hitmen dead.
The irony is that the hitmen want to get the other hitmen lynched. This is very different from a normal TWG in this regard. Once a particular hitman is dead, this opens up the boss for a clean, easy kill. The bosses, then, also want to pick off the other hitmen.
So everyone in the game wants to kill the hitmen! It's just a matter of which ones. This is the "wolves-against-wolves" mechanic I wanted to work in the tribal game but just wouldn't.
If you're the boss, and your hitman dies, you're as good as dead if the other bosses know your hitman is dead. You'd have to get the other two bosses lynched in order to win. It's conceivable that you could win, but difficult.
If you're the hitman, and your boss gets lynched and you're still alive, you can still try to win solo by offing the other two hitmen/bosses. Difficult, but possible. Especially if one of the other clans is willing to help.
As with all my game ideas, now you go reread the thread before asking questions.
Questions? ; )





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