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The gameplay is perfectly normal. 16 players, 3 wolves (1 of them master wolf), 1 seer, 1 guardian.
The game features cardflipping - meaning when you die, either by wolfing or by lynching, everyone learns your role.
The catch: At the beginning of the game every human sends in 6 votes to the host, privately: 1st 2nd 3rd choice for who they want to be seer, 1st 2nd 3rd choice for who they want to be guardian. Wolves don't vote.
If your 1st choice vote was for a wolf, then it gets ignored and converted to a 2nd choice vote. If that was a wolf too, it gets converted to your 3rd choice vote. If your 3rd choice vote was also a wolf, your vote doesn't count. (Odds of this happening: 00.21%)
The person with the most votes gets "elected" to the role. In case of a tie, the person who had more 2nd choice votes wins. In case of a tie, the person who had more 3rd choice votes wins. In case of a tie, coin toss to determine who wins.
It is not to your advantage to share who you voted for, especially not publicly, because this makes it easier for the wolves to track down the blues.
Balance: The wolves are allowed to pick one person as "unelectable" who cannot be elected to any blue role. Voting for the unelectable person is like voting for a wolf; your vote gets changed to the next one down.
Perhaps you could make it so votes are weighted. For example, 1st choice gets 3 points, 2nd gets 2 points, 3rd choice gets 1 point. Then all the points would be added up and the one with the highest point count would get the role rather than the one with the most "first pick" votes.
And um, I think adding up 1st choice votes then going with 2nd choice is better than giving the votes weight. However, if the votes are given weight, it couldn't be 1, 2, 3. 1, 4, 9 would probably be better, so that your first choice counts for quite a bit more.
Anywho, I love the idea, except I'm not sure I'm hearing this right....does this mean that everybody is human, and that the seer/guardian can NEVER die? So the only counterbalance to seering and guarding is the wolves' ability to make people unelligible?
PS: I know exactly what I would do the minute this game started, but I shan't share it here because I don't wanna ruin it.
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
First, I agree with your comment eb about the weighting. It definitely should be heavily weighted toward one.
Second, what are you talking about with the "never die" stuff? What would stop them from dying? Wolves could still attack them and they could still be lynched.
Third, if you see a flaw in the game, say it now. Don't pull a Tass and exploit a flaw in the game midgame when you knew about it before hand. Also, Chardish has proven that he's the type who will cancel a game in the middle of it if a large flaw surfaces in the middle of the game.
no the voting happens at the beginning only.... after that is night one when I assume the wolves can kill whomever they please. blues aren't invincible... that would be dumb.
The votes will not be weighted, because this prevents players from having to solve complex algebra equations from their given knowledge to attempt to deduce who's who. You give 3 names, but only the one closest to the top without being ineligible really counts.
But once again, it's stupid to reveal who you voted for to anyone, because they might be a wolf. I was hoping people would learn this after the Alderoth/Sayban game, but we won't go into this. (I still maintain that the tribal game would have worked, but it ended about as stupidly as if all the wolves had revealed that they were wolves at the beginning of TWG I.)
Oh wait, for some reason I thought that we'd vote for a new set of blues everyday. I don't know why I thought that. .__.
So I've gone completely slack-ass and haven't done any work on creating games. =(
In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.
1. Send out a pm telling everyone to vote me for guardian.
2. Explain to them that I will decline the role.
3. Then the second choice guardian will guard me, and I'll be the center of an alliance.
A wolf can't possibly try this because they won't get votes, if someone gets the guardian nod before it has been revealed that it was declined, they know that whoever was doing it was a wolf. They accept the role, and then everyone else knows who one of the wolves are. Easy kill, so the wolves wouldn't fake it.
i think the advantage for the reds is the narrowed down of who the blues will be, don't let them also axe people who it can be.. that's WAAAAY OVERPOWERED for trying to catch blues. Please remove that caveat and then it'll be decent I think
Aww, dammit Chardish. I wanted to host the next TWG and here you go with a brand new shiny idea that everyone will want to play. Well, I'll put up my (not-so-shiny) idea against yours when the host vote thread comes up and then we shall see!
Talisman's idea is extremely good... you should eliminate the "turn-down" option as well. Whoever is the top voted is it, and thats that. Also, Blah's point is merited as well... don't let them limit who could be the seer/guardian. Because if I was a wolf, I'd pick someone like myself (or chardish, or ap) to not be either, then assume people would pick that person in the top 3 at least, and keep that person alive because they are a proven green to the wolves, and attack the next most likely candidates. It also leaves the wolves to NEVER touch the "unpopular" or new players who would never get voted for.
The popularity factor in weighing as to who the potential blues could be is hugely in favor of the wolves. The only counter-balance to that is the auto-psychic, which I don't see as a good enough balance. Perhaps whoever the 2 players who are 2nd (1 in each voting, or if the same person is 2nd in both, take whoever has the most total 3rd place votes as the 2nd person) could know who each other are and be a 2-person mason team.
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